Is the continuation of smart darkspawn something people want?
#76
Posté 28 décembre 2013 - 11:30
#77
Posté 29 décembre 2013 - 03:54
#78
Posté 29 décembre 2013 - 06:00
#79
Posté 29 décembre 2013 - 07:29
#80
Posté 29 décembre 2013 - 10:55
#81
Posté 29 décembre 2013 - 11:51
Maybe there could be more intelligent darkspawn if you sided with the architect in awakening and only some hints as to the existence of intelligent darkspawn or only a few mentions if you turned against him?
Personally, I rather like the architect. He was alien and neutral and did not ruin the mistery of the darkspawn at all for me. I don't really care for the mindless, yet very capable of crafting and leading an army somehow, monster zombie-like darkspawn, I only liked fighting them.
Coripheus was okay, they definitely should try to do something with him and/or other ancient tainted magisters. It seems more relevant to the plot than just darkspawn.
Just no darkspawn companions and no very easy to decipher and understand darkspawn either. Let them be smart and weird, yet helping you in some way you might not really care about.
#82
Posté 31 décembre 2013 - 02:22
Corypheus is a bit of a different story. He started human rather than being born from Brood mother. He's also been in a sort of stasis for centuries. I'm actually very curious to see what a sort of proto-spawn does in the story, though I don't think they need to cram it into what already sounds like a full game. It makes sense to let that story line ferment in the background for a while. Maybe we can get my dreamed-of game in which we reclaim the Deep Roads.
#83
Posté 31 décembre 2013 - 04:53
legbamel wrote...
For all that the Architect is comparatively smart, he still utterly lacks foresight and an ability to see another perspective. Darkspawn taint everything they touch and they don't value life at all (not that most of of Thedas seems to worry much about killing one another). They can't be allies and neighbors without destroying the land and its people. The Architect is more a savant than a genius, though in Dark spawn terms he's Einstein.
Corypheus is a bit of a different story. He started human rather than being born from Brood mother. He's also been in a sort of stasis for centuries. I'm actually very curious to see what a sort of proto-spawn does in the story, though I don't think they need to cram it into what already sounds like a full game. It makes sense to let that story line ferment in the background for a while. Maybe we can get my dreamed-of game in which we reclaim the Deep Roads.
Why do people buy the line tha the Architect brings up about being a darkspawn? Just compare his character model with Corypheus. He's pretty clearly the same type of thing: you can see it in how his armour and clothes are melted into his flesh in just the same way. It's likely that (a) he's not dead even if you killed him like Corypheus; and (
#84
Posté 31 décembre 2013 - 07:12
In Exile wrote...
legbamel wrote...
For all that the Architect is comparatively smart, he still utterly lacks foresight and an ability to see another perspective. Darkspawn taint everything they touch and they don't value life at all (not that most of of Thedas seems to worry much about killing one another). They can't be allies and neighbors without destroying the land and its people. The Architect is more a savant than a genius, though in Dark spawn terms he's Einstein.
Corypheus is a bit of a different story. He started human rather than being born from Brood mother. He's also been in a sort of stasis for centuries. I'm actually very curious to see what a sort of proto-spawn does in the story, though I don't think they need to cram it into what already sounds like a full game. It makes sense to let that story line ferment in the background for a while. Maybe we can get my dreamed-of game in which we reclaim the Deep Roads.
Why do people buy the line tha the Architect brings up about being a darkspawn? Just compare his character model with Corypheus. He's pretty clearly the same type of thing: you can see it in how his armour and clothes are melted into his flesh in just the same way. It's likely that (a) he's not dead even if you killed him like Corypheus; and (he's an old magister, but lost his memory in a worse way than Corypheus did.
True .
#85
Posté 31 décembre 2013 - 07:17
It never made sense for the darkspawn to be mindless. They aren't actually zombies.
#86
Posté 31 décembre 2013 - 08:55
#87
Posté 31 décembre 2013 - 10:58
#88
Posté 01 janvier 2014 - 01:23
SomeoneStoleMyName wrote...
After the previous DA games, some of the criticism was "No real intelligent antagonists", no dialogue - just mindless monsters.
So Loghain and the Arishok didn't exist?
People don't understand what "antagonist" actually means. It doesn't mean "final boss". Yes, the final boss fight in both of the game so far has been some kind of mindless or insane monstrosity. This is not the same thing as the game having no antagonist.
#89
Posté 01 janvier 2014 - 01:46
Well he seems to have lost his memory if that is the case, hardly far fetched given the circumstances, and most of his experience with the world has been solely with the Darkspawn, who don't attach much value to life. He means well, he just totally lacks the value indoctrination the people of Thedas take for granted. I will note that he didn't intend to kill the Wardens in the Keep.legbamel wrote...
If The Architect is a corrupted magister, I suspect he was oxygen-deprived at some point during his period of stasis. He seems like a feral child, wanting to do right but having no concept of why he horrifies people in the ways he tries to help. help, like killing a keep full of Wardens to Awaken some Darkspawn. Corypheus is much more how I picture a magister--crafty, devious, and fully aware of why those in his way want to stop him, even if he isn't too sure what year it is.
Also, Corypheus didn't even seem to realize he wasn't human. I don't know where you get the idea that he was especially devious or crafty.
#90
Posté 01 janvier 2014 - 01:50
Yes, but Loghain felt more like a sideshow to the real threat than a major antagonist. The Arishok was only an antagonist in opposition to Hawke for about ten minutes at the end of Act II.PsychoBlonde wrote...
SomeoneStoleMyName wrote...
After the previous DA games, some of the criticism was "No real intelligent antagonists", no dialogue - just mindless monsters.
So Loghain and the Arishok didn't exist?
People don't understand what "antagonist" actually means. It doesn't mean "final boss". Yes, the final boss fight in both of the game so far has been some kind of mindless or insane monstrosity. This is not the same thing as the game having no antagonist.
#91
Posté 12 janvier 2014 - 12:04
I find that the "they're not actually evil, it was all a misunderstanding !" is even more overdone these days, actually.Foopydoopydoo wrote...
Sure why not. Evil, mindless hordes are so overdone.
#92
Posté 12 janvier 2014 - 01:41
Elfman wrote...
I want more intelligent antagonists. I don't want more intelligent darkspawn.
For the record, I think the Architect and Corypheus, (as well as any other of the 'surviving' Magisters who might appear), are all well and good, but people seem to want an intelligent darkspawn as a companion which baffles me.
This-but I did in fact like the Architect and disliked Corpyheus-mainly from a common sense standpoint. If Corpyheus was so bloody important to keep under control by the Wardens, then how in hells name did Hawkes bubble headed @ss just saunter on in with next to no resistance? Oh I see, the corrupted dwarves got them.
Okay, then answer me this; why did the Wardens not keep a very close eye on such a creature with regular status reports or spot checks? Because I would assume if they suddenly stopped reporting in then they would immediately send out a small force to see wtf happened and re-establish control over the clearly dangerous monster they have kept the whole world from finding out about. Even if it is just to keep their tarnished reputation from disintegrating further because of blatant stupidity.
#93
Posté 12 janvier 2014 - 01:43
I hope they continue with the Cory/Architect story as a good source for side quest material, but I don't think they need to go much further than that.
#94
Posté 12 janvier 2014 - 03:31
Akka le Vil wrote...
I find that the "they're not actually evil, it was all a misunderstanding !" is even more overdone these days, actually.Foopydoopydoo wrote...
Sure why not. Evil, mindless hordes are so overdone.
No, the Darkspawn were being controlled by some powerful being (that likes to take the form of children), and they were actually killing us to save us from ourselves. Freed Darkspawn wouldn't hurt a fly.
#95
Posté 12 janvier 2014 - 03:41
So until someone (in game) figures out how to take the taint out of the darkspawn, they can be as intelligent and interesting as they want. I'm still going to kill them. That's fine though, since I like killing intelligent monsters.
#96
Posté 12 janvier 2014 - 03:42
Vortex13 wrote...
No, the Darkspawn were being controlled by some powerful being (that likes to take the form of children), and they were actually killing us to save us from ourselves. Freed Darkspawn wouldn't hurt a fly.
Keep living in your fantasy world.
#97
Posté 12 janvier 2014 - 03:47
Veruin wrote...
Vortex13 wrote...
No, the Darkspawn were being controlled by some powerful being (that likes to take the form of children), and they were actually killing us to save us from ourselves. Freed Darkspawn wouldn't hurt a fly.
Keep living in your fantasy world.
No fantasy, the Reapers were the same way, they would never hurt us, if we didn't build those nasty synthetics that would kill us. The Reapers were doing us a favor.
Sarcasm was used somewhere in my posts BTW
#98
Posté 12 janvier 2014 - 03:53
#99
Posté 12 janvier 2014 - 04:28
They weren't that important in DA2, either, except that we were running from them at the beginning, and ran into them very occasionally later on, only in the Deep Roads.
My guess is we'll once again be running into them in DA:I when we head into the Deep Roads, but they won't be our major adversaries.
I do believe we haven't seen the last of intelligent darkspawn, though, and some of the interesting questions raised by Corypheus and the Architect will be carried forward in other titles. That's of course if there are future titles.
Modifié par CybAnt1, 12 janvier 2014 - 04:28 .
#100
Posté 12 janvier 2014 - 05:05
Angrywolves wrote...
In Exile wrote...
legbamel wrote...
For all that the Architect is comparatively smart, he still utterly lacks foresight and an ability to see another perspective. Darkspawn taint everything they touch and they don't value life at all (not that most of of Thedas seems to worry much about killing one another). They can't be allies and neighbors without destroying the land and its people. The Architect is more a savant than a genius, though in Dark spawn terms he's Einstein.
Corypheus is a bit of a different story. He started human rather than being born from Brood mother. He's also been in a sort of stasis for centuries. I'm actually very curious to see what a sort of proto-spawn does in the story, though I don't think they need to cram it into what already sounds like a full game. It makes sense to let that story line ferment in the background for a while. Maybe we can get my dreamed-of game in which we reclaim the Deep Roads.
Why do people buy the line tha the Architect brings up about being a darkspawn? Just compare his character model with Corypheus. He's pretty clearly the same type of thing: you can see it in how his armour and clothes are melted into his flesh in just the same way. It's likely that (a) he's not dead even if you killed him like Corypheus; and (he's an old magister, but lost his memory in a worse way than Corypheus did.
True .
I know there are plenty of reasons/opinions for why the Architect is not an original magister, but I really hope he is. He is much more interesting as a fallen, tragic figure than he is as a random mutation or accident. The character models are really convincing to me; sometimes the intent is latent in the design.
There is a truth behind the taint, the golden/black city, and the maker that we cannot see. To me, this is the real mystery, the source of why we do what we do in the DA universe. Corypheus was there! He was in the golden/black city! I hung on every word, replayed the encounter 7 or 8 times just to hear every line he could utter. Of all the things I've done in DA games, no other encounter remotely compares (in lore terms). Andraste's ashes are in the ballpark, I guess.
This is why I want the Architect to be a magister. It would be another perspective from the fall, another testimony. The original magisters were human, so why wouldn't the tragedy/trauma affect them in different ways? Corypheus was probably always a schemer, a meglomanic. Maybe the Architect was good, with the best of intentions? Perhaps the 'Architect' was the one that designed their method into the golden/black city, and his mind fractured at the catastrophe he helped unleash.
The magisters are the direct agents to the old gods; they are our pathway to knowing more, to learning the truth. I've come around on the idea that the antagonist for DA:I is an old god or agents working on behalf of the old gods. Which one...I do not know.





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