Don't believe the hype. Duration>Damage on TC. Here's why...
#26
Posté 30 décembre 2013 - 12:08
#27
Posté 30 décembre 2013 - 12:08
damage makes you more reliant on trying to use cloak at every occasion for the damage boost and hoping the damage boost is enough to outgun the enemy to stop them advancing,
whereas the duration allows you to think more about the situation and change tactic, run, stagger, sprint through the middle under cloak, flank under cloak...
these duration tactics are more likely to result in your survival than outgunning them with damage... unless GI
#28
Posté 30 décembre 2013 - 12:16
Deerber wrote...
Lol.
I come back after some days away from here, and this is the best these boards can offer me? BSN, you disappoint me!
You should have seen all the "what is worst [insert class]" threads. It was so appalling it wasn't even funny.
Modifié par KroGan_eRRanT, 30 décembre 2013 - 12:16 .
#29
Posté 30 décembre 2013 - 12:17
This is all you need.Shadohz wrote...
List of things damage is good for:
- Killing things faster after breaking cloak
Shadohz wrote...
List of things duration is good for:
Extended time for setting up shots and power cast - The short cloak duration offered with damage often times has you breaking cloak before you had the chance to set up your shot or cast your power. Often times your target will move suddenly so you are unable to "lead" your shot and realign it before your bonus cloak time is up.
Enemy auto-target on console - One of the single biggest reasons to take Duration over damage. Having the console re-target your zoom to a swarmer, seeker swarm or other unintended target, will cost you a shot or maybe even a medi-gel. Duration ensures you have the time to re-correct any auto-targeting mishaps.
5.20 seconds are enough to recorrect or set up powers in my opinion.
Shadohz wrote...
Objective waves - I read many comments that say Duration is only really good for "disable devices". That is just patently false. I'll explain each:
a. Killing targets: As a duration Inf, you're able to move through the map almost undetected to get closet to the target to fire a missile. End-to-end on almost any map, you'll be able to make it there before an standard player is able to fight through a horde to get to the target before your cloak expires.
Living decoys - While you are in TC, the mooks will focus on the
visible players. Advantage goes to you. This is your opportunity to
catch the mooks by surprise. On quite a few occasions, this will cause
the mook to shift focus to you then back to the visible player. This
moment of confusion is advantageous to both you and the visible player
since the mook will not fire a shot until it chooses a target to attack.
Most of the enemies will often see you, no matter if you are cloaked or not, so it doesn't really matter.
Duration might be better on lower difficulties if you are a new player, but damage is still more effective. I would understand if you choose Duration in combination with Bonus Power on N7 Shadow if you would Shadow Strike everything and would remain cloaked after the first strike, but killing things faster is mostly more important in my opinion, beacuse I mostly use TC just as a damage booster and not as a supporting power.
#30
Posté 30 décembre 2013 - 12:22
Garrus you took a rocket to the face. You need Duration TC more than anybody.Garrus1138 wrote...
This is all you need.Shadohz wrote...
List of things damage is good for:
- Killing things faster after breaking cloak
Shadohz wrote...
List of things duration is good for:
Extended time for setting up shots and power cast - The short cloak duration offered with damage often times has you breaking cloak before you had the chance to set up your shot or cast your power. Often times your target will move suddenly so you are unable to "lead" your shot and realign it before your bonus cloak time is up.
Enemy auto-target on console - One of the single biggest reasons to take Duration over damage. Having the console re-target your zoom to a swarmer, seeker swarm or other unintended target, will cost you a shot or maybe even a medi-gel. Duration ensures you have the time to re-correct any auto-targeting mishaps.
5.20 seconds are enough to recorrect or set up powers in my opinion.Shadohz wrote...
Objective waves - I read many comments that say Duration is only really good for "disable devices". That is just patently false. I'll explain each:
a. Killing targets: As a duration Inf, you're able to move through the map almost undetected to get closet to the target to fire a missile. End-to-end on almost any map, you'll be able to make it there before an standard player is able to fight through a horde to get to the target before your cloak expires.
Living decoys - While you are in TC, the mooks will focus on the
visible players. Advantage goes to you. This is your opportunity to
catch the mooks by surprise. On quite a few occasions, this will cause
the mook to shift focus to you then back to the visible player. This
moment of confusion is advantageous to both you and the visible player
since the mook will not fire a shot until it chooses a target to attack.
Most of the enemies will often see you, no matter if you are cloaked or not, so it doesn't really matter.
Duration might be better on lower difficulties if you are a new player, but damage is still more effective. I would understand if you choose Duration in combination with Bonus Power on N7 Shadow if you would Shadow Strike everything and would remain cloaked after the first strike, but killing things faster is mostly more important in my opinion, beacuse I mostly use TC just as a damage booster and not as a supporting power.
#31
Posté 30 décembre 2013 - 12:30
Shadohz wrote...
Garrus you took a rocket to the face. You need Duration TC more than anybody.
I've played all my infiltrators with Duration when I first started playing multiplayer. While moving to higher difficulties, I decided to use Damage.
It just doesn't make any sense to me now to give up +40% damage for a longer Cloak. Sorry, thats just my opinion.
#32
Posté 30 décembre 2013 - 12:43
#33
Posté 30 décembre 2013 - 02:25
Deerber wrote...
Lol.
I come back after some days away from here, and this is the best these boards can offer me? BSN, you disappoint me!
You missed a better one last night. That got deleted though.
On topic: There has never been even ONE time that I've thought to myself ''Hm I should have specced for duration''.
Not once. And this will not change.
Modifié par Ziegrif, 30 décembre 2013 - 02:27 .
#34
Posté 30 décembre 2013 - 02:35
1)You're playing with terrible pugs a lot of the time. Even then damage is usually better.
2)You have a power that is worth using twice in a cloak cycle that can do significant damage. IE the Shadow.
3)You want to carry a ****ton of weight on your infiltrator and get away with it. Even then it's usually wrong.
Duration is pretty hipster on most infiltrators other than the Shadow.
#35
Posté 30 décembre 2013 - 02:38
#36
Posté 30 décembre 2013 - 02:40
HAAAAAA!
#37
Guest_Chino_*
Posté 30 décembre 2013 - 02:41
Guest_Chino_*
#38
Posté 30 décembre 2013 - 02:55
I only use TC for damage however. in the odd event that I need to "escape" from a bad situation, etc I rarely need more than the 4 seconds or so that damage specced TC allows me.
the tactical options you presented with duration were nice, but I've already learned other resolutions to spawn management/obj waves that apply to all my kits not just infiltrators and employ these...
#39
Posté 30 décembre 2013 - 03:32
#40
Posté 30 décembre 2013 - 03:32
#41
Posté 30 décembre 2013 - 03:37
#42
Posté 30 décembre 2013 - 03:52
Paired with a lolcolyte with power amp and melee stunner - a 1-2 acolyte and shadow strike will drop a plat phantom w/o dmg evos in TC. Bonus power lets you strike again, melee, shoot, elec slash, or run....
Else dmg triumphs.
Modifié par Striker93175, 30 décembre 2013 - 03:57 .
#43
Posté 30 décembre 2013 - 03:54
Pretty accurate assement in that last bit. Situationally duration could be viable but consistently damage is going to outshine it.b00g13man wrote...
Can't agree with this unfortunately. I can't think of a scenario where I'd want to "hide" for more than 5.2s. Also, I don't see the point of taking duration on the off chance that we might get tricky devices. How would you handle those if there wasn't an infiltrator in the team? I'd rather have more damage output constantly.
#44
Posté 30 décembre 2013 - 04:18
#45
Posté 30 décembre 2013 - 04:22
Jaun Shepard wrote...
Lol I would have agreed with all you said IFF cloak actually hid you; good luck trying to make yourself invisible.
some wisdom here
#46
Posté 30 décembre 2013 - 04:32
#47
Posté 30 décembre 2013 - 04:36
#48
Posté 30 décembre 2013 - 04:40
Honestly, I think they screwed up TC a little bit, mostly because the damage bonus is too high. TC should have a 6-second base duration, and R4 should have been either a 20% additional damage bonus or a 100% duration increase. That would have been more fair.
#49
Guest_IamBECKY_*
Posté 30 décembre 2013 - 04:41
Guest_IamBECKY_*
Modifié par MasterReefa, 30 décembre 2013 - 04:41 .
#50
Posté 30 décembre 2013 - 04:42





Retour en haut






