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Don't believe the hype. Duration>Damage on TC. Here's why...


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#126
stealth_202

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Zero132132 wrote...

Duration Infiltrators are selfish. What kind of person favors diverting aggro to their teammates for long stretches of time over killing enemies quickly?

You don't need invisibility to revive people or complete objectives, and honestly, I don't even think it helps much.


LOL

#127
Chief Capo

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There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol

#128
Guest_Headless Nemesis_*

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Shampoohorn wrote...

jamesbrown3 wrote...

Wait, you guys actually spec into cloak?


No, but I try to put at least 4 ranks into Tactical Damage Boost.


Much better, there's nothing tactical about it.
If one wants to play tactically, the volus mercenary/engineer is better. With a cloak that doesn't break with actions.
N7 Shadow might be the only true infiltrator, but she is dismissed as the weakest of them by many.

#129
Heldarion

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Chief Capo wrote...

There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol


Real infiltrators revive teammates by ending the wave.

#130
Supreme Leech

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Heldarion wrote...

Real infiltrators revive teammates by ending the wave.


YES

+1000

#131
Cirvante

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Heldarion wrote...

Chief Capo wrote...

There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol


Real infiltrators revive teammates by ending the wave.

QFT 

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.

And what is this about flanking enemies with cloak? You rush a spawn, find a RHA spot, kill everything and then rush the next spawn. Why would you spend valuable time running behind an enemy cloaked when you can just shoot it in the face? 

Perhaps the reason why the majority of BSN agrees on 'damage > duration' is because there's a lot of people here who know what the hell they are doing. Food for thought.

#132
Pearl (rip bioware)

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Zero132132 wrote...

Duration Infiltrators are selfish. What kind of person favors diverting aggro to their teammates for long stretches of time over killing enemies quickly?

You don't need invisibility to revive people or complete objectives, and honestly, I don't even think it helps much.

I really hope you're not serious.

#133
NuclearTech76

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Chief Capo wrote...

There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol

Why are people still spewing this nonsense? Cloak breaks regardless whether it's short cloak or long cloak. If it takes more than 5 secs to revives some scrub then you're better off killing stuff anyways.

#134
Argent Xero

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MofuggerX wrote...

millahnna wrote...

ArgentN7 wrote...

So it's all about your preferred playstyle, and not about which option is the better choice.


Ari, what's with dumping all of this logic and common sense in the thread.  Don't you know this is the interwebz?


She's a bright young'un.  Should see her play.  Image IPB


I have played with millahnna!Image IPB

#135
Moby

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ArgentN7 wrote...

MofuggerX wrote...

millahnna wrote...

Ari, what's with dumping all of this logic and common sense in the thread.  Don't you know this is the interwebz?


She's a bright young'un.  Should see her play.  Image IPB


I have played with millahnna!Image IPB


Shush, it's past your bedtime.  :police:

#136
Tyrant112580

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ArgentN7 wrote...

It depends on playstyle, a fast paced player will get more benefit from the extra damage and a careful slow paced player will benefit more from duration.

Here's an example, say that there are 2 infiltrators in a duo, objective wave, one has duration and the other damage. Being a fast paced player, this person can draw most of the aggro since they're situated and confident enough to take on that responsibility.

The slow paced player is better suited to do/prepare the objective, they have time to "think" before they act, like using a missile before going for a revive. Naturally they have better survivability, but a fast paced player can be used to being in the enemies face and can have just as much survivability + the extra damage.

It's like how someone uses full fitness and lower ranked passives and another uses less fitness and prefers more ranks in the passives.

So it's all about your preferred playstyle, and not about which option is the better choice.

QFT

#137
Chief Capo

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Heldarion wrote...

Chief Capo wrote...

There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol


Real infiltrators revive teammates by ending the wave.


Ending the wave by killing things .....


So i'm still right, there's no way duration is better than the damage spec.

#138
Ledgend1221

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Chief Capo wrote...

Heldarion wrote...

Chief Capo wrote...

There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol


Real infiltrators revive teammates by ending the wave.


Ending the wave by killing things .....


So i'm still right, there's no way duration is better than the damage spec.

So you agree that he agrees with you?

#139
stealth_202

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Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.


Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

#140
Chief Capo

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Ledgend1221 wrote...

Chief Capo wrote...

Heldarion wrote...

Chief Capo wrote...

There's no way Duration is better than Damage unless you're planning on being support and doing objectives, or reviving players lol


Real infiltrators revive teammates by ending the wave.


Ending the wave by killing things .....


So i'm still right, there's no way duration is better than the damage spec.

So you agree that he agrees with you?


Didn't know he was agreeing with me in that case, yes I do agree that he agrees with me, :)

#141
BigSmellyBob

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I always ALWAYS go Duration with my cloak. Gives me that much more control over the battlefield; I don't give a damn about score if we still end up wiping (or worse, if the group doesnt even try to go after objectives). Plenty of matches where I had to play sneaky and get em done by my lonesome, and it just bloody rocks to be able to drop aggro and run to the other side of the map to do just that.

#142
Dr. Tim Whatley

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stealth_202 wrote...

Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.


Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

How exactly do you revive players when there isn't an infiltrator in the team? I'd really like to know what you do in that situation.

#143
SlimJim0725

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b00g13man wrote...

stealth_202 wrote...

Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.


Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

How exactly do you revive players when there isn't an infiltrator in the team? I'd really like to know what you do in that situation.


Everyone knows you can't win a Gold/Platinum game without an Infiltrator in it. ;)

#144
HoochieHamiltoe

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b00g13man wrote...

stealth_202 wrote...

Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.


Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

How exactly do you revive players when there isn't an infiltrator in the team? I'd really like to know what you do in that situation.


You let them bleed out, DUH! Or my personal favorite wait until a crab is over there body and then revive! That is filled with win every time!:wizard:

#145
Moby

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What Hoochie said. Ditto for Banshees.

#146
Zero132132

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FatherOfPearl wrote...

Zero132132 wrote...

Duration Infiltrators are selfish. What kind of person favors diverting aggro to their teammates for long stretches of time over killing enemies quickly?

You don't need invisibility to revive people or complete objectives, and honestly, I don't even think it helps much.

I really hope you're not serious.

I'm about 70% serious. It obviously isn't the intention, but if you actually USE the full duration when you cloak, then the effect is that everyone but you takes more damage. The increased survivability and utility comes at the cost of decreasing everyone else's survivability. That difference won't be felt on some classes, but on squishier classes that are basically saved by shieldgate/healthgate, a few extra enemies suddenly diverting attention from another teammate to you can be a problem.

Since it isn't intentional, it isn't really selfish, and it probably IS pretty helpful for revives and objectives (I almost never play infiltrators, so I don't really know), but as a hater, I allow myself to make stupid accusations to make a point.

#147
Zero132132

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b00g13man wrote...

stealth_202 wrote...

Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.

Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

How exactly do you revive players when there isn't an infiltrator in the team? I'd really like to know what you do in that situation.

I'm pretty sure you're joking, but if not, here's a step-by-step guide:

1. Shoot enemies close to the downed teammate in the face. If there are none, skip to step 2.
2. Walk to the downed teammate and press A, X, or the omni-bar depending on platform. If you like, you can get on the mic and mock them, too. If they use medigel, skip to step 3.
3. Success! Your teammate is alive and well.

#148
Dr. Tim Whatley

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Zero132132 wrote...

b00g13man wrote...

stealth_202 wrote...

Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.

Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

How exactly do you revive players when there isn't an infiltrator in the team? I'd really like to know what you do in that situation.

I'm pretty sure you're joking, but if not, here's a step-by-step guide:

1. Shoot enemies close to the downed teammate in the face. If there are none, skip to step 2.
2. Walk to the downed teammate and press A, X, or the omni-bar depending on platform. If you like, you can get on the mic and mock them, too. If they use medigel, skip to step 3.
3. Success! Your teammate is alive and well.

Bingo!

#149
Evil

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Zero132132 wrote...

It obviously isn't the intention, but if you actually USE the full duration when you cloak, then the effect is that everyone but you takes more damage. The increased survivability and utility comes at the cost of decreasing everyone else's survivability.

Evil Mastered wrote...

One thing I will say in defence of the duration infiltrator:

Just because it lets a player deliberately dump aggro onto their team-mates doesn't mean they're going to do so constantly.

Many duration infiltrators just use the first few seconds of cloak the majority of the time, behaving much like a weaker version of the "normal" infiltrator, then use the extended cloak when the overall benefits outweigh the downsides to their team-mates.

Now we're discussing the proper usage of the duration evo, not it's validity.

I'll happily agree that overuse of the full duraton is bad for your team-mates, and should be avoided where possible.

If the duration infiltrator is doing it right, their team-mates won't even know that they speced for duration until the first time they use it in that game to do an objective/res/flank that a damage infiltrator would have been incapable of, because they don't use the full duration 90% of the time, keeping aggro dump to a minimum.

Depending how the game goes, they might never actually realise that they played with a duration infiltrator at all.

As I said earlier though, I still prefer damage over duration 8/11ths of the time.

Modifié par Evil Mastered, 31 décembre 2013 - 06:27 .


#150
stealth_202

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b00g13man wrote...

stealth_202 wrote...

Cirvante wrote...

Aside from the fact that damage cloak infiltrators can revive just as well as duration infiltrators, the vast majority of players who spec into duration cloak play like complete scrubs. They hide in their duration cloak and run around instead of killing things most of the time. They try to position themselves better, yet know nothing about soft cover and RHA.


Damage Infiltrators can revive only if all players stick together. This doesn't happen in 8/10 pugs.

How exactly do you revive players when there isn't an infiltrator in the team? I'd really like to know what you do in that situation.


If it's not safe to revive, I will do it by ending the wave. I will not exchange my life for pug's one.