Evil Mastered wrote...
AustereLemur799 wrote...
But is rate-of-fire really an issue in this game?
The thing about RoF boosts is that they act like a multiplicative boost to your damage output, whilst most other powers are only additive.
Put simply multiplicative>additive.
The only caveat is that you have to have a big enough ammo supply to compensate for the increased RoF, which is why a harrier quarksman isn't as good as he looks on paper.
MP is great for spamming powers if nothing else!

On a serious note; I think I understand what you mean - finally (you explain it much better than the stupid MP game advice did).
There's always an Achilles' heel or a spanner thrown in the works - something to ensure that each kit isn't all-powerful. The batarians have the potential to have an increased ammo supply, but they don't have the Marksman power to maximise the effectiveness of this.
As I said; I've never used the QMS. I imagine (and I've seen) that the Tsol is popular, especially since it has powers to fall back on - not to mention they can detonate ammo powers. The QMS, unfortunately, doesn't seem to have all that much going for it.
Other soldiers have powers, whether they're concussive shot (better than carnage!), flamer, some form of grenade.