On 'smart' and 'scientific' protagonists.
#51
Posté 30 décembre 2013 - 05:46
#52
Posté 30 décembre 2013 - 06:08
So your saying you don't need to have any skill in combat? Interesting. Makes me wonder why I had to go through basic training and all the other traing that I received. that gave me the skill to survive and fight.David7204 wrote...
It makes utterly no difference whatsoever. In real life, most wars have probably been won because of boring logistics work and grunt work. Which side can supply their army better, dig more ditches, produce more weapons. Not because of any heroism or idealism or great leaders or skill in combat. Empires have been built on shovels. Not swords.
Guess what? That doesn't mean we tell stories about digging ditches.
#53
Posté 30 décembre 2013 - 06:23
LOL, good example. I didn't see the Red Wedding coming. I was appalled - and delighted that a piece of fiction managed to surprise me. That doesn't happen every day. If a writer can surprise a genre-savvy audience, and then in hindsight it all seems obvious enough that it doesn't come across as contrived, then I call that very good writing.Steelcan wrote...
The Freys would like a word DavidMr.House wrote...
David7204 wrote...
No, Julia. Having a character the audience trusts turn out to suddenly be a traitor is silly and contrived. Using dramatic irony and hinting to the audience that characters aren't what they seem is good writing. What you suggest isn't.
It appears to me that the writers at Bioware have a long way to go before they can manage that.
#54
Posté 30 décembre 2013 - 06:31
Ieldra2 wrote...
LOL, good example. I didn't see the Red Wedding coming. I was appalled - and delighted that a piece of fiction managed to surprise me. That doesn't happen every day. If a writer can surprise a genre-savvy audience, and then in hindsight it all seems obvious enough that it doesn't come across as contrived, then I call that very good writing.Steelcan wrote...
The Freys would like a word DavidMr.House wrote...
David7204 wrote...
No, Julia. Having a character the audience trusts turn out to suddenly be a traitor is silly and contrived. Using dramatic irony and hinting to the audience that characters aren't what they seem is good writing. What you suggest isn't.
It appears to me that the writers at Bioware have a long way to go before they can manage that.
Once i was completely surprised(overjoyed) at Eddard's fate i was much less so by the red wedding because of i saw parrallels. I still loved it though. I think such a scenario would be hard to achieve without coming across as forced.
#55
Posté 30 décembre 2013 - 06:36
themikefest wrote...
So your saying you don't need to have any skill in combat? Interesting. Makes me wonder why I had to go through basic training and all the other traing that I received. that gave me the skill to survive and fight.David7204 wrote...
It makes utterly no difference whatsoever. In real life, most wars have probably been won because of boring logistics work and grunt work. Which side can supply their army better, dig more ditches, produce more weapons. Not because of any heroism or idealism or great leaders or skill in combat. Empires have been built on shovels. Not swords.
Guess what? That doesn't mean we tell stories about digging ditches.
David is just being David again.
#56
Posté 30 décembre 2013 - 06:49
First off, what makes no difference whatsoever? I wouldn't assume you mean to say that the activities listed make no difference in war, but the rest of your post suggests that's exactly what you mean. Now, I'm no war expert, but I was under the impression that intelligence played an important role in war regarding how to go about with the "boring logistics work and grunt work". Brotarian's point appears to be that in acquiring this intelligence - which is seen as a form of science - there is ample opportunity for themes to be explored.David7204 wrote...
Darth Brotarian wrote...
Finding out troop numbers, the nature of the enemy faced, how the enemy communicates with one another, what their strategies are, where they are from, what their goals could be, are all part of research and have been part of wars since at least the Persians rise to power.
It makes utterly no difference whatsoever. In real life, most wars have probably been won because of boring logistics work and grunt work. Which side can supply their army better, dig more ditches, produce more weapons. Not because of any heroism or idealism or great leaders or skill in combat. Empires have been built on shovels. Not swords.
Guess what? That doesn't mean we tell stories about digging ditches.
Also, as more of a tangent, what ditches are you thinking of prior to the 20th century, exactly? And how do you suppose any war could be won without skill in combat?
Modifié par Kurremurre, 30 décembre 2013 - 06:50 .
#57
Posté 30 décembre 2013 - 07:42
Secondly, nobody is denying that great leaders and combat skill and whatnot make a difference. The point is throughout history, they probably made less of an impact than the boring stuff. Yes, there are no doubt many battles where great leaders or hardened warriors made a huge difference. (Which is exactly what fiction focuses on.) But over the course of history, it probably more often than not came down to who was sick and hungry and who was fed and equipped more than who had the better warriors and leaders.
#58
Posté 30 décembre 2013 - 07:49
Now, of course such things as you describe were the primary issues; that should be obvious. However...
... doesn't sound quite like what you're saying now.It makes utterly no difference whatsoever.
#59
Posté 30 décembre 2013 - 07:57
Likewise, we all know research makes a titanic difference in real life conflicts, and pretty much real life anything. But that doesn't matter, because a person solving problems by working away in a lab doesn't have the conflict or themes stories need.
#60
Posté 30 décembre 2013 - 08:01
#61
Posté 30 décembre 2013 - 08:11
David7204 wrote...
Likewise, we all know research makes a titanic difference in real life conflicts, and pretty much real life anything. But that doesn't matter, because a person solving problems by working away in a lab doesn't have the conflict or themes stories need.
I'd say that if you've started out telling a story of larger-than-life characters doing great deeds, then yes, it's probably not a great idea to have the whole resolution to the final conflict turn on busywork. But things might be different for a game, movie, book, etc. that sets out from the beginning to be about the unglamorous realities of how stuff gets done. Works like Das Boot, The French Connection, Tinker Tailor Soldier Spy all very successfully explored some of the more banal and yes, even tedious aspects of how their central conflicts get resolved. Obviously, that's not what ME has ever been, but it's something worth considering, anyways.
#62
Posté 30 décembre 2013 - 08:13
#63
Posté 30 décembre 2013 - 08:16
osbornep wrote...
David7204 wrote...
Likewise, we all know research makes a titanic difference in real life conflicts, and pretty much real life anything. But that doesn't matter, because a person solving problems by working away in a lab doesn't have the conflict or themes stories need.
I'd say that if you've started out telling a story of larger-than-life characters doing great deeds, then yes, it's probably not a great idea to have the whole resolution to the final conflict turn on busywork. But things might be different for a game, movie, book, etc. that sets out from the beginning to be about the unglamorous realities of how stuff gets done. Works like Das Boot, The French Connection, Tinker Tailor Soldier Spy all very successfully explored some of the more banal and yes, even tedious aspects of how their central conflicts get resolved. Obviously, that's not what ME has ever been, but it's something worth considering, anyways.
I'd say its also an individual aspect as well. More mechanical minded people for example might better appreciate and enjoy the more tedious and banal means of accomplishing an objective in a story, even in something that involves the larger than life things. I certainly would.
#64
Posté 30 décembre 2013 - 08:29
To add to that: all the badassery and larger-than-life-ness means absolutely nothing if the protagonists don't have believable means to get their stuff done, and (a) those means - in an SF story - are often provided by science and technology, and (MassivelyEffective0730 wrote...
osbornep wrote...
David7204 wrote...
Likewise, we all know research makes a titanic difference in real life conflicts, and pretty much real life anything. But that doesn't matter, because a person solving problems by working away in a lab doesn't have the conflict or themes stories need.
I'd say that if you've started out telling a story of larger-than-life characters doing great deeds, then yes, it's probably not a great idea to have the whole resolution to the final conflict turn on busywork. But things might be different for a game, movie, book, etc. that sets out from the beginning to be about the unglamorous realities of how stuff gets done. Works like Das Boot, The French Connection, Tinker Tailor Soldier Spy all very successfully explored some of the more banal and yes, even tedious aspects of how their central conflicts get resolved. Obviously, that's not what ME has ever been, but it's something worth considering, anyways.
I'd say its also an individual aspect as well. More mechanical minded people for example might better appreciate and enjoy the more tedious and banal means of accomplishing an objective in a story, even in something that involves the larger than life things. I certainly would.
To say that research and engineering don't play a critical part in conflict resolution in an SF story is plainly ludicrous. It may be the protagonist's ultimate task to bring the "stuff" to bear on the conflict, but it may also be their task to find information relating to useful technology. We may never see a protagonist in the lab for more than a minute even if they're a scientist, because extended lab sequences tend to be boring, but they may spend a lot of time there offscreen nonetheless without being any less heroic for it.
Actually, I respect characters like Mordin more than Shepard, because they're smart *and* courageous, and Shepard's stupid lines only didn't make me lose almost all my respect for them in ME3 because I pinned that on the writers instead of the character and don't consider it real - after all, *my* Shepard would've never said those things.
Modifié par Ieldra2, 30 décembre 2013 - 08:39 .
#65
Posté 30 décembre 2013 - 08:41
Mordin's cure? Never seen in progress or shown to be a conflict. It happens, off screen.
Thanix guns? Silaris Armor? Multicore Shielding? Never seen or shown to be a conflict. It happens, off screen. Same with every other upgrade.
All the fleet upgrades, the quarian's anti-geth weapon, EDI's development, Cerberus research...
And that's pretty much true for any nearly all fiction. At most, a story will work some sequence of characters working in a lab or whatever. Montage. Music backdrop. Breaking Bad style. Beakers and chemicals.
Does science play a role? Sure, in the same sense that food, water, and oxygen play a role. As in, it happens in the background, it's necessary for success, but isn't what the story and conflicts are about and thus shouldn't have a central presence. And thus doesn't.
Modifié par David7204, 30 décembre 2013 - 08:47 .
#66
Posté 30 décembre 2013 - 09:08
So...you would say that the genophage story is not about science and technology? The story of Shepard's coming back from the dead? The whole conflict about the Reapers and their ....gasp..... technology? About AI? Biotics and the suspicions against them (a story in an ME1 sidequest)? *scoffs*David7204 wrote...
Does science play a role? Sure, in the same sense that food, water, and oxygen play a role. As in, it happens in the background, it's necessary for success, but isn't what the story and conflicts are about and thus shouldn't have a central presence. And thus doesn't.
The only reasons we don't see the development process on-screen is because (a) it's boring to watch and (
Modifié par Ieldra2, 30 décembre 2013 - 09:09 .
#67
Posté 30 décembre 2013 - 09:27
#68
Posté 30 décembre 2013 - 09:30
Zan51 wrote...
I am actually agreeing with you here David. Good stories, good movies and so on have 3 components - Violence, Humor and Sex.
Oh, how I miss the days when a story could be perfect and yet have 0.00% involvement in sexual themes (scenes, references, etc.)
#69
Posté 31 décembre 2013 - 01:18
The whole crucible thing might have been a lot better if we actually were involved in tracking down the data, instead of being told by a scientists that it exists and hey, it's right here on Mars.
#70
Posté 31 décembre 2013 - 01:20
#71
Posté 31 décembre 2013 - 01:25
Soooo, I'll shrug and deliver my canned response: "Experience more fiction, David".
#72
Posté 31 décembre 2013 - 01:25
#73
Posté 31 décembre 2013 - 02:09
David7204 wrote...
It would have been better. But still mediocre at best.
And what would be a great-writing end to the Reapers in ME3, David? Please, educate us.
#74
Posté 31 décembre 2013 - 03:07
dreamgazer wrote...
David7204 wrote...
It would have been better. But still mediocre at best.
And what would be a great-writing end to the Reapers in ME3, David? Please, educate us.
Heroism being meaningful. And Shepard stopping the Reapers through the power of perfect teeth and skimpy outfits full of characterization.
#75
Posté 31 décembre 2013 - 03:20
MassivelyEffective0730 wrote...
dreamgazer wrote...
David7204 wrote...
It would have been better. But still mediocre at best.
And what would be a great-writing end to the Reapers in ME3, David? Please, educate us.
Heroism being meaningful. And Shepard stopping the Reapers through the power of perfect teeth and skimpy outfits full of characterization.
Oh, my. Why haven't we discovered this sooner?!

They're the secret weapon against the Reapers! Let's bounce some lasers and biotics and stuff off those pearly whites, and blast 'em to kingdom come.




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