40% is nothing to sneeze at, but I have played enough with both duration and damage spec and I find I rarely miss the damage bonus while duration specced. I don't miss the duration that much either though, so perhaps I find that neither evolution is going to break a character so I use whatever the hell I want with no regards to effeciencyCount Silvershroud wrote...
A 40% damage boost is VERY powerful, and can certainly be a game changer. It can make the difference between body shots being OHKs or not, drop bosses in approximately 2/3 of the time, and all around make things die faster, which 90% of the time is the best way to support your teammates
Don't believe the hype. Duration>Damage on TC. Here's why...
#101
Posté 30 décembre 2013 - 09:43
#102
Posté 30 décembre 2013 - 09:43
Shadohz wrote...
Some will, some won't. The thread isn't to force damage players to change their minds. It's just to illustrate how Duration is a viable option beyond disabling devices.Dolun wrote...
Well every game isn't the same, in some scenarios one is better than the other, Everyone should be able to agree on that.
I would agree that duration would be more helpful when you get that device in the middle of Hydra, but that's pretty much the only time.
Duration is clearly a 'viable' option, but that does not mean it is a better option than Damage.
But regardless, I'm glad you two found each other, and if that was the whole result of this thread, then perhaps it was worth it.
#103
Posté 30 décembre 2013 - 09:43
Dolun wrote...
megabeast37215 wrote...
Dolun wrote...
Being able to go behind enemy lines taking out problem mooks before they become a problem for my teammates is very beneficial.
Well.. hell yeah it can.. because they totally DO NOT respawn in 0.001 seconds somewhere else...
And that was 1 less elite mook your team had to deal with, better than that mook killing 1-2 of your teammates before it went down.
Now it can respawn instantly behind your teammates and take them from behind!
#104
Posté 30 décembre 2013 - 09:47
I have some infiltrators that are specced for damage, and some that are speccd for duration. I tend to enjoy the duration ones more. I prefer the tactics associated with it.
One note about scoring higher with damage-vs-duration - my FQI is specced for duration. She is one of my most effective characters, and also one of my consistently lowest-scoring for a variety of reasons. If score was important I'd never ever play her. And if ME3MP wasn't a cooperative game, I'd probably not play it as much, either.
#105
Posté 30 décembre 2013 - 09:48
Fortack wrote...
Duration is for those who aspire the honorific title "Lord Coward of the Cowards".
While damage specced GI's are "King cheese of the cheese eaters"
#106
Posté 30 décembre 2013 - 09:50
I don't play infil much i play my adept, so its common sense to look for any mooks that spawns behind me.
#107
Posté 30 décembre 2013 - 10:00
I only ever use duration cloak when doing 4 player speeduns with armoured compartments when I hardly ever need to use my weapon (I'm relying purely on missiles to complete every wave, I might get 10 weapon kills per game) because it's great for completing devices in a short amount of time.
I also use duration (and bonus power) on the shadow when using a melee build on her (very rare), but that play style is very unique and completely different from any other infiltrator. That's pretty much the only exception.
Modifié par XFG-65, 30 décembre 2013 - 10:02 .
#108
Posté 30 décembre 2013 - 11:32
Just because it lets a player deliberately dump aggro onto their team-mates doesn't mean they're going to do so constantly.
Many duration infiltrators just use the first few seconds of cloak the majority of the time, behaving much like a weaker version of the "normal" infiltrator, then use the extended cloak when the overall benefits outweigh the downsides to their team-mates.
Examples: Team getting swamped? cloak, GTFO, reposition, then shoot enemy in the ass to get them off the others
A Team-mate's low on med-gel, and he's been downed in a position blocked by an entire spawn? Cloak, wait for the aggro to drop, then run past the spawn to res your team-mate without wasting a rocket.
An entire spawn in between you and the VIP you need to murderise ASAP? Cloak, wait for the aggro to drop, then run past the spawn to kill the VIP without wasting a rocket on the spawn that's in the way.
A damage infiltrator can do these things too, but it's harder for them, as the window between the aggro drop and the cloak ending is obviously shorter.
Duration is always going to be a situational evo, whilst damage is an evo which is always advantageous, but that doesn't make it useless.
I still prefer damage myself, but I do have three of my eleven infiltrators duration specced, partially to have the option, and partially for variety: The FHInf, the FQI, and the N7 Shadow.
#109
Posté 31 décembre 2013 - 01:38
You don't need invisibility to revive people or complete objectives, and honestly, I don't even think it helps much.
#110
Posté 31 décembre 2013 - 01:52
wasn't there a time when BSN said people who used damage was selfish?Zero132132 wrote...
Duration Infiltrators are selfish. What kind of person favors diverting aggro to their teammates for long stretches of time over killing enemies quickly?
You don't need invisibility to revive people or complete objectives, and honestly, I don't even think it helps much.
#111
Posté 31 décembre 2013 - 02:02
Yup.Saints944 wrote...
Wasn't there a time when BSN said that people who used damage were selfish?
#112
Posté 31 décembre 2013 - 02:37
Here's an example, say that there are 2 infiltrators in a duo, objective wave, one has duration and the other damage. Being a fast paced player, this person can draw most of the aggro since they're situated and confident enough to take on that responsibility.
The slow paced player is better suited to do/prepare the objective, they have time to "think" before they act, like using a missile before going for a revive. Naturally they have better survivability, but a fast paced player can be used to being in the enemies face and can have just as much survivability + the extra damage.
It's like how someone uses full fitness and lower ranked passives and another uses less fitness and prefers more ranks in the passives.
So it's all about your preferred playstyle, and not about which option is the better choice.
Modifié par ArgentN7, 31 décembre 2013 - 02:58 .
#113
Posté 31 décembre 2013 - 02:38
Evil Mastered wrote...
Yup.Saints944 wrote...
Wasn't there a time when BSN said that people who used damage were selfish?
Yes, when infiltrators were seen as the team medic and device cappers, roughly a year and a half ago. F that noise...
#114
Posté 31 décembre 2013 - 02:43
#115
Posté 31 décembre 2013 - 03:56
#116
Posté 31 décembre 2013 - 04:15
Dolun wrote...
Rare for me to find a team that doesn't look behind them at all times, especially on this game where they respawn behind you anyway.
I see it in many pug matches all the time. Sometimes I can see them happily firing away at some pack of enemies whilst a Pyro or similar strolls up casually behind them. Even when I warn them. If I don't feel like clutching the wave or getting the 15 revives medals I end up having to hold back and watch the rear myself.
I don't play infil much i play my adept, so its common sense to look for any mooks that spawns behind me.
You can still get caught by surprise, though getting in the habit of looking around works regardless of class.
Other things to do is look for a path that isn't filled with enemies and go that way.
Duration cloak works pretty good if you like flanking the enemy. I've seen claims that the enemy sees you anyway, but I've run right past their mook-class characters multiple times without getting shot. It seems to depend on if they see you cloak or if you cloak while out of their line of sight, though I suspect Hunters and Primes can see you anyway.
#117
Posté 31 décembre 2013 - 04:17
IamZAE wrote...
Tac Cloak spammers... all of you... so cheap. Stop spamming such an abusive OP power you scrubs
+1
Almost as cheap as spamming Cain Trip Mines.
#118
Posté 31 décembre 2013 - 04:39
ArgentN7 wrote...
The slow paced player is better suited to do/prepare the objective, they have time to "think" before they act, like using a missile before going for a revive. Naturally they have better survivability, but a fast paced player can be used to being in the enemies face and can have just as much survivability + the extra damage.
With duration cloak I can usually get into a firing position from an angle the enemy isn't facing, or if I'm using the Reegar I can get very close and right behind them if I pick my path carefully. Then they die, and I run off to find more victims.
It's very good for hit and run tactics, with emphasis on running.
So it's all about your preferred playstyle, and not about which option is the better choice.
Nononono... doing it your way is the "correct" method and anyone who does otherwise is a "scrub". Or something.
#119
Posté 31 décembre 2013 - 04:41
Aedolon wrote...
IamZAE wrote...
Tac Cloak spammers... all of you... so cheap. Stop spamming such an abusive OP power you scrubs
+1
Almost as cheap as spamming Cain Trip Mines.
Extra 80% damage from tac cloak on a constant 3sec cooldown EASILY surpasses the cain mines damage over the course of a match. Do the math then go cry for being a power abuser
#120
Posté 31 décembre 2013 - 05:22
#121
Posté 31 décembre 2013 - 05:42
ArgentN7 wrote...
It depends on playstyle, a fast paced player will get more benefit from the extra damage and a careful slow paced player will benefit more from duration.
Here's an example, say that there are 2 infiltrators in a duo, objective wave, one has duration and the other damage. Being a fast paced player, this person can draw most of the aggro since they're situated and confident enough to take on that responsibility.
The slow paced player is better suited to do/prepare the objective, they have time to "think" before they act, like using a missile before going for a revive. Naturally they have better survivability, but a fast paced player can be used to being in the enemies face and can have just as much survivability + the extra damage.
It's like how someone uses full fitness and lower ranked passives and another uses less fitness and prefers more ranks in the passives.
So it's all about your preferred playstyle, and not about which option is the better choice.
Ari, what's with dumping all of this logic and common sense in the thread. Don't you know this is the interwebz?
#122
Posté 31 décembre 2013 - 06:08
At the time, I'm sure that a lot of BSNers thought that doing anything that increased your score was selfish, regardless of its effect on the match. It's an instinctive reaction when you observe a behavior that you dislike; if something's exceedingly beneficial to a score****, then it's TEH EVILZ, and that must be its only possible purpose!Saints944 wrote...
wasn't there a time when BSN said people who used damage was selfish?Zero132132 wrote...
Duration Infiltrators are selfish. What kind of person favors diverting aggro to their teammates for long stretches of time over killing enemies quickly?
You don't need invisibility to revive people or complete objectives, and honestly, I don't even think it helps much.
#123
Posté 31 décembre 2013 - 06:36
millahnna wrote...
ArgentN7 wrote...
So it's all about your preferred playstyle, and not about which option is the better choice.
Ari, what's with dumping all of this logic and common sense in the thread. Don't you know this is the interwebz?
She's a bright young'un. Should see her play.
#124
Posté 31 décembre 2013 - 07:49
#125
Posté 31 décembre 2013 - 08:07
jamesbrown3 wrote...
Wait, you guys actually spec into cloak?
No, but I try to put at least 4 ranks into Tactical Damage Boost.





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