TheKomandorShepard wrote...
dragonflight288 wrote...
And since you have called for the extermination of all mages in the past, regardless of age as a matter of safety, you in turn would doom the world from not one, not two, but three sources, all in pursuit of your vaunted "safety" and pragmatism.
1. Darkspawn.
Mages are needed to create the joining. Alistair outright states that lyrium is used, and Duncan asserts that he needed Circle mages to prepare the Joining for the Warden in Origins.
If there is no joining, then there are no Grey Wardens, and without Grey Wardens then you would have no one able to kill an Archdemon in the even of a Blight, and according to the Chantry we have two more to go through.
2. Demons and the Fade
There is in-game proof, that although it is rare, it does happen that even non-mages are just as capable of sundering the veil and allowing demons into the world from the Fade. In Rivain, after the Llmarryn Accords, both the Qunari and the Chantry broke the agreement. The Qunari, or at least those born in Rivain who converted to the Qun violated the treaty by refusing to leave, and the Chantry violated it by responding to their refusal to leave with mass slaughter. An Exalted March was called, all done by Chantry forces within Rivain itself, and they marched on the Qunari in Northern Rivain and killed them with such brutality and in such numbers that the veil itself was torn and demons started coming through.
Then the Chantry denied the attack happened at all. Charming people there.
I have never seen a non-mage/spirit mend a torn veil. But we have multiple examples of mages doing it in the games.
3. The Qunari.
The lore is very clear. When the Qunari showed up, they arrived with technology all of Thedas simply couldn't match. They had cannons, explosives and various poisons (gaat'lock being one.) They swept through Thedas like a flood, only really having a problem with Tevinter and a united Thedas.
But even though it took all of Thedas to hold them off, it wasn't until the mages were allowed to fight that the Qunari started getting pushed back. In order to match the Qunari cannons, they used fireballs and lightning. The mages were able to tip the scales where previously there was only defeat or stalemate.
As to the argument about mages being so inherently more dangerous than a mundane that they couldn't be trusted, there is something that must also be taken into account.
No one argues that mages are more dangerous, but I have yet to see anyone discredit how a mages capacity to help others is also so much greater than a mundane's. No mundane healer on a battlefield can so effiently heal their soldiers and get them back onto the field like a mage healer could. Nor can they do so near as fast.
And mages are quite useful in cleansing blighted land with their capacity to summon fire from nothing and burn away the corruption. And their ability to summon ice and cold from nothing also makes them more efficient than mundanes at stopping fires. Say a fire breaks out in the square, a single mage can stop the flames far faster than a whole group of mundanes working on bringing buckets from the river or the wells.
1.About legend that mages are needed for joining because we don't know weather is true but i will take your point ok.For that all we need if few mages and we can contain them properly and they will be able prepare joining problem solved...
No, the problem will NOT be solved, and here's why.
One, the Grey Wardens recruit only the very best and most healthy, and even then that is not a guarantee of surviving the joining in the first place. If you killed all the mages except for a select few, and had them join the Wardens, there is no guarantee they would even survive the joining. Say you killed 99% percent of the mages and gave the last 1% to the Wardens, and that would be like, 5-7 mages, and those mages all died in the Joining, or most die in the joining and others die fighting darkspawn, guess what, you have no mages left.
Add in the training needed to become a Warden. If being a mage was the only qualifier, Jowan or Keili would be Warden material just by virtue of existing. I wouldn't consider either of them Warden material at all. Jowan due to incompetence and Keili due to her mental state.
If you kill most of the mages, these potential Grey Warden recruits would not be getting the necessary training. There wouldn't be any experienced mages. And again, you cannot offer any form of guarantee whatsoever that these mages would even qualify to be in the Wardens, whether in skill, abillity, or mental capacity.
No, you need a wider pool of mages, and you need trained mages JUST for the Grey Wardens to recruit and combat the darkspawn effectively. And that's why your plan is doomed to fail.
And it isn't a legend or myth. Duncan confirms in Origins that the Circle mages are preparing the Joining, and Alistair says he knows for a fact that lyrium is involved, so that alone proves the need for a mage, or at least a tranquil, just to handle that ingredient alone.
2.Such cases are extremely rare and require massive slaughter and still it isn't enough to tear veil even qunari wars didn't managed did that.Magic is doing that extremely quickly as we can see in asunder when templars with mages , kirkwall , or brecilian forest. And another example is that mages can't fix veil at least not outside tevinter and not without being blood mages only peoples that managed fix veil were avernus and demon in kirkwall despite knowledge about veil mages couldn't do much about that.
And you have no solution whatsoever for when it does happen. I did say it was rare for non-mages to do it, and your response is essentially "it doesn't happen often."
You have no plan for when it does happen, because without mages, you have no solution that would work.
And are you making an argument for the validity of blood mages? If so then thank you. If blood mages are the only ones capable of closing torn veils, then that alone is an argument in favor of not only mages existing but also using blood magic.

3.And as i said when i don't like qunari they won't destroy world so there is hope for change qunari will
eventually as every culture and will be changed by another so we have still hope successful abomnation won't give you that he will destroy everyone .
Second i doubt very much that devs will make qunari invincible as it would mean end of dragon age series when qunari win so i can belive without mages and chantry technological development will quickly jump as dwarves already have explosives because they don't have magic.
Third i doubt that peoples who are unstable like mages would be useful abomnations would do as much harm us as qunari as we are shown mages aren't able live even in restrictet conditions with comforts that noble have without complaining and turning into abomnations ha good luck with that in war time where you have bad conditions to live and your friends and beloved die...
So the Qunari won't destroy the world, simply brainwash everyone, destroy the minds of those who resist conversion using Qamak, break up whole families and send them to reedcuation facilities and essentially destroy the very concept of free will and choice.
But it's not the end of the world so that's a good thing right? <_<
On a side note, something worth mentioning.
At PAX we see non-mages Red Templars using some form of magic to attack the village, and that giant red behemoth. Hmmm.....
https://encrypted-tb...9fKCHXh11ClZlnQSeem to be equally as bad without the magic.