Should the ME4 main character be in the Alliance?
#1
Posté 28 décembre 2013 - 10:22
#2
Posté 28 décembre 2013 - 10:52
Have the profession be reflected in some dialogue once in a while, and maybe even have it reflected in a few mechanics, but otherwise have it all about the new role that the protagonist plays.
No, I don't want to be Alliance, a scientist, a smuggler, or anything like those in the next game itself. I want to have a unique and more 'blank slate' role. Closest I could say is that I want to be an explorer and adventurer, while still playing some role of diplomacy and fighting.
I don't want to serve any particular organization this time - that's the big thing. I want to, for once, be a truly 'free' agent.
#3
Posté 28 décembre 2013 - 10:54
When another marine would be like Shepard 2, Alliance spy, explorer or Corsair should be interesting.
#4
Posté 28 décembre 2013 - 10:55
I'm personally open for another Alliance protagonist, but only if the story sets a much different framework around him/her. There are many aspects that could make another Alliance soldier experience a much different story. But I definitely wouldn't mind something entirely new :-) scientist, smuggler, investigator, whatever - I'll take anything they deem best for telling their story.
#5
Posté 28 décembre 2013 - 11:15
#6
Posté 28 décembre 2013 - 11:19
Ajensis wrote...
I think the majority of BSN wants something fresh.
I'm personally open for another Alliance protagonist, but only if the story sets a much different framework around him/her. There are many aspects that could make another Alliance soldier experience a much different story. But I definitely wouldn't mind something entirely new :-) scientist, smuggler, investigator, whatever - I'll take anything they deem best for telling their story.
I would also be up for a completely new take on things.
Something like entering the bodies of various other characters (through some technoweird ability), but still being a more basic (in a good way) main protagonist overall.
So basically I'm saying that I'd like the following:
1)Something more freeing
2)But also something new
3)And I wouldn't mind playing more established 'roles', as long as its not my protagonist throughout the whole game
What I don't want, is to be stuck being 'the ____'. Bioware games are getting tired about that. Let me just play a PERSON, of my defining, instead of dictating the definition to me!
#7
Posté 28 décembre 2013 - 11:21
Maybe they should concentrate on making those stories deeper, e.g. giving the protagonist more backstory and more interaction between characters, e.g. tone down on the harem vibe by making people act like a group, not act like groupies ( Yes, I'm totally aware that this could end up in a blue chick being uninterested in the new character and no polygon ass shot and dry humping. I would be fine with that!).
#8
Posté 28 décembre 2013 - 11:21
If you're talking about being a part of some secret society style, I can get behind that. The Warden, The Champion, The Spectre, etc.. I think BioWare does that to help show just how awesome you are, as you're part of an elite group, and even among them, you kick the most ass.
#9
Posté 28 décembre 2013 - 11:22
**** no. I want to be a Merc. Either a Blue Sun or a Freelancer.
#10
Posté 28 décembre 2013 - 11:36
Michotic wrote...
Every RPG you end up being 'the ____' by nature of everything you do over the game. You are the savior of whatever civilization, and the heroics you do are just beyond compare.
If you're talking about being a part of some secret society style, I can get behind that. The Warden, The Champion, The Spectre, etc.. I think BioWare does that to help show just how awesome you are, as you're part of an elite group, and even among them, you kick the most ass.
Sorry, no, I mean...
ME1 isn't a story of someone becoming a Spectre. It's of an Alliance soldier becoming a Spectre, but still mostly (despite the "I'm a Spectre" options) about being a soldier like you already were. Throughout the series, you're still that soldier, no matter the choices.
I'd prefer to start as more of a blank slate, but then develop into something more. If I'm going to become a Spectre, LET ME BE THAT SPECTRE INSTEAD OF PUSHING ME DOWN INTO STAYING AS A SOLDIER OR MOVING TO CERBERUS OR WHATEVER.
If the devs can then just SETTLE DOWN for that, THEN they can allow much more *RP VARIATION* between our 'Spectres'. Maybe we'd be allowed to have a lot more customization about it. Have us be a Tela type, or completely opposite to that, or something else entirely. Or even quit and do something different. The start can be the same, but give us more to do in the *meat* of the story.
Same thing for Dragon Age. Instead of just being a 'Warden', they have us be a Class-Name who becomes a Warden. Why can't we just be a regular joe who becomes a Warden and then develops from there? At that point, too many dev resources are put towards the class/race *intros*, and can't instead be put towards making our Wardens the most *customized* they can be.
So for the next Mass Effect game, I'd rather we just be a ...person, who then gets into a gradually increasing role, and with much more branching off depending on our actions. The branching imo should be more on the latter end, not the beginning.
Things like KOTOR remind me of how good it could have been. It was simple in retrospect, but damn refreshing when I chould go so full Light Side and do all that stuff, or go so full Dark Side and even kill off my party members and recruit Bastilla and all that stuff.
It's not the full conception of what I'm talking about, but its one part of an example.
Nowadays, Bioware RPGs seem to just want to give 1-2 big decisions toward the end, which don't really change the main narrative, and we're supposed to enjoy that. Mage or Templar, doesn't matter (mechanically). RBG, doesn't matter (mechanically).
I'd rather play as generic person who rises to dozens or hundreds of significant possibilities, than play as one of several possibilities that rises to one ending. As such, maybe Bioware should drop the 'you're the ____' role and just tell an expansive character story. I know writers need a character framework, but sheesh.
Modifié par SwobyJ, 28 décembre 2013 - 11:39 .
#11
Posté 28 décembre 2013 - 11:39
Michotic wrote...
Every RPG you end up being 'the ____' by nature of everything you do over the game. You are the savior of whatever civilization, and the heroics you do are just beyond compare.
If you're talking about being a part of some secret society style, I can get behind that. The Warden, The Champion, The Spectre, etc.. I think BioWare does that to help show just how awesome you are, as you're part of an elite group, and even among them, you kick the most ass.
The Messianic storyline gets very boring though. There is no reason to always go into these extremes every game, you can create a perfectly sensible story touching the same points without doing it, e.g. preventing a galactic war is a big deal, you don't have to fight monster squids to underline it
#12
Posté 28 décembre 2013 - 11:45
Mangalores wrote...
Michotic wrote...
Every RPG you end up being 'the ____' by nature of everything you do over the game. You are the savior of whatever civilization, and the heroics you do are just beyond compare.
If you're talking about being a part of some secret society style, I can get behind that. The Warden, The Champion, The Spectre, etc.. I think BioWare does that to help show just how awesome you are, as you're part of an elite group, and even among them, you kick the most ass.
The Messianic storyline gets very boring though. There is no reason to always go into these extremes every game, you can create a perfectly sensible story touching the same points without doing it, e.g. preventing a galactic war is a big deal, you don't have to fight monster squids to underline it
Exactly.
I'd love a RPG that lets us create our own 'pocket universe' with our protagonist, in order to see several different 'sides' (and variations of those sides) of a larger conflict/event/world. Whatever we do, will be the 'canon' for that universe.
Slightly similar to SWTOR (again, slightly).
There's the Consular story, which has the more diplomatic dealings. Other stuff is happening too, but this diplomatic stuff is my focus and where I want to develop my character.
Then there's the adventuring Smuggler. Etc.
I don't want it to be nearly as rigid as that though. In fact, I'd want much more fluidity with storylines. But what I'm saying is that I'd rather be more defined by my actions than by my 'The ____' identity. Let me get into stuff, do what I want, then get out if I want, and have cause and effect based on that and how I do it.
This is MUCH easier to do, imo, if the RP isn't 'frontloaded'. It's ok - make my Lv 1-10 (so to speak) more generic. Whatever. But give me oodles of customization and interacting/webbing storylines as I continue. THAT is what encourages 'alts' and fun replayability much more than either origin stories (DA:O) or a central defining role (Mass Effect especially).
But this would require Bioware treating their games less like a book (sort of) (DA:O) or a movie (DA2, ME1-3) and more like an outright 'roleplay' in itself. I haven't seen them attempt an outright 'roleplay' for a long time, and I don't expect them to start again soon.
Modifié par SwobyJ, 28 décembre 2013 - 11:47 .
#13
Posté 28 décembre 2013 - 11:46
I think I'd rather build my own type of "alliance". It is nice to have back up, or some kinda...thing to belong to, I guess. But I'm tired of military, meself.
#14
Posté 29 décembre 2013 - 12:14
How about a Pro-Human paramilitary organization instead?
#15
Posté 29 décembre 2013 - 12:17
That is not to say there aren't other occupations that would be cool to explore, but not in the Mass Effect game triology.
Going slightly OT here (apologies) but my reasoning for this is simply this.
If the next ME installment takes place before the Reaper war, then anything done would be made null and void in the main game triology, and who'd want that? e would get another discussion about choices that wouldn't matter in the long run.
If the installment takes place during the triology but elsewhere from Shepard, then the game will be a sideshow to the main event, which is Shepard's story. Again, playing the second violin is not something we don't want to do - just look at Vega's background: he did something that would probably be awesome as a main campaign mission - but it didn't matter at all in the end.
If the installment takes place after the reaper war, then it would be a goddamn mess to sort out, since each ending would change the entire political landscape in the galaxy forever. I can't see it being practical to try to implement scenarios for each ending, and if Bioware would call one ending as canonical and work from that, the people choosing a different ending would scream bloody murder (again).
So there. I would love seeing more of Shepard and Mass Effect, but each game has areas hat could be improved and polished, not the least ME1 which is feeling quite moldy now and could definately use an update of pretty much everything - but ME3 could also be updated - in fact, I'd say that the game length of the triology could easily be doubled, and still be Shepards story.
But we don't need a Mass Effect 4 for that.
#16
Posté 29 décembre 2013 - 12:22
I understand others want a new beginning with something new, and honestly some kind of origin story might work well for pretty much everyone.
Besides that, what SwobyJ says makes a lot of sense, and in a way i think Bioware tried to do that with DA2 (though the results might not have been stellar). Probably the experience can lead to something better.
I'm worried though, usually too much freedom with the character leads to a somewhat lackluster story, or at least is what i've felt in games like Skyrim.
Is my opinion, but i would happily trade some freedom with a great overall story.
#17
Posté 29 décembre 2013 - 02:33
Ultrabobo wrote...
I'd like it, if the Alliance still exists, of course. But that's me, i like the warrior/soldier type in RPGs, in general, so makes sense to be part of an army. For me.
I understand others want a new beginning with something new, and honestly some kind of origin story might work well for pretty much everyone.
Besides that, what SwobyJ says makes a lot of sense, and in a way i think Bioware tried to do that with DA2 (though the results might not have been stellar). Probably the experience can lead to something better.
I'm worried though, usually too much freedom with the character leads to a somewhat lackluster story, or at least is what i've felt in games like Skyrim.
Is my opinion, but i would happily trade some freedom with a great overall story.
You want the Alliance to still exist? Okay. I think there are in fact many fans that would like that, too. So how about if the Alliance exists, but it's not on the same lvl it once was. Now it's more like this loosely knit old order that has fallen in importance kinda thing. a bit like the Grey Wardens?
And the protag does not start out as Alliance. Lol, like I said it's hard to even speculate w/out any parameters abt the next game.
And the soldier thing is cool. I like that, too. It's just for me after 3 games of it, and the Alliance, I'd like for BW to mix it up a bit.
Tbh, I don;t wanna be affiliated w/any one. Not even a merc band. And somehow we rise in importance. By doing so we earn the suspicion of both whatever the Alliance may be and other groups. Suspicion; curiosity and perhaps even a begrudging respect--depending on...stuff that happens?
Ah, we'll see. More speculation and wishlists to come as we get a better idea of where we're going w/this MEU.
*don't keep us in suspense, BW
#18
Posté 29 décembre 2013 - 02:37
#19
Posté 29 décembre 2013 - 02:37
#20
Posté 29 décembre 2013 - 02:44
Modifié par David7204, 29 décembre 2013 - 02:47 .
#21
Posté 29 décembre 2013 - 02:47
Necanor wrote...
Hell no, multiple playable races would make the next ME much, much more interesting. Even if we don't have multiple playable races I wouldn't want the protagonist to be in the alliance.
When it comes to 'races/species', I'd want one of the two (or maybe both? I dunno):
1)Selection from several species, including humans. Multiple genders where it makes sense. At least 4-5 species, but I'd prefer 7-8ish.
2)Single protagonist that is human-but-not. Some strange entity basically, not a 'plain' human. Advance the cyborg theme further.
#22
Posté 29 décembre 2013 - 02:49
#23
Posté 29 décembre 2013 - 03:02
Agent/spy would be more their thing, IMO.
#24
Posté 29 décembre 2013 - 03:06
#25
Posté 29 décembre 2013 - 03:08
Not really.Kerasth wrote...
I'm hoping for a non-human protagonist. Not holding my breath or anything, but hoping. It'd be fun to have the paragon/renegade meter reflect the morality of another race/culture.





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