I have been troubled by a rather annoying detail in my creation of the Mekillot Ram for the Dark Sun CCC of this month. The model itself and its .pwk work as intended. However, when the PC gets close to the placeable and turns the camera, the inside of the placeable can be seen (demonstrated below).

From my brief time in custom content creation in NWN2, I recall the existence of a camera collision box; offering greater control of possible camera movement. Since this does not exist in NWN1, I tried making a 3D .pwk and, on advice of mr. Rolo Kipp, I also tried giving the placeable an associated .wok. Both of these methods, if executed correctly, have been unsuccessful so far and I wondered if anyone can tell me what I need to know to prevent camera clipping through custom placeables.
My second problem is the following:
I have been looking into tile creation for a module that I am planning. In relation to this, I have been taking a look at the d20 modern city tileset. While the buildings look very american-ish (not fitting my setting), it uses some nifty ideas that I could incorporate.

However, for some reason the tileset is inconsistent in the use of edge tiles (shown above). I have stranded in my search for additional information about edge tiles, are there any knowledgeable tileset-creators that could give me a heads-up on how to edit EDGE tiles?





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