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Did anyone else feel like this after the end?


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#26
Guest_Faerunner_*

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Crowalicus wrote...

OMGsideboob wrote...

did the ritual because who wants to see their hardwork end in a death to end a game


Heeeey, I did, I thought that sacrifice was a test of devotion to my cause, I have worked so hard and now I will not stop at anything to end it. Declined Morrigan because I was too proud to let her use me, I sacrificed myself since I did not want Alistair to die from my pride. 


I understand where you're coming from, although my Warden had a very strong sinking feeling that doing the ritual would create terrible repercussions in the future. The main reason she agreed was Morrigan made the excellent point that Alistair would be devastated to lose the woman he loved (romanced him) and thought of how much her death would devastate her already grieving widower of a father. (My Warden was a complete daddy's girl.) Plus, she thought she could do more good for her people alive than dead. She agreed on those reasons alone.

Modifié par Faerunner, 21 janvier 2014 - 06:46 .


#27
Crowalicus

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Although I am a rogue and played this "honourless rogue" from the slums, at the end after declining Morrigan and approaching Fort Drakon, I felt nothing but pride. I did not agree to the Tevinter slaver siphoning the elves life force to make me stronger even tho it would be something my rogue would do, my character almost molded and changed over the course of the adventure through dialogue and events.

#28
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Crowalicus wrote...

Although I am a rogue and played this "honourless rogue" from the slums, at the end after declining Morrigan and approaching Fort Drakon, I felt nothing but pride. I did not agree to the Tevinter slaver siphoning the elves life force to make me stronger even tho it would be something my rogue would do, my character almost molded and changed over the course of the adventure through dialogue and events.


Character development is a wonderful thing, isn't it? =)

I often feel a little put off when people tell about their Wardens, but for all intents and purposes their Wardens remain the exact same people at the end of the adventure as the start. I just think they go through so much that they should realistically change after seeing, experiencing, and having to do so many terrible things. Plus, no one stays exactly the same the course of the Hero's Journey.

Anyway, my character became a lot less chipper, snarky, and optimistic. I actually remember near the end of the game, wondering why my character wasn't feeling as spritely or devil-may-care as the beginning, then realized she'd seen so many horrors and been weighed down by so many responsibilities and hard decisions. Of course she would be more serious, worldly and responsible. Again, my character would have agreed too (though at that point because she'd become disillusioned and world-weary) but just couldn't leave her love, her father, or her people alone.

It's always fun seeing where the journey will take you and how it will affect your character, yeah? Posted Image

#29
Crowalicus

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Hehe, Indeed. I kept stuff like the Warden's Oath and Morrigan's Ring throughout the whole game even tho I could get something X10 better, it meant something to me. If I could wish for one thing in the game it would be to tell Alistair why I will sacrifice myself, I suppose there was no time. I also would have liked using a different weapon than that random Greatsword (Rogue, so I used daggers throughout the whole game, Fang CE Mother's Dagger would be awesome). Kinda unsatisfied at the Witch Hunt ending, again so many matters left open I just went with the US, Alistair did Awakening and DLCs.

#30
Fuggyt

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Faerunner wrote...

Crowalicus wrote...

Although I am a rogue and played this "honourless rogue" from the slums, at the end after declining Morrigan and approaching Fort Drakon, I felt nothing but pride. I did not agree to the Tevinter slaver siphoning the elves life force to make me stronger even tho it would be something my rogue would do, my character almost molded and changed over the course of the adventure through dialogue and events.


Character development is a wonderful thing, isn't it? =)

I often feel a little put off when people tell about their Wardens, but for all intents and purposes their Wardens remain the exact same people at the end of the adventure as the start. I just think they go through so much that they should realistically change after seeing, experiencing, and having to do so many terrible things. Plus, no one stays exactly the same the course of the Hero's Journey.

Anyway, my character became a lot less chipper, snarky, and optimistic. I actually remember near the end of the game, wondering why my character wasn't feeling as spritely or devil-may-care as the beginning, then realized she'd seen so many horrors and been weighed down by so many responsibilities and hard decisions. Of course she would be more serious, worldly and responsible. Again, my character would have agreed too (though at that point because she'd become disillusioned and world-weary) but just couldn't leave her love, her father, or her people alone.

It's always fun seeing where the journey will take you and how it will affect your character, yeah? Posted Image


Yes, it is.  Well said.  It almost made me wistful reading this.

As I reflect on it, that character arc represents my second playthrough, an elven mage.  My first playthrough was a male Cousland warrior and I'd be the first to admit he was a pretty static character.  He bagged everything in a skirt, from Iona to Morrigan to Leliana to Anora, did the Dark Ritual, and made himself king, with Alistair's unhardened acquiescence.  It was pretty easy for him to be flippant.

My female elven mage was a different story.   She hated the Tower and the Chantry, and she never got along well with Wynne or Leliana.  She was suspicious of Alistair's Templar background but eventually his endearing goofiness overcame her natural hesitance.  She mistrusted Morrigan, figuring her for Flemeth's unwitting pawn in a evil plot to enthrall the soul of an Old God.  She knew it would come down to her life or Alistair's, and she chose Alistair's.  Her experiences, and especially her relationships, were altogether different from my first character's.  Much of the dialogue was new and unexpected.  She became a much harder person as her fate became clearer to her.  The funeral was bittersweet, she deserved so much more.

As a player, I really didn't see that coming.  The glaring differences in gender, class, and experience of the two characters naturally inclined me to dialogue and plot options that seemed silly or inappropriate the first time.  The character therefore became more dynamic and the foreknowledge of the options gave her a tragic dimension inaccessible to the warrior, who caught all the breaks.   

#31
BouncyFrag

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Reading Sten's epilogue after having my first Warden make the ultimate sacrifice was one of the few moments that I have been truly saddened by a video game.

"Sten bowed once before the Warden's remains and then left without saying a word...When fellow Qunari asked if there were worthy people outside of Par Vallon, Sten answered that in all his travels he had only met a single one."

:(

Modifié par BouncyFrag, 30 janvier 2014 - 08:43 .