My Stupid Modeling Question How-to Thread
#1
Posté 29 décembre 2013 - 08:24
I'm poring over all cheat-sheets, tutorials, etc I can find, but sometimes the most simple answer still eludes me.
#2
Posté 29 décembre 2013 - 08:28
1) Is this a special type of object, or does "dummy" refer to any object that you are using just for the convenience of it. I just created a box in this example.
2) I am supposed to "parent" a few objects to my dummy object. However, I cannot find "parent" anywhere; I even looked it up in help. There is a "group" button, but it is greyed out. How do I go about this?
#3
Posté 29 décembre 2013 - 08:35
#4
Posté 29 décembre 2013 - 08:38
#5
Posté 29 décembre 2013 - 08:47
#6
Posté 29 décembre 2013 - 09:15
#7
Posté 29 décembre 2013 - 09:54
If you want to link an object to another one, select the object, then select 'select and link' (next to the redo button), press the 'h' key, select the object you want to link the other one to and press the 'link' button.
There are also other methods to link objects, but I'm not going to list all of them here.
The 'child' button is for selecting every child of a parent when the parent is selected.
Modifié par Zwerkules, 29 décembre 2013 - 10:34 .
#8
Posté 29 décembre 2013 - 10:22
To link an object to another...
1) Select the object to be linked.
2) Click the Link button
3) On the EDIT menu go to SELECT BY NAME
4) Select the object you are linking to and click LINK
The object you selected in step 1 will now be linked to the object you selected in step 4. After completing the link, click on the original object and verify it is linked to the correct parent node (in the object properties rollout).
#9
Posté 29 décembre 2013 - 10:34
#10
Posté 29 décembre 2013 - 11:47
A dummy is a special helper object with no mesh attached, basically it holds other information and is used to organize the object tree.

There are many types of "Helpers" including quite a few NwN-specific ones
Parent means an object linked above the selected object.
Child means one or more objects linked below.

In this one, the "hfx_halo02_am" dummy is parent to the three parts of the Mage-halo. (Note the different icons in front of the names).
<...family affairs>
#11
Posté 29 décembre 2013 - 11:49
LOL, that'll teach me to start a response and get back to it an hour later without refreshing the blasted thread :-)
<...in startlement>
#12
Posté 30 décembre 2013 - 02:42
For the life of me, I must have done it about half a dozen times, exactly as described. But I could not get my dummy mode to "register" its offspring in the object tree list. It must have known about college tuition.
So, what I ended up doing was dragging a box around all 6 objects, and selecting "group" from the toolbar. Then I moved my grouped object into place, and ungrouped them. It seemed to have the same effect. But I am just curious why the linking would not work. I'm using Gmax; I assume just because your screenshots show (what I assume to be) 3DS Max that this simple functionality is not different. But you know what they say about assume.
#13
Posté 30 décembre 2013 - 02:57
You can also link an object by selecting it in the viewport, clicking the link button, then dragging your cursor from the object to the new parent (your cursor will change to look like the link button and a line will appear connecting the two objects).
If you are just linking the object to the AuroraBase then you can use the QuickLink tool in NwMax to link them, Just select the object and the AuroraBase then click QuickLink under the General Utilities tab in your NwMax rollout.
#14
Posté 30 décembre 2013 - 03:30
#15
Posté 30 décembre 2013 - 03:51
Hope that helps!
JFK
Modifié par Frith5, 30 décembre 2013 - 03:51 .
#16
Posté 30 décembre 2013 - 05:27
Frith5 wrote...
When you Select by Name, make sure you check the box Display Subtree. This will show a 'threaded' list of everything. Child objects are indented from Parent objects. You may be actually Linking the objects, but not seeing that they are linked.
Hope that helps!
JFK
*facepalm* I am such an idiot.
Nothing to see here, folks...move along.
#17
Posté 30 décembre 2013 - 05:29
ShadowM wrote...
I have used nwmax v.8 b60 for years and had not problems with linking. What version are you using WOC? I like to select the child then click the link button then open the list by name it will even say parent and click the one I want to link it to. You can see the parent of any object by selecting it and outside clicking and choosing properties. I will say in the box of parent.
And I am using 0.8 b61. I'm pretty sure I grabbed the plus version from Michael Darkangel's site/link. And I also made sure to grab the version for Gmax and not 3ds max.
#18
Posté 30 décembre 2013 - 05:33
Pstemarie wrote...
I haven't used GMax in years so maybe it is different. I know that linking has a slight glitch - that being that if you don't reselect an object in the scene after making a link, sometimes the link doesn't happen. Its like it reverts to whatever parent it had before you linked it to the new object.
You can also link an object by selecting it in the viewport, clicking the link button, then dragging your cursor from the object to the new parent (your cursor will change to look like the link button and a line will appear connecting the two objects).
If you are just linking the object to the AuroraBase then you can use the QuickLink tool in NwMax to link them, Just select the object and the AuroraBase then click QuickLink under the General Utilities tab in your NwMax rollout.
I even tried/doscovered that method, but it seems that my pea-sized brain needs more feedback opon completion of tasks than what Gmax likes to give; that, or I am not recognizing the signals.
Can one of you gurus animate those little string-actuated confetti poppers to fire on my screen whenever I successfully complete a task?
#19
Posté 30 décembre 2013 - 05:37
#20
Posté 30 décembre 2013 - 05:44
Modifié par WoC_Builder, 30 décembre 2013 - 05:53 .
#21
Posté 30 décembre 2013 - 05:59
The aurora base is the "root", or highest, member of the tree. Everything else must be a child of that.
So generally you have an aurora base linked to a "rootdummy" linked to mesh objects.
If you select a parent, whatever transform you do (move/rotate/scale) includes all children of that object. So if you select the rootdummy and raise it a meter, all the mesh goes up a meter.
Edit: the only dumb question is never asked ;-)
<...to burn>
Modifié par Rolo Kipp, 30 décembre 2013 - 06:01 .
#22
Posté 30 décembre 2013 - 12:22
#23
Posté 30 décembre 2013 - 01:57
I'm hoping I can squeak past the ending of my veteran's license as Faculty of the Vault, with tutorials and my other amorphous help :-/
a. A faculty member is an employee at ... or any learning, teaching or training facilities, and upon request by Autodesk, is able to provide proof of such status.
Otherwise, well, I guess it really is time to abandon Max :-(
<...all the sour grapes for whine>
#24
Posté 30 décembre 2013 - 05:03
Pstemarie wrote...
If you are a student or educator you can register for the Autodesk Education Community and get 3dsMax 2011-2014 for free with a 3 year license. GMax is ok, but if you have the means, why not upgrade?
Well, I do teach Wildland fire classes. And I do have a piece of 3d software that is utilized for that purpose. And I suppose I could say that I could make additional models for that purpose...which would make me an educator. >.>
#25
Posté 30 décembre 2013 - 05:13
I can just see the look on all the students faces when I sit down in my 50's, and tell them I want to design computer game graphics for free, as a hobby.





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