Indeed. That avoiding excessive aggro dump for your team-mates sake forces you to use the full duration only rarely, reducing that evo's usefulness, is my main gripe with it as well.Zero132132 wrote...
To me, that the 'right' way to play a duration infiltrator is to almost never cloak for the full duration implies that it really can't be all that useful the majority of any given match. Damage is useful whenever you're not dead and there are enemies left to fight.
Basically, it kind of sounds like playing a duration infiltrator the "right" way is, in most situations, a less killtacular version of a damage infiltrator.
It's one of those options where it's of minimal benefit 90% of the time.
That 10% of the time where it helps you rescue a bad situation without burning consumables partially makes up for it however.
The duration infiltrators do end up being a less killtacular version of a damage infiltrator, in my hands at least, but they're a less killtacular version of a damage infiltrator with a "get out of jail free card" up their sleeve.
I just wish the "card" was useful more often...





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