Annomander wrote...
stealth_202 wrote...
Alien Number Six wrote...
Sorry I disagree. A few more seconds on cloak is not as useful as 40% extra damage. Also you can use your cloak in many ways that you describe without duration.
TC 4b 40% bonus is additive to base damage.
The real number is about 17% if you put on top level consumables, and 23% if you don't.
Edit:
Anyone who use shotguns on GI is a scrub because he lose 25% damage compared to using it on AIU. The same for AR. You should use it only on TGI. Damage loss for AR on GI is terrible.
Your maths is flawed. Additive damage bonuses provide the stated % boost that they provide, multiplicative bonuses affect the whole.
If your sniper hits for 1000 damage, an 80% additive bonus gives 800 extra damage, regardless of how many other bonuses you have. Stacking consumables for another 45% means you now have 125% extra damage, or 225% of base. Yes, the additive bonus "works out" as being less that the stated % of your "total damage" but what % of your total damage the bonus itself constitutes (after all bonuses and multipliers are applied) is irrelephant, as the additive bonus still gives the stated % of actual damage increase.
Multiplicative bonuses like debuffs and cloak SR bonus from rank 6 actually increase how effective your additive bonuses are, meaning instead of 80%, you actually in effect get more as the base damage is "raised" in the case of the SR bonus, or simply multilpied by an additional multiplier (1.2* in the case of proxy mine).
While it may look like X consumable if you stack bonuses past 1.0 only gives X % of your total damage, the reality is it increases it by the correct amount in terms of actual damage points, but is misleading as it looks like overall its a lower % of the total damage than it should be.
Would only bother about that in the case of powers, as powers tend to start off with very low damage and have multiple evolutions and bonuses which increase their damage. Weapons however do the same damage regardless of evolutions, so considering additive bonuses less important for weapons is a real bad idea, but can be argued for in the case of powers.
Why does BSN need to explain multiplicative and additive so complicated?
Additive boni only affect base damage, multiplicative boni affect damage after resolving base + additive boni.
Anyway, I always calculate percentages and resulting totals by multiplying stuff. Maybe this confuses people?.





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