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Things from DA2 that you DON"T want to see in DA: I


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#26
ianvillan

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Showing the Qunari as Honourable people who did no wrong and were victimised by everyone else for no reason. Also having the Tal-Vashoth as mindless savages with no redeeming features.

#27
Decepticon Leader Sully

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BAREFOOTED ELVES. drops the mike.

#28
daveliam

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Star fury wrote...

I'm not interested in quantity of romances, just in quality of them. I also don't give a damn about quotas that some people wanr.


It's not about quotas.  It's about getting a choice in LI.  It's really that simple for me.  Give me a choice and I'm fine.  Don't give anyone a choice and I'll deal with it.  Give some people a choice and others no choice at all and I'm pissed.

ETA:  I LOVE a good mic drop.....

Modifié par daveliam, 30 décembre 2013 - 07:20 .


#29
leaguer of one

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Veruin wrote...

leaguer of one wrote...
2.Debuffs are your friend.Use them. Boss and sub boss fight have been like that forever.


Debuffs are not my point.  My point is, the enemies and the party should be on the same grounds.  If the enemies have health in the thousands, the party should as well.  If their health is only on a scale of 1-10, the party should as well.

Bosses and sub bosses are never on the same ground as the player. Humaniod, beast, dragon or what ever. It like that with every game that have boss and sub boss characters.

#30
BouncyFrag

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Yeah, the feet of Fenris are the stuff of nightmares.

#31
leaguer of one

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Sylvius the Mad wrote...

leaguer of one wrote...

2.Debuffs are your friend.Use them. Boss and sub boss fight have been like that forever.

And they've been stupid the entire time.

Friendly fire should be our guide.  With the wildly disproportionate HP totals on bosses, combined with the vastly higher damage numbers for PC attacks, we end up with friendly fire for us being instantly deadly, but friendly fire for our opponents being a mild annoyance.

Everyone should use the same combat rules.

Been that way from DAO.:whistle:

#32
Guest_Dobbysaurus_*

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Uncle Gamlen

Modifié par Dobbysaurus, 30 décembre 2013 - 07:24 .


#33
leaguer of one

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ianvillan wrote...

Showing the Qunari as Honourable people who did no wrong and were victimised by everyone else for no reason. Also having the Tal-Vashoth as mindless savages with no redeeming features.

And the bigot card goes to....

#34
Decepticon Leader Sully

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Picks up the mic again.
Having to go to the same place 150 in a freeking row for a quest after quest. also freeking Elf feet why?

#35
AresKeith

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leaguer of one wrote...

5. That going to happen no mater what.


No it's not

#36
KC_Prototype

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First off, **** auto-attack and the battle animations were good.

1) Reused levels(I know they aren't doing it again)

2) Enemy waves

3) teased romances

4) weird looking enemy armors

5) undetailed faces

6) basic art style(fixed with Frostbite 3)

7) Less guys hitting on my character

#37
ianvillan

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leaguer of one wrote...

ianvillan wrote...

Showing the Qunari as Honourable people who did no wrong and were victimised by everyone else for no reason. Also having the Tal-Vashoth as mindless savages with no redeeming features.

And the bigot card goes to....



Why is wanting the Qunari to not be portrayed as honourable people who did no wrong Bigoted. I don't want the Qunari to be shown as wrong or evil like the Chantry was portrayed but more than a mary sue type organisation.

Why were the Tal-Vashoth the crazy mindless savages just because they left the Qun, where was the honourable and good Tal-Vashoth to show there side.

The Chantry were shown as incompetent, uncaring, warmongers, murders and a lot of other bad things yet where are we shown the good the Chantry does.

The Qunari were shown to be the victim of Chantry schemes time and time again, yet the Qunari were shown as innocent in the massacre they commited.

Modifié par ianvillan, 30 décembre 2013 - 07:41 .


#38
Star fury

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leaguer of one wrote...
And the bigot card goes to....


I hope it's a joke. But I know it's not and you're serious.

#39
daveliam

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ianvillan wrote...

Why is wanting the Qunari to not be portrayed as honourable people who did no wrong Bigoted. I don't want the Qunari to be shown as wrong or evil like the Chantry was portrayed but more than a mary sue type organisation.

Why were the Tal-Vashoth the crazy mindless savages just because they left the Qun, where was the honourable and good Tal-Vashoth to show there side.

The Chantry were shown as incompetent, uncaring, warmongers, murders and a lot of other bad things yet where are we shown the good the Chantry does.

The Qunari were shown to be the victim of Chantry schemes time and time again, yet the Qunari were shown as innocent in the massacre they commited.


So I want to start by saying that I don't think that what you are asking for is bigoted in any way.  I completely agree with you that the Tal-Vashoth were portrayed as mindless savages.  I don't even remember getting to speak to any Tal-Vashoth except for that one guy who stops you on the Wounded Coast.

However, I don't think the Qunari were portrayed as innocent at all.  Yes, they were manipulated by the Chantry, but they were the main antagonists in the second act and brutally massacred countless innocents.  While I had the Arishok's respect, it didn't come off at all that Hawke supported his decisions nor that anyone outside of the qunari thought that their actions were justified.

Modifié par daveliam, 30 décembre 2013 - 07:45 .


#40
Secretlyapotato

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Combat was just better in DAO (although it did get slightly better after Act1 and especially in the DLC), I too don't like waves.

And no more fricken qunari being defeated in single combat anymore by smaller beings plz. (Sten in DAO by warden, Arishok in DA2 by Hawke, random guard in DA2 by Isabela, New Arishok in comics by Alistair) It's making them wimpy even though they're not suppose to be, srsly

But plz bring back my flashy ninja animations, I happen to like those. :D

#41
In Exile

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ianvillan wrote...

Showing the Qunari as Honourable people who did no wrong and were victimised by everyone else for no reason. Also having the Tal-Vashoth as mindless savages with no redeeming features.


I don't know, DA2 showed that the Qunari were incredibly petty and hypocritical. The Arishok was just a walking ball of self-serving hypocrisy. 

#42
In Exile

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ianvillan wrote...
Why were the Tal-Vashoth the crazy mindless savages just because they left the Qun, where was the honourable and good Tal-Vashoth to show there side.


Well, being a Tal-Vashoth seems to be a very specific type of violent raider role. Kind of how Fiends in Fallout: NV just aren't nice people. 

#43
Magdalena11

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If the generic urchin never appears again it will be too soon.

#44
andar91

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I don't want 10 different rings in my inventory named 'Ring' with the following bonuses attached:

+3% Mana/Stamina
+5% Mana/Stamina
+1 Armor
+2 Armor
+8% Mana/Stamina

And so on....

I'd rather we find less items overall but more useful ones. If you want to give a mana/stamina boosting ring, for instance, make us wait a bit for it and give us Ring of Energy or whatever that gives +5 Regeneration and +15% Mana/Stamina or something.

#45
Generic Guy

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Trying to think of somethings not mentioned yet.

Choices don't matter: Turn Grace over to the Templars, she targets me for revenge. Let Grace go, she is captured by the Templars and targets me for revenge.

Broody and angsty male love interests only: My poor female Hawke had to become celibate, because I couldn't stand 5 minutes more of Fennris and Anders whining.

Waifish female love interests: I want a warrior woman for change, "I love a woman who can kick my ass," not another rogue or mage.

Cartoonish swords and armor: I'm not asking for complete historical accuracy, but the equipment looked completely ridiculous last time.

#46
Icy Magebane

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I didn't like cross class combos too much. It was an interesting idea, but they placed too much emphasis on a handful skills and strongly encouraged you to build companions around them. Parties were usually based around who could exploit what CCC, and it was made even worse by the fact that companions could only learn one weapon skill... it just didn't feel right to me.

A lot of other things that people have mentioned already, but especially enemies parachuting in during combat. I hated that.

#47
Sylvius the Mad

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leaguer of one wrote...
Been that way from DAO.:whistle:

And I complained about it then, too.

It just got a lot worse in DA2.

BioWare should return to the symmetrical combat mechanics they employed in NWN.

#48
DooomCookie

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The biggest one for me was the lack of side quests. DAO had an amazing depth of sidequests with different ways of carrying them out. The DA2 ones were shallow, lacking in scope or limited in number.

#49
Joseph Warrick

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David Gaider killing your mom and explaining that he decided it should happen regardless of your input because otherwise you would pick the options to save her and miss the drama.

Drama is effective in games if you're involved it, e.g., Mordin's death. You decided to keep the data. You decided to cure the genophage. You convinced Mordin he should do it and helped him make up his mind. You could have saved him - at a great cost, but you could have nevertheless. You are involved in these events. Not saying you are to blame, you're a part of the puzzle. You participated.

Modifié par Joseph Warrick, 30 décembre 2013 - 10:03 .


#50
Sir George Parr

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Cliffhanger ending.