When you destroy the base and do a low ems playthrough, the destroy ending is the only option available.
I have done 4(might be 5) playthroughs doing a low ems run(with destroy the only option available) and each time wondered why not have this apply to high ems as well.
If you save the base and do a run with high ems(over 2800) the only options available would be control and synthesis. And if below 2800 only control is available.
If you destroy the base and do a high ems run(above 3100) the only option is destroy and synthesis. And if below 2800 only destroy is available.
Would this be something you would like or dislike if it was in the game?
Modifié par themikefest, 27 décembre 2013 - 03:10 .





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