My question is: does anyone know whether Inquisition will have "skills" again and does anyone else want them?
Modifié par vaire, 29 décembre 2013 - 05:09 .
Modifié par vaire, 29 décembre 2013 - 05:09 .

nightcobra8928 wrote...
i remember Mr.Gaider or another one of the developers saying something about experimenting with bringing back coercion albeit in a different way, as in, if you want to persuade nobility you'd have to invest in etiquette or if you want to persuade thieves, streetwise is what you'd want.
something along those lines.
I really, really, really love crafting skills from DAO. Trap, poison, herbalism and rune, I want all back with a lot of recipes.
But I want more money or something that I can generating incomes to keep my crafts.
Maybe we can get weapon and armor crafts too.
Bioware, bring back crafting skills and recipes from both games
Modifié par Spectre slayer, 29 décembre 2013 - 08:37 .
Modifié par HYR 2.0, 29 décembre 2013 - 08:17 .
vaire wrote...
You make a legitimate point, still I think that many times it is more important how and with which attitude you say things rather than what you say, somehow depressing I know, but that is what charismatic people are able to do. In D.A.II you were forced to be almost always a peacekeeper and generally "good" to persuade people, which I didn't like since a silver tongued person is not good by default.
As for crafting it seems we'll both continue to miss it! XD



Modifié par andy69156915, 29 décembre 2013 - 10:00 .
vaire wrote...
Yes, in terms of result you are right, but I think those would be Intimidation check rather than persuasion. You are right in the sense that both Intimidation and Persuasion were increased by the skill Coercion, still one was based upon Strength, the other upon Cunning.
Thank you for the excellent answer.
Makes more sense to me...seems like a dude with some insanely sharp knives and a reputation of excessive bloodletting could be just as intimidating as a hulking guy with a big hammer. Hell, considering the state of things in Thedas, shouldn't a mage be the most intimidating class of all to an NPC?andy69156915 wrote...
vaire wrote...
Yes, in terms of result you are right, but I think those would be Intimidation check rather than persuasion. You are right in the sense that both Intimidation and Persuasion were increased by the skill Coercion, still one was based upon Strength, the other upon Cunning.
Thank you for the excellent answer.
But they don't check stats. All it checks is what personality you have by counting up how many times you've picked red (mean and blunt) and purple (charming and sarcastic) and blue (friendly and diplomatic) dialogue choices. A rogue with no strength past the starting 10 or so can do every single aggressive persuasion in the game, all that matters is they pick red dialogue the most. So it's not comparable to the old intimidation system, it IS the coercion skill of DA2. So being mean does let you get the most persuasion options, it's not intimidation in the DAO sense.
Thibax wrote...
Then the Stronghold in DAI will be something like the Castle in Dragon Age Legends?
There will be workstations to crafting itens as potions, bombs and injury kits.
I love bombs and traps are cool too ^^
andy69156915 wrote...
vaire wrote...
Yes, in terms of result you are right, but I think those would be Intimidation check rather than persuasion. You are right in the sense that both Intimidation and Persuasion were increased by the skill Coercion, still one was based upon Strength, the other upon Cunning.
Thank you for the excellent answer.
But they don't check stats. All it checks is what personality you have by counting up how many times you've picked red (mean and blunt) and purple (charming and sarcastic) and blue (friendly and diplomatic) dialogue choices. A rogue with no strength past the starting 10 or so can do every single aggressive persuasion in the game, all that matters is they pick red dialogue the most. So it's not comparable to the old intimidation system, it IS the coercion skill of DA2. So being mean does let you get the most persuasion options, it's not intimidation in the DAO sense.