Things from DA2 that you DON"T want to see in DA: I
#1
Posté 30 décembre 2013 - 04:43
Here's my list:
1.) Over the top, comic-book like battle animations.
2.) Tedious respawning enemies that attack in waves (I would rather fight 5 enemies and have to use strategy than fight 20 enemies and just button mash)
3.) Companions that don't allow you to change their armor
4.) The fact that the character creation screen doesn't happen until after the opening sequence, making it tedious to restart or play around with the cc.
5.) Random (and superficial) cameos from characters from past games that don't seem to make much sense in the story
#2
Posté 30 décembre 2013 - 04:47
daveliam wrote...
2.) Tedious respawning enemies that attack in waves (I would rather fight 5 enemies and have to use strategy than fight 20 enemies and just button mash)
More enemies = button mashing? Is this a console thing? I don't see what the number of enemies has to do with this. Your cooldowns don't change.
Edit: I do agree that the waves looked silly, though.
Modifié par AlanC9, 30 décembre 2013 - 04:58 .
#3
Posté 30 décembre 2013 - 04:53
1. Really doesn't matter in auto attack combat.daveliam wrote...
So there was a thread recently about what we don't want to see return from DA: O and I found it interesting to see how many things I agreed with and how many were completely the opposite of what I would want. I figured it would be interesting to see the same thing from DA 2 since I'm replaying it now and there are some elements fresh in my mind.
Here's my list:
1.) Over the top, comic-book like battle animations.
2.) Tedious respawning enemies that attack in waves (I would rather fight 5 enemies and have to use strategy than fight 20 enemies and just button mash)
3.) Companions that don't allow you to change their armor
4.) The fact that the character creation screen doesn't happen until after the opening sequence, making it tedious to restart or play around with the cc.
5.) Random (and superficial) cameos from characters from past games that don't seem to make much sense in the story
2. Agreed but how do you button mash in auto attack combat and not see all the cc abilities you have to use to get though all those enemies as a statagy.
3. We already know it's changed.
5. That going to happen no mater what.
Let's add tedious back tracking and the lack of being able to stelthily ambuse enemies before the fight.
Modifié par leaguer of one, 30 décembre 2013 - 04:54 .
#4
Posté 30 décembre 2013 - 04:55
-Wave combat that makes no sense story wise.
-Being forced to play through the tutorial intro.
-"Craftable" potions. If you want to do that fine, just stop lying and call it for what it is;shopping,
-A protagonist that can't take a hint and only does things because the plot demands it. (Hawke, I know you helped me get those reagents for this potion, and I appreciate that. But I need you do distract the Grand Cleric so I can drink it in her bedroom on the full moon. Don't ask questions."
-Unbalanced combat Mostly referring to the fact that mooks have hundreds of thousands of health while the party only has a couple hundred. To me, this just reeks of the "LOOK HOW HIGH YOUR HITTING. AWSUM". Can't even reason it as a more exact system since the changes don't apply to the party. There's also enemies being immune to just about everything but one type of element on nightmare...
-Blantly overpowered CCC. Seriously. There was no drawback to these at all. It was a free 300% damage increase for doing two attacks.
That's about all I can really think of right now.
Modifié par Veruin, 30 décembre 2013 - 04:55 .
#5
Posté 30 décembre 2013 - 04:56
#6
Posté 30 décembre 2013 - 05:00
At the very least far from as often as DA2 allowed.
Modifié par Knight of Dane, 30 décembre 2013 - 05:01 .
#7
Posté 30 décembre 2013 - 05:00
1. But you can ask questions and take a hint. You can even tell Anders no and warn the grand claric.Veruin wrote...
-A protagonist that can't take a hint and only does things because the plot demands it. (Hawke, I know you helped me get those reagents for this potion, and I appreciate that. But I need you do distract the Grand Cleric so I can drink it in her bedroom on the full moon. Don't ask questions."
-Unbalanced combat Mostly referring to the fact that mooks have hundreds of thousands of health while the party only has a couple hundred. To me, this just reeks of the "LOOK HOW HIGH YOUR HITTING. AWSUM". Can't even reason it as a more exact system since the changes don't apply to the party. There's also enemies being immune to just about everything but one type of element on nightmare...
-Blantly overpowered CCC. Seriously. There was no drawback to these at all. It was a free 300% damage increase for doing two attacks.
.
2.Debuffs are your friend.Use them. Boss and sub boss fight have been like that forever.
3.They did that because of the mobs...Which they do need to fix.
#8
Posté 30 décembre 2013 - 05:04
leaguer of one wrote...
2.Debuffs are your friend.Use them. Boss and sub boss fight have been like that forever.
Debuffs are not my point. My point is, the enemies and the party should be on the same grounds. If the enemies have health in the thousands, the party should as well. If their health is only on a scale of 1-10, the party should as well.
#9
Posté 30 décembre 2013 - 05:04
#10
Posté 30 décembre 2013 - 05:16
2)dumb and incompetent protagonist who runs on stupidity is the only option
3)Forced drama , philosophy/religion just because im nice guy or mean guy.
4)personalities and limited dialogues
5)Companions with tragic backstory (oh god that is so overused that just boring) and with mental problems.
6)Auto-dialogues of my characters i don't want them do or speak anything when i don't want them to do.
7)waves of enemies
8)These same locations
9)enforced family or friend if i want don't care about ballast that should be option
10)lack of comedy socipathy please give it back at least will be funny not eternal dark mood like in da 2
Modifié par TheKomandorShepard, 30 décembre 2013 - 05:19 .
#11
Posté 30 décembre 2013 - 05:17
2) Outfits who's primary focus is not practicality so much as cosplayability
3) Decisions that lead nowhere
4) Railroaded ending
#12
Posté 30 décembre 2013 - 05:19
Don't get me wrong, I like Bioware's direction of having a new protagonist for each entry in the Dragon Age series, I just hope that there is a bit more resolution to the Inquisitor's tale in Inquisition than what we were given for Hawke.
#13
Posté 30 décembre 2013 - 05:35
a. Okay, things from DA2 I want to see in DAI:
b. Things from DA2 that I don't want to see in DAI:
Almost everything.
1. Recycled maps. Everything happens in one damn city.
2. Atrocious fast combat, it had none of DA:O clever tactics. Repetitive waves of trash mobs and bosses with millions of hit-points that teleported from nowhere.
3. Dumbed down RPG system.
4. ME-style dialogue wheel.
5. Castrated sidequests.
6. Ugly graphics.
7. Mage-templar conflict portrayal and attemp at gray morality that went horribly wrong. Both sides just looked incredibly stupid.
8. "Player-sexual" love interests. Gaider dropped the ball really hard with this stuff.
9. Tallis. There is no place for Mary Sue in a Bioware game.
10. Hilarious combat animations with exploding enemies.
11. Repetitive waves of enemies.
12. Day-1 DLC.
It's probably more.
Modifié par Star fury, 30 décembre 2013 - 05:43 .
#14
Posté 30 décembre 2013 - 05:36
Star fury wrote...
8. "Player-sexual" love interests. Gaider dropped the ball really hard with this stuff.
It's probably more.
Prepare yourself for the bigot labels.
#15
Posté 30 décembre 2013 - 05:59
- Recycled locations. In Kirkwall there is one house, one cellar, two caves and so on. But, hey, every time around there is a different door locked!
- Human reactions. I found Hawke incredibly over the top, independently from my choices. His sister/brother dies? He stays a rock! Come on, at least let us have the option to cry; I know darkspawn are on their heels but a sibling was just "Puny-godded" by an Ogre! Mother killed and used as a Lego block? Be pensive in front of the fireplace! Lover says the wrong thing while comforting you? Not even the option to tell them to sod off. Seriously, this is just barely this side of sociopathic! XD Not to mention what happens when you end up killing the love interest you spent six years with (happened to me with Merril and Anders, I do not know what happens with Fenris). Hawke shows more emotion after killing the Arishock! I know some people would like to RP a "harder" character, I just ask for the option to make him/her less of a hero and more of a person.
- Almost no tactically difficult combat with no friendly fire (until nightmare difficulty).
Modifié par vaire, 30 décembre 2013 - 06:04 .
#16
Posté 30 décembre 2013 - 06:01
#17
Posté 30 décembre 2013 - 06:04
Modifié par Karlone123, 30 décembre 2013 - 06:14 .
#18
Posté 30 décembre 2013 - 06:06
#19
Posté 30 décembre 2013 - 06:09
#20
Posté 30 décembre 2013 - 06:10
And they've been stupid the entire time.leaguer of one wrote...
2.Debuffs are your friend.Use them. Boss and sub boss fight have been like that forever.
Friendly fire should be our guide. With the wildly disproportionate HP totals on bosses, combined with the vastly higher damage numbers for PC attacks, we end up with friendly fire for us being instantly deadly, but friendly fire for our opponents being a mild annoyance.
Everyone should use the same combat rules.
#21
Posté 30 décembre 2013 - 06:27
that character creator
teleporting enemies
#22
Posté 30 décembre 2013 - 06:42
7. Mage-templar conflict portrayal and attemp at gray morality that went horribly wrong. Both sides just looked incredibly stupid. [/quote]
Another good one. I'm rather tired of all mages being portrayed as violently unstable, and all templars being dogmatic extremists. We need more reasonable members of both sides.
[quote]
8. "Player-sexual" love interests. Gaider dropped the ball really hard with this stuff. [/quote]
Not a make-or-break deal for me. But in general agree.
[/quote]
#23
Posté 30 décembre 2013 - 06:50
iakus wrote...
Another good one. I'm rather tired of all mages being portrayed as violently unstable, and all templars being dogmatic extremists. We need more reasonable members of both sides.
Pretty much. I like the fact how Cullen who was the worst templar in Origins became the best one in DA2. Don't forget how every mage is a blood mage in Kirkwall.
iakus wrote...
Not a make-or-break deal for me. But in general agree.
Nope I just want a clarity with NPC orientation, it's a pretty big deal to be based on player's choice!
Modifié par Star fury, 30 décembre 2013 - 07:04 .
#24
Posté 30 décembre 2013 - 07:01
Star fury wrote...
Nope I just want a clarity with NPC orientation, it's a pretty big deal to be basen on player's choice!
I DO hope you understand that this idea is going to be a problem if there are only 4 LI options, leaving you with probably 2-3 options left?
While I wholeheartedly agree in the no more playersexual characters (when it makes no sense for them, I could see Zev and Leli being bi and Ali (and somewhat Morri) being straight because of their background), also have to agree with alot of the people on the other side that 4 romances aren't enough to allow restrictions.
#25
Posté 30 décembre 2013 - 07:06
Toasted Llama wrote...
I DO hope you understand that this idea is going to be a problem if there are only 4 LI options, leaving you with probably 2-3 options left?
While I wholeheartedly agree in the no more playersexual characters (when it makes no sense for them, I could see Zev and Leli being bi and Ali (and somewhat Morri) being straight because of their background), also have to agree with alot of the people on the other side that 4 romances aren't enough to allow restrictions.
I'm not interested in quantity of romances, just in quality of them. I also don't give a damn about quotas that some people want.
Modifié par Star fury, 30 décembre 2013 - 07:26 .





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