Striker Assault Rifle.
#26
Posté 28 décembre 2013 - 08:15
#27
Posté 28 décembre 2013 - 08:21
Dont forget the collector...ramp weapons are great with him to complement those high cooldownsSaints944 wrote...
Krogans and Human soldier eh? I'll try that.
#28
Posté 28 décembre 2013 - 08:23
Too bad lag affects it.
#29
Posté 28 décembre 2013 - 08:26
I don't really like "rev'up" weapons on with my sort of play style which is very CC. I try it though.Nik6454 wrote...
Dont forget the collector...ramp weapons are great with him to complement those high cooldownsSaints944 wrote...
Krogans and Human soldier eh? I'll try that.
#30
Posté 28 décembre 2013 - 08:30
#31
Posté 28 décembre 2013 - 08:35
#32
Posté 28 décembre 2013 - 08:51
#33
Guest_IamBECKY_*
Posté 28 décembre 2013 - 08:53
Guest_IamBECKY_*
lolwut lrn2strikermegabeast37215 wrote...
It's better on semi-auto than full auto IMO...
#34
Posté 28 décembre 2013 - 08:57
Just would rather use AR Amps for other weapons >_>
#35
Posté 28 décembre 2013 - 08:58
MasterReefa wrote...
lolwut lrn2strikermegabeast37215 wrote...
It's better on semi-auto than full auto IMO...
Shutup nub... It's a freakin' super Falcon. Making sure all the shots connect is paramount though bc sometimes they disappear or go past the target... Hence why semi auto aimed fire > full auto spray n pray... And trying to compensate for the full auto recoil with stabilization wastes valuable gear slots.
#36
Guest_IamBECKY_*
Posté 28 décembre 2013 - 08:59
Guest_IamBECKY_*
But you have a billion credits cheapskate.DHKany wrote...
I don't mind it.
Just would rather use AR Amps for other weapons >_>
#37
Guest_IamBECKY_*
Posté 28 décembre 2013 - 09:00
Guest_IamBECKY_*
lrn2strikermegabeast37215 wrote...
MasterReefa wrote...
lolwut lrn2strikermegabeast37215 wrote...
It's better on semi-auto than full auto IMO...
Shutup nub... It's a freakin' super Falcon. Making sure all the shots connect is paramount though bc sometimes they disappear or go past the target... Hence why semi auto aimed fire > full auto spray n pray... And trying to compensate for the full auto recoil with stabilization wastes valuable gear slots.
#38
Posté 28 décembre 2013 - 09:01
DHKany wrote...
I don't mind it.
Just would rather use AR Amps for other weapons >_>
Ok PC hacker race
#39
Posté 28 décembre 2013 - 09:01
MasterReefa wrote...
But you have a billion credits cheapskate.DHKany wrote...
I don't mind it.
Just would rather use AR Amps for other weapons >_>
But not the patience to buy the packs
#40
Posté 28 décembre 2013 - 09:04
Good (and very RP) secondary for weapon-platform built KroSol/Sent with claymoar.
#41
Posté 28 décembre 2013 - 09:06
MasterReefa wrote...
lrn2strikermegabeast37215 wrote...
MasterReefa wrote...
lolwut lrn2strikermegabeast37215 wrote...
It's better on semi-auto than full auto IMO...
Shutup nub... It's a freakin' super Falcon. Making sure all the shots connect is paramount though bc sometimes they disappear or go past the target... Hence why semi auto aimed fire > full auto spray n pray... And trying to compensate for the full auto recoil with stabilization wastes valuable gear slots.
Like... On a Destroyer.
Also... I thought you left and were never coming back because you were such a super popular, high as a kite, ratchet screwing, party hard frat kid or something?
#42
Posté 28 décembre 2013 - 09:16
Try it on:
Lift Grenade-less Krogan Sentinel melee build.
Krogan Vanguard Carnage build. (I just have 3 points in Biotic Charge)
#43
Posté 28 décembre 2013 - 09:36
No 4b radius to stagger multiple mooks in preperation for a good headbutting?ArgentN7 wrote...
Krogan Vanguard Carnage build. (I just have 3 points in Biotic Charge)
No 5b melee synergy to give you the strength to pimp-slap those phantoms off the map?
https://encrypted-tb...XkAYf61cGjkV6sA
#44
Posté 28 décembre 2013 - 09:41
It convinced me to give it a second try.
#45
Posté 28 décembre 2013 - 10:25
It has bad recoil, fairly low ammo, average damage, is terrible off host, can't pierce, can't get headshots and only staggers things if they have no shields.
Say if I actually hosted outside of soloing for once or if it staggered things with shields I would actually consider using it over other projectile weapons.
#46
Guest_Headless Nemesis_*
Posté 28 décembre 2013 - 10:48
Guest_Headless Nemesis_*
Then you'll need some power to deal with armor.
Good for geth soldier, krogan soldier or demolisher for example.
In alternative is good with incendiary ammo and a power to detonate (preferably incinerate) if you have a shield stripping power, this time I'm talking about almost half of the engineers.
Of course it is not the Falcon, but at least its dps is not that bad vs armor (sure you still need a supporting power).
Almost forgot it: it's extremely good vs phantoms, when your shots don't disappear (sadly).
Modifié par Headless Nemesis, 28 décembre 2013 - 10:50 .
#47
Posté 28 décembre 2013 - 10:57
Here is a build i use the striker on
Play revolves around using DS,DC then peppering mobs with the full clip
For single enemies DS, explode shoot
For bosses same as mobs but you can detonate before shooting for added spike damage and repeating DS after the reload.
AM for more damage and cyclo mod if you are feeling squishy
Not the best build but a fun build
#48
Posté 28 décembre 2013 - 11:02
#49
Posté 28 décembre 2013 - 11:13
Hardcoresalmon wrote...
It's a gun I would like to use but I can't find a use for it.
It has bad recoil, fairly low ammo, average damage, is terrible off host, can't pierce, can't get headshots and only staggers things if they have no shields.
Say if I actually hosted outside of soloing for once or if it staggered things with shields I would actually consider using it over other projectile weapons.
It's just something to use for fun, obviously the Venom is the best choice but I hate being too OP on Gold.
#50
Posté 28 décembre 2013 - 11:20
Using hunter mode to bump up the RoF then detonating the disruptor ammo with chain overload is quite amusing, if somewhat sub-opimal.
So much stagger, it makes even the enemy geth cry oily tears.





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