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Collector base decision


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#1
themikefest

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When the base is saved and do a low ems playthrough, the control ending is the only option available

When you destroy the base and do a low ems playthrough, the destroy ending  is the only option available.

I have done 4(might be 5) playthroughs doing a low ems run(with destroy the only option available) and each time wondered why not have this apply to high ems as well.

If you save the base and do a run with high ems(over 2800) the only options available would be control and synthesis. And if below 2800 only control is available.

If you destroy the base and do a high ems run(above 3100) the only option is destroy and synthesis. And if below 2800 only destroy is available.

Would this be something you would like or dislike if it was in the game?

Modifié par themikefest, 27 décembre 2013 - 03:10 .


#2
cap and gown

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Since I am a destroyer when it come to ME3, but do it both ways when it come to the Collector Base, it would cramp my style.

But mostly I don't take ME3 any further than Horizon and the party. I guess I just don't like London very much, either in SP or MP.

#3
AlanC9

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It's interesting.... If you agree with TIM in ME2 you might be forced to do so again in ME3. A couple of my Shepards would be tripped up by this, but that's not really a problem with it.

#4
CronoDragoon

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It would be an interesting test case for the "my choices didn't matter" complaint. Are people complaining their choices didn't matter or that their choices didn't allow them to up-right out of the conflict? If it's the former they should love an ending being eliminated due to your ME2 choice.

Modifié par CronoDragoon, 27 décembre 2013 - 03:32 .


#5
Daemul

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I wouldn't mind it either, it would be pretty neat, it actually makes the Collector Base decision much more important.

#6
themikefest

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AlanC9 wrote...

It's interesting.... If you agree with TIM in ME2 you might be forced to do so again in ME3. A couple of my Shepards would be tripped up by this, but that's not really a problem with it.

I agree someone would be tripped up about this since if you save the base wanting to use the resources to destroy them and at the end of ME3 you find out you can either control them or merge with them.

#7
themikefest

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Daemul wrote...

I wouldn't mind it either, it would be pretty neat, it actually makes the Collector Base decision much more important.

Yes it would.

#8
Ieldra

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Hmm....the problem with this is that your Shepard could conceivably change their mind about the Reapers and their technology during ME3, and you'd be unable to put that change into action. What I'd do is drastically increase the EMS limit where the "other" choice becomes available.

So, for instance:

Kept the base, Control always available, Synthesis available at 3000 EMS, Destroy at 3500 EMS.
Destroyed the base, Destroy always available, Synthesis available at 3000 EMS, Control at 3500 EMS.

So those who change their mind would have to work harder, but it's still not impossible. As it is now, it's actually more work to get the EMS low enough for a limited choice.

Modifié par Ieldra2, 27 décembre 2013 - 04:14 .


#9
jtav

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What I'd like to see the CB do is flip which choice makes Shep survive. If Shep keeps the base, he survives Control instead.

#10
Invisible Man

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jtav wrote...

What I'd like to see the CB do is flip which choice makes Shep survive. If Shep keeps the base, he survives Control instead.


oh, that's good. I like that.

#11
themikefest

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Ieldra2 wrote...

Hmm....the problem with this is that your Shepard could conceivably change their mind about the Reapers and their technology during ME3, and you'd be unable to put that change into action. What I'd do is drastically increase the EMS limit where the "other" choice becomes available.

So, for instance:

Kept the base, Control always available, Synthesis available at 3000 EMS, Destroy at 3500 EMS.
Destroyed the base, Destroy always available, Synthesis available at 3000 EMS, Control at 3500 EMS.

So those who change their mind would have to work harder, but it's still not impossible. As it is now, it's actually more work to get the EMS low enough for a limited choice.

Interesting.

If someone(their Shepard) were to change their mind from what he/she initially intended to do, I would be curious as to what and why made he/she choose to go a different path.

#12
teh DRUMPf!!

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 H's idea:

Destroy the base = geth/EDI die in Red.
Keep the base = geth/EDI survive Red.

HAHAHA Paragons! :devil:

#13
Daemul

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jtav wrote...

What I'd like to see the CB do is flip which choice makes Shep survive. If Shep keeps the base, he survives Control instead.


Shepard does survive Control, just not in the way people would want him/her to. Then again, if the Virtual Aliens who have downloaded their minds into a computer can easily ttransfer their consciousness into the body of another sentient being and control it then I see no reason why Shepard can't do the same. 

#14
JamesFaith

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themikefest wrote...

Interesting.

If someone(their Shepard) were to change their mind from what he/she initially intended to do, I would be curious as to what and why made he/she choose to go a different path.


Well, I can easily imagine "Control Shepard" changing his mind to Destroy after seeing destruction and power of Reapers from first hand during war.

Something like "How could I believe that these beasts can be tamed, they have to be destroyed."
 

#15
Invisible Man

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Daemul wrote...

jtav wrote...

What I'd like to see the CB do is flip which choice makes Shep survive. If Shep keeps the base, he survives Control instead.


Shepard does survive Control, just not in the way people would want him/her to. Then again, if the Virtual Aliens who have downloaded their minds into a computer can easily ttransfer their consciousness into the body of another sentient being and control it then I see no reason why Shepard can't do the same. 


the question here would be... is it still really shepard, or simply a digital recreation of his or her personality? and either way, how or does it... or does it even change who they are or were?

#16
themikefest

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JamesFaith wrote...

themikefest wrote...

Interesting.

If someone(their Shepard) were to change their mind from what he/she initially intended to do, I would be curious as to what and why made he/she choose to go a different path.


Well, I can easily imagine "Control Shepard" changing his mind to Destroy after seeing destruction and power of Reapers from first hand during war.

Something like "How could I believe that these beasts can be tamed, they have to be destroyed."
 

True.

What would persuade a "destroy Shepard" to want to control the reapers?

#17
Daemul

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Invisible Man wrote...

Daemul wrote...

jtav wrote...

What I'd like to see the CB do is flip which choice makes Shep survive. If Shep keeps the base, he survives Control instead.


Shepard does survive Control, just not in the way people would want him/her to. Then again, if the Virtual Aliens who have downloaded their minds into a computer can easily ttransfer their consciousness into the body of another sentient being and control it then I see no reason why Shepard can't do the same. 


the question here would be... is it still really shepard, or simply a digital recreation of his or her personality? and either way, how or does it... or does it even change who they are or were?


That is the classic debate on whether a person is anything more than their memories and personality. In the MEU with Project Lazarus Shepard dies and and is then brought back with his memories and personality restored, is it the same Shepard from ME1 or is it nothing but a clone who thinks they're Shepard? If clone Shepard in the Citadel DLC was given the real Shepard's personality and memories would he then not then be the exact same person?

It's like that Star Trek thing where if the same person who used the transporter is the same person who comes out at the end since during the process the body gets dematerialised and then put togther again. The Star Trek Universe could just be made up of clones since the originals died long ago.

This is a theme which Bioware should have addressed in ME2 but it was instead swept under the carpet, then it was touched on in ME3 for 5 seconds in the Cerberus Base only to then be quicly swept back under the carpet where it belongs. 

#18
Invisible Man

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Daemul wrote...

Invisible Man wrote...

Daemul wrote...

jtav wrote...

What I'd like to see the CB do is flip which choice makes Shep survive. If Shep keeps the base, he survives Control instead.


Shepard does survive Control, just not in the way people would want him/her to. Then again, if the Virtual Aliens who have downloaded their minds into a computer can easily ttransfer their consciousness into the body of another sentient being and control it then I see no reason why Shepard can't do the same. 


the question here would be... is it still really shepard, or simply a digital recreation of his or her personality? and either way, how or does it... or does it even change who they are or were?


That is the classic debate on whether a person is anything more than their memories and personality. In the MEU with Project Lazarus Shepard dies and and is then brought back with his memories and personality restored, is it the same Shepard from ME1 or is it nothing but a clone who thinks they're Shepard? If clone Shepard in the Citadel DLC was given the real Shepard's personality and memories would he then not then be the exact same person?

It's like that Star Trek thing where if the same person who used the transporter is the same person who comes out at the end since during the process the body gets dematerialised and then put togther again. The Star Trek Universe could just be made up of clones since the originals died long ago.

This is a theme which Bioware should have addressed in ME2 but it was instead swept under the carpet, then it was touched on in ME3 for 5 seconds in the Cerberus Base only to then be quicly swept back under the carpet where it belongs. 




that's all true. however, I was also asking if starting as a biological construct with a unaltered nervous system (even if said person was clinically dead at some point before this) to an electronic construct would greatly effect how that particular "mind" would function? more so than shep dying and being reanimated, or less so? 

#19
Ruadh

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Catalyst on control option - 'You will die'

Some BSNers after watching Shep being blasted with so much electricity he literally turns to ashes - 'He could still be alive, cause memory transfer or magic electric and blah blah deluded nonsense'

Me - Facepalm

#20
Michotic

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I still don't really get why you're restricted on the choice at low EMS no matter what you did with the base. What exactly does the base have to do with the Crucible?

As far as it being integrated into the game, I'm not sure. Many game files were a couple of years old before ME3 came out, and I will say it would be somewhat sucky if your endings in ME3 were already determined before you even started playing it. A person hasn't even started the game, but one ending option is completely off the table?

#21
sH0tgUn jUliA

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You saved the base. You did what The Illusive Man wanted. You were lazy and didn't gather enough resources. You were a bad person. You can only control the reapers.

You destroyed the base. You didn't do what The Illusive Man wanted. You were lazy and didn't gather enough resources. You were a bad person. You get to blow up Earth and the rest of the galaxy.

Modifié par sH0tgUn jUliA, 28 décembre 2013 - 05:08 .


#22
David7204

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themikefest wrote...

When the base is saved and do a low ems playthrough, the control ending is the only option available

When you destroy the base and do a low ems playthrough, the destroy ending  is the only option available.

I have done 4(might be 5) playthroughs doing a low ems run(with destroy the only option available) and each time wondered why not have this apply to high ems as well.

If you save the base and do a run with high ems(over 2800) the only options available would be control and synthesis. And if below 2800 only control is available.

If you destroy the base and do a high ems run(above 3100) the only option is destroy and synthesis. And if below 2800 only destroy is available.

Would this be something you would like or dislike if it was in the game?


No. That would be utterly god-awful.

Having Shepard work for Cerberus if the base was saved would likewise be awful.

Modifié par David7204, 28 décembre 2013 - 05:11 .


#23
AresKeith

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David7204 wrote...

themikefest wrote...

When the base is saved and do a low ems playthrough, the control ending is the only option available

When you destroy the base and do a low ems playthrough, the destroy ending  is the only option available.

I have done 4(might be 5) playthroughs doing a low ems run(with destroy the only option available) and each time wondered why not have this apply to high ems as well.

If you save the base and do a run with high ems(over 2800) the only options available would be control and synthesis. And if below 2800 only control is available.

If you destroy the base and do a high ems run(above 3100) the only option is destroy and synthesis. And if below 2800 only destroy is available.

Would this be something you would like or dislike if it was in the game?


No. That would be utterly god-awful.

Having Shepard work for Cerberus if the base was saved would likewise be awful.


Ummm no it wouldn't :huh:

#24
David7204

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Yeah it would.

#25
AresKeith

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No, not really because it would actually make sense for Shepard to work with Cerberus if he/she saved the base for them