As I said earlier, "Can we produce the genophage cure (using science)?" was never a conflict of the arc and thus never given any importance. As it should be.
Modifié par David7204, 01 janvier 2014 - 06:34 .
Modifié par David7204, 01 janvier 2014 - 06:34 .
MassivelyEffective0730 wrote...
I think this is a case of you making things up. Again. So no new changes for the new year David?
ImaginaryMatter wrote...
MassivelyEffective0730 wrote...
I think this is a case of you making things up. Again. So no new changes for the new year David?
Does a leopard change its spots?
Guest_StreetMagic_*
Modifié par StreetMagic, 01 janvier 2014 - 10:12 .
I should hope that isn't true. You're talking about the entire Tuchanka/Krogan conflict, but David is talking strictly about the part of that conflict where Mordin produces the cure. The production of the cure - not the distribution of it or anything else surrounding it - is never shown or really brought up. It just happens in the background, as a prerequisite for the rest of the conflict to actually take place.MassivelyEffective0730 wrote...
David7204 wrote...
Of course it does, because the work wasn't smooth and easy. Conflicts arose. Challenges arose.HiddenInWar wrote...
David7204 wrote...
If the story exists on the basis of problems the protagonist is 'qualified' to solve and proceeds to solve, there's no conflict and thus no real story at all. It's just watching someone complete a task.
So mass effect had no real conflict?
In comparison, consider Mordin making the genophage cure. Never does the story present this as a problem. Shepard needs the cure, Mordin says he can make it, he proceeds to do so. There's no conflict or challenges.
And it's consistently called one of the best sequences and plotlines in the entire trilogy.
The part of the cure involving the conflicts happened in ME2 with Maelon. We're in space opera rather than hard science fiction so we don't get any of the scientific challenges but other conflicts are there. It's all part of the same story; presumably Mordin's final bit of work on it is fairly straightforward and therefore not interesting to see.Kurremurre wrote...
I should hope that isn't true. You're talking about the entire Tuchanka/Krogan conflict, but David is talking strictly about the part of that conflict where Mordin produces the cure. The production of the cure - not the distribution of it or anything else surrounding it - is never shown or really brought up. It just happens in the background, as a prerequisite for the rest of the conflict to actually take place.
That part where Mordin actually invents the Genophage cure - the part that is never shown - is certainly not one of the best sequences and plotlines in the entire trilogy.
Simply put, you're both right, because you're talking about different things.
Indeed. I believe that's the point David is making. The conflicts that engage us surround the production of the Genophage cure, but the production itself - the scientific part - is not what keeps the story interesting. We become interested in questions like "Should we really produce the cure?", but "Can we produce the cure?" is never in the foreground.Reorte wrote...
The part of the cure involving the conflicts happened in ME2 with Maelon. We're in space opera rather than hard science fiction so we don't get any of the scientific challenges but other conflicts are there. It's all part of the same story; presumably Mordin's final bit of work on it is fairly straightforward and therefore not interesting to see.Kurremurre wrote...
I should hope that isn't true. You're talking about the entire Tuchanka/Krogan conflict, but David is talking strictly about the part of that conflict where Mordin produces the cure. The production of the cure - not the distribution of it or anything else surrounding it - is never shown or really brought up. It just happens in the background, as a prerequisite for the rest of the conflict to actually take place.
That part where Mordin actually invents the Genophage cure - the part that is never shown - is certainly not one of the best sequences and plotlines in the entire trilogy.
Simply put, you're both right, because you're talking about different things.
Modifié par Kurremurre, 01 janvier 2014 - 01:01 .
Guest_StreetMagic_*
David7204 wrote...
I wrote this yesterday but felt it deserving of it's own thread. I want to talk a bit about supposedly 'smart' protagonists.
There have been countless posts on this forum suggesting that Shepard or one of her allies solve problems by 'doing research.' Kill the Reapers by 'doing research.' Control them by 'doing research.' Develop some super-duper weapons by 'doing research.' Cure Thane by 'doing research.' When I ask people what Shepard should have been doing when they complain about incarceration, pretty much the only answer I hear is Shepard 'doing research' on the Reapers. The list goes on.
There's a reason why conflicts with great enemies are solved by violence, not by 'doing research.' And a reason why people need to give up this idea of protagonists solving problems by 'doing research' or whatever it is they imagine smart people do. It's poor writing.
All the things the audiences associate with science -beakers of bubbling chemicals, equations on whiteboards, lasers and lab coats - those are all just props. The real science is the thought. And the thought is invisible. The audience can't see it. Can't perceive it. Can't appreciate it.
Technology begins with an idea. An applied principle or series of principles. And once the ideas are in place...it's just a matter of work - the tremendous and often difficult process of building and refining that applied principle. But work is work. There's no interesting themes in a villain being defeated with work.
So when a problem is solved by 'science' and science alone...it's really nothing more than a Deus Ex Machina. One moment a person has no idea how to solve a problem. The next they do. One moment the galaxy is helpless as the Reapers are on the cusp of invading. The next moment Shepard comes up with an idea for a super-weapon. Or super-technology. Or super-whatever. After which, it's just a process of refining the idea and building the thing. And even if the weapon is actually somehow scientifically and logistically possible against the Reapers, it would be ridiculous. Because where's the conflict in that premise? Where's the drama? Where are the themes? There are none.
So allthrough scientific work requires intelligence and experience, it's thematically no different than other work. And conflicts solved by work and nothing else are boring and narratively pointless. How thematically ridiculous would it be to have the Reapers defeated and conflict lasting millions of years solved because factories produced a certain amount of weapons? Because shipyards built a certain number of ships? Incredibly ridiculous and incredibly lame. Scientific work is ultimately no different. There's no meaning in a great villain being defeated because a bunch of scientists spent X number of hours in the lab.
Which brings us back to what seems to be the general BSN sneering at violence in stories as immature and mindless and praising science as the supposed smart and mature writer's way to solve conflicts.
Stories have protagonists confront conflicts with violence because violence does carry themes. Themes of courage. Themes of unity, friendship, and love as characters see their friends and lovers at risk. Themes of loyalty and sacrifice. Themes of strength and honor. Of despair, of loss, of hope, and of triumph. And these themes simply don't apply to the labors and invisible thoughts of a scientist 'researching.'
I think of Gandalf speaking to Pippen in Minas Tirith about 'a far green country' as a troll and their death hammers on the door a few feet away. I think about Aragorn speaking to his men before the Black Gates. (Lord of the Rings is very good with this sort of thing.) I think of Shepard kissing Liara after the battle in Lair of the Shadow Broker. Incredibly strong moments, and all heavily and directly associated with violence.
You know how many such moments I've seen taking place in a laboratory? Taking place as characters sit and type at computers? Zero.
Consider Breaking Bad. A protagonist hailed as someone who solves their problems with science. But look carefully. When the audience knows about the plan beforehand, Walter never comes up with the idea himself. Every time the plan is known ahead of time to the viewer, the original idea comes from somewhere else.
Walter builds a battery in the desert...after Jesse suggests it. Walter breaks into the evidence room using a magnet...after Jesse suggests a magnet. Robs the train using a clever weight idea...after Jesse suggests the method how. Why? Because the writers understand that a person just coming up with an idea and successfully applying it is off the table. Because it's boring. Because it carries no themes.
Science always exists on the periphery in these kinds of stories. There's science in the weapons and defences the characters use, science in the ships and other vehicles they travel on. Science in AIs and electronic warfare. Science in the characters overriding locks and hacking drones and disrupting shields. But thinking science to be some sort of glorious arrow of rationality and intelligence that pierces through the muck of mysticism and immaturity to solve whatever conflict the story focuses on conveys a failure to understand both stories and science.
I feel I should cap things off by reminding the BSN that even if this sort of thing wasn't a huge problem from a narrative standpoint, the chancesof anyone coming up with a plausible scientific solution to a very difficult problem faced by people with lots of resources (which is going to be any epic story, including Mass Effect) might as well be zero. It can be done with a small group of people facing a relatively small challenge (such as breaking into a vault), but it's next to impossible for large-scale conflicts. Either the science itself is going to be fabricated, or it's going to be so effective and obvious that everyone else looks like a complete and total idiot for not using the solution beforehand. I'm reminded of science fiction stories where the good guys defeat the enemy ship by scanning and then 'matching their shield frequency' to the enemy's 'weapon frequency,' upon which the enemy's weapons apparently bounce off and blow up their own ship. Pretty much every 'Reaper killing' suggestion I've seen on the BSN has fit these two problems like a glove.
Modifié par Seival, 01 janvier 2014 - 05:03 .
Guest_Cthulhu42_*
You're forced to kill the bosses, aren't you?spirosz wrote...
Deus Ex: HR - I didn't use any violence.
Cthulhu42 wrote...
You're forced to kill the bosses, aren't you?spirosz wrote...
Deus Ex: HR - I didn't use any violence.
Anyway, I'd like to see more of Seival/David conversing - it's a real meeting of the minds.
spirosz wrote...
Deus Ex: HR - I didn't use any violence.
Erk, hope that I'm not agreeing with David.Kurremurre wrote...
Indeed. I believe that's the point David is making. The conflicts that engage us surround the production of the Genophage cure, but the production itself - the scientific part - is not what keeps the story interesting. We become interested in questions like "Should we really produce the cure?", but "Can we produce the cure?" is never in the foreground.
Modifié par thehomeworld, 02 janvier 2014 - 05:29 .
Certainly! But if I understand David right, the point is that a challenge is just that - a challenge. It doesn't necessarily mean that there's any sort of interesting story being told. A meaningful story requires more than just a goal and a description of the work the characters go through to reach that goal.Reorte wrote...
It really depends upon the story, a good intellectual challenge can be just as good as a good physical one (and I wish Mass Effect had a few more, all we had was Towers of Hanoi back in ME1 and that was both avoidable and not that hard). Mass Effect isn't in quite the right genre for a scientifc challenge to work though.
But that goal and description is the basic framework that has to be there to begin with. Once you've got then you can set about making it into something interesting.Kurremurre wrote...
Certainly! But if I understand David right, the point is that a challenge is just that - a challenge. It doesn't necessarily mean that there's any sort of interesting story being told. A meaningful story requires more than just a goal and a description of the work the characters go through to reach that goal.Reorte wrote...
It really depends upon the story, a good intellectual challenge can be just as good as a good physical one (and I wish Mass Effect had a few more, all we had was Towers of Hanoi back in ME1 and that was both avoidable and not that hard). Mass Effect isn't in quite the right genre for a scientifc challenge to work though.
Exactly! However, in order to do that, we have to create some sort of conflict. That conflict, according to David, will hardly be anything interesting if it's a scientific type of conflict. For the story to become interesting, we will need to introduce new elements.Reorte wrote...
But that goal and description is the basic framework that has to be there to begin with. Once you've got then you can set about making it into something interesting.Kurremurre wrote...
Certainly! But if I understand David right, the point is that a challenge is just that - a challenge. It doesn't necessarily mean that there's any sort of interesting story being told. A meaningful story requires more than just a goal and a description of the work the characters go through to reach that goal.Reorte wrote...
It really depends upon the story, a good intellectual challenge can be just as good as a good physical one (and I wish Mass Effect had a few more, all we had was Towers of Hanoi back in ME1 and that was both avoidable and not that hard). Mass Effect isn't in quite the right genre for a scientifc challenge to work though.
Modifié par Kurremurre, 04 janvier 2014 - 08:31 .
(hope I've edited enough to still keep the relevent parts and not have a huge quote)Kurremurre wrote...
Imagine if the story in question was all about a scientist who was trying to create a weapon to fight the Reapers. If that story was nothing but a description of his scientific work, it would come off as more of a textbook than a story. There would hardly be any tension, and the story would essentially be pointless. There would be no themes, because it would all be clinical description of the procedure.
For the story to actually become interesting, something unrelated to the scientific work would have to happen.
Modifié par Reorte, 04 janvier 2014 - 02:28 .
That last point is one of the reasons I didn't like the endign with the Catalyst, the catalyst gave you all of the options.... It was just Shepard and the catalyst and the Catalyst did all of the talking and all of the work. The Catalyst had a monopoly on giving "options".Nightwriter wrote...
I'm struggling to summarize your OP in my mind.
- People who wanted Shepard to be more intelligent or proactive were asking for prolonged eventless sedentary lab work.
- Intelligence and scientific awareness are incompatible with dramatic storytelling.
- People wanted ME3 to start with Shepard saying "Hey gang I have invented a Reaper superweapon in my laboratory with beakers and bubbling chemicals."
- Nonviolent solutions in games suck.
- Anyone who would like more focus on nonviolent elements hates combat gameplay and holds it in contempt.
- Violence is the only medium in which themes can be expressed.
- It's boring when progagonists come up with their own solutions.