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Things from DA2 that you DON"T want to see in DA: I


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#126
General TSAR

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Threat300 wrote...

how were the DLC weapons awful?

Visually speaking. 

#127
Morroian

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1. Recycled areas.
2. Gameplay and story segregation.
3. A poorly written illogical conclusion.

#128
Grieving Natashina

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@Morroian Some gameplay and story segregation is going to happen no matter what. Even a game with the highest level of immersion is going to have some of that. Many classic games have had that as well, such as FFVII.

One word: Aeris. :devil:

What examples from DA2 really irked you?

Modifié par Starsyn, 31 décembre 2013 - 09:54 .


#129
Morroian

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Starsyn wrote...

@Morroian Some gameplay and story segregation is going to happen no matter what. Even a game with the highest level of immersion is going to have some of that. Many classic games have had that as well, such as FFVII.

One word: Aeris. :devil:

What examples from DA2 really irked you?

Well the major one is mage Hawke using magic within Kirkwall without consequence. 

#130
XxPrincess(x)ThreatxX

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Morroian wrote...

1. Recycled areas.
2. Gameplay and story segregation.
3. A poorly written illogical conclusion.


I always thought it weird that DA2 got so much hate about recycled areas but most people seem to ignore that DA:O & ME1 did exactly the same thing.

#131
daveliam

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Threat300 wrote...

I always thought it weird that DA2 got so much hate about recycled areas but most people seem to ignore that DA:O & ME1 did exactly the same thing.


Well to be fair, there were a lot less recycled maps in DA: O. 

ME 1, however, was just as bad as DA 2, but somehow gets shielded from the complaint.  Although, I wasn't on BSN back when it was released, so maybe it used to get that critque when it was newer.

#132
Grieving Natashina

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Threat300 wrote...

Morroian wrote...

1. Recycled areas.
2. Gameplay and story segregation.
3. A poorly written illogical conclusion.


I always thought it weird that DA2 got so much hate about recycled areas but most people seem to ignore that DA:O & ME1 did exactly the same thing.


Never played the Mass Effect games, so I can't speak on that.  When it came to Origins, we weren't just stuck in one city with the exact same caves over and over again.  There is no variation on the cave system whatsoever in DA2.  Go to one house in Hightown, you've seen them all.  I can't say that a house in Denerim is just like a home in Orzammar.   Heck, even Haven and Lothering, both basic small town type places, were different.

An example of over-recycling environments: The entrance for Birthright, just by Anders place.  Did you know a slaver pit was there too?  And an evil tome got stashed there as well.  It's the same layout and the exact same location.

How many times did you go back to the Wounded Coast?  Or the Bone Pit?  Didn't you have those maps memorized before you finished the game?

In Origins, the player at least had a variety of areas.  You weren't just stuck in one small town, you had an entire country to play in.  Some of the layouts were similar, but not to the extent of DA2.  

Modifié par Starsyn, 31 décembre 2013 - 10:11 .


#133
Grieving Natashina

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Morroian wrote...

Starsyn wrote...

@Morroian Some gameplay and story segregation is going to happen no matter what. Even a game with the highest level of immersion is going to have some of that. Many classic games have had that as well, such as FFVII.

One word: Aeris. :devil:

What examples from DA2 really irked you?

Well the major one is mage Hawke using magic within Kirkwall without consequence. 


You'll be pleased to know that NPCs will now start taking more notice of the events around them.  While I found it a little amusing, it was sad to see that the only one that even shot me a dirty look for being a mage was Meridith herself.  I can certainly see where you are coming from on that.

#134
Morroian

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Starsyn wrote...

Never played the Mass Effect games, so I can't speak on that.  When it came to Origins, we weren't just stuck in one city with the exact same caves over and over again.  There is no variation on the cave system whatsoever in DA2.  

Yeah the issue is that they didn't even try and make it even slightly different. Apart from in The Exiled Prince where they had time to make it look and feel different. But they have said long ago that they won't be repeating this mistake so its a non issue. 

#135
Grieving Natashina

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Morroian wrote...

Starsyn wrote...

Never played the Mass Effect games, so I can't speak on that.  When it came to Origins, we weren't just stuck in one city with the exact same caves over and over again.  There is no variation on the cave system whatsoever in DA2.  

Yeah the issue is that they didn't even try and make it even slightly different. Apart from in The Exiled Prince where they had time to make it look and feel different. But they have said long ago that they won't be repeating this mistake so its a non issue. 




And thank the Creators for small favors.:wizard:

#136
Joe-Poe

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 Most of the things i hated about DA 2 have already been covered here so its easier to just list the only things i do want.

1. Mage staff combat (so much better than Origins')
2. ISABELA (i loved her in DA 2 :wub:)

3. The Qunari's new look.

Other than that not a damn thing I would want to return from DA 2.

#137
AppealToReason

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daveliam wrote...

Threat300 wrote...

I always thought it weird that DA2 got so much hate about recycled areas but most people seem to ignore that DA:O & ME1 did exactly the same thing.


Well to be fair, there were a lot less recycled maps in DA: O. 

ME 1, however, was just as bad as DA 2, but somehow gets shielded from the complaint.  Although, I wasn't on BSN back when it was released, so maybe it used to get that critque when it was newer.


I feel people, in general, are willing to forgive the first game in a franchise for that sort of thing because of how much stuff has to go into that first game to get it off the ground. Assassins Creed started that way too.

But I was bothered by the DAO DLC's that just used existing environments for pretty much everything. Like I was really bummed we didn't even get to be in an Orlesian anything for Leliana's Song.

#138
schalafi

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Ok, I agree with a lot of the complaints about DA:2, but there is one thing that really aggravated me, and even though it sounds petty, I just hated it. It was my female Hawke's inability to stand still for more than a few seconds, when talking or listening to someone. She would start yawning and stretching, or brushing her gown, or shuffling her feet, and it drove me crazy. The male Hawke just rolled his head from side to side, or shifted postion, but the female Hawke just couldn't stand still. Maybe some dev thought it was cute, but I found it distracting and stupid. Please don't do it in DA:I

Modifié par schalafi, 31 décembre 2013 - 11:34 .


#139
Nefla

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Threat300 wrote...

Morroian wrote...

1. Recycled areas.
2. Gameplay and story segregation.
3. A poorly written illogical conclusion.


I always thought it weird that DA2 got so much hate about recycled areas but most people seem to ignore that DA:O & ME1 did exactly the same thing.


Mass Effect 1 doesn't bother me personally because:

-There were way more unique maps in ME1 than DA2 and the maps were much larger
-The reused maps were almost entirely for side missions. If you played only the main quests you wouldn't even notice reuse
-ME1 is a great game with a compelling story, characters, and antagonist so it's easy to forgive flaws while DA2 is at a much lower level all around with nothing to help gloss over the bad parts

#140
Guns

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YuniSticksitDeep wrote...

Wouldn't it just be easier to say please give us more of Dragon's Age Origins, but with updated graphics, and by 


This.


Secretlyapotato wrote...

But plz bring back my flashy ninja animations, I happen to like those. :D


Orian Tabris wrote...

Rotward wrote...

Rivalry and Friendship (rivals don't follow you around, what the ****)

Sure they do!

Pokemon: Both Richie and Gary have followed Ash around, if only for a short time. Plus Drew followed May around a little bit.
One Piece: Zoro and Sanji are often together in the same group of people, despite hating each other.
Real life: Sometimes you get paired with your rival and it's beyond your control, and you have to follow each other around and work together.

You need to get out more! [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


You two are everthing wrong with the world.

Modifié par Guns, 01 janvier 2014 - 12:11 .


#141
Demx

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PorcelynDoll wrote...

Those creepy bald elves in Kepi's with the low res painted on faces. The stuff of nightmares!


Ah the ones you could walk through, they were in sets of three if I remember correctly.

#142
Barrendall

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I didn't like the DarkSpawn in DAII at all. Not sure if we will have any random encounters with them at all but if we do I hope they use the DAO models.

#143
Rotward

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Orian Tabris wrote...

Rotward wrote...

Rivalry and Friendship (rivals don't follow you around, what the ****)

Sure they do!

Pokemon: Both Richie and Gary have followed Ash around, if only for a short time. Plus Drew followed May around a little bit.
One Piece: Zoro and Sanji are often together in the same group of people, despite hating each other.
Real life: Sometimes you get paired with your rival and it's beyond your control, and you have to follow each other around and work together.

You need to get out more! ;)

Those aren't the same kind of rival. They're competing in terms of skill, not in ideology. Plus, none of your companions are forced to work with you, they choose to. You have no ultimate goal, nor do you share a common leader. 

#144
ananna21

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1. The party just standing there as someone reasonable is killed. I am not talking about arrow kills though I mean a bloodmage within projectile or tackling distance killing someone with reason.
2. Unskippable cutscene and gameplay before customizing your character. It just makes it a chore. The first time I can understand.
3. Most major enemies being insane and super powered. I know this will partially come true with red lyrium tainted templarsand their likely mage counterparts. I just hope that most other sapient being enemies are only enemies if you go against their interests. 
4.Any fade segment being a brown or sickly green tinted swirly version of the in game world. Its a dream world it should have mundane things but the realm should look alien.
5. Oh yes please change the darkspawn to resemble more of what they looked like in the first game. The hurlocks looked more anorexic than scary where while in the first game they looked like a skeleton with too sharp teeth that had some muscle clinging to the skin. In the first game the darkspawn looked like former people who turned into monsters they actually were a little creepy looking. Only big change for their ineveitable appearance in inquistion no matter how small is to make them even creepier.
6.No aknowledgement of the charecter being a mage even though they dress like one and carry a staff on their back that only a mage would carry.

There is one thing to keep from dragon age 2 and origins going up to people and asking them for help. No listening on peoples private conversation so as to get quest then after completion tell them their problem is solved.

Modifié par ananna21, 01 janvier 2014 - 04:59 .


#145
Melca36

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Threat300 wrote...

Morroian wrote...

1. Recycled areas.
2. Gameplay and story segregation.
3. A poorly written illogical conclusion.


I always thought it weird that DA2 got so much hate about recycled areas but most people seem to ignore that DA:O & ME1 did exactly the same thing.


The recycled areas in Origins DID NOT stand out the way they did in DA2. 

The key to using the same assets over and over in games is to not make it look obvious and in your face.

#146
Star fury

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Only on bsn you will hear that DA:O(and ME1) have more recycled maps than DA2. It makes me lose my faint faith in humanity.

#147
Zombie_Alexis

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Most of the major stuff has been mentioned, but little things that bugged me about DA2 that I hope do not return:

Unable to reuse runes. So... Sandal suddenly forgot how to extract runes without destroying them? Sandal, you disappoint me.

No trap making. I realize that not everyone used that particular skill, but I happened to find it quite handy and hope it returns, but I won't hold my breath.

Rogues not being able to use sword/dagger combo.

There's probably other little things, but I haven't played in a while, so they will have to remain forgotten.

#148
daveliam

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Star fury wrote...

Only on bsn you will hear that DA:O(and ME1) have more recycled maps than DA2. It makes me lose my faint faith in humanity.


ME 1 was almost as ridiculuous with their recycled maps.  The only thing that saved it was the fact that the main quests all took place on unique maps and the side quests were all recycled.  DA 2 used recycled maps for both main and side quests.  But it's silly to think that people can't point out the recycled maps in ME 1.

#149
Ravenfeeder

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1. Combat animations - the overly-fast, over-emphasized animations, with silly gore explosions made me not want to watch combats. They were terrible.
2. Kiting. Bosses that require this tactic are just badly designed. It really is the worst tactic in crpgs.
3. Bosses. I realise you want to have something special at the end of every Act, but a single opponent with huge numbers of hits and special attacks that no one else has are not special. Leave them to platformers, they have no place in a RPG.
4. Waves. I'm happy with having lots of enemies on screen, it makes things interesting. But waves to make more enemies once you've dealt with the first lot was VERY badly don in DA2. If enemies are appearing later in a combat make them come from somewhere, not suddenly appear. If they have somewhere to come from then that area will be empty of enemies and they will appear in the time it will take them to get from there, not dependant on how many you've already killed.
4. Bland environments. Seriously you need more placables, more people and generally more life in the environments.
5. Outdoor tunnels. If it's an outdoor area allow us to make our own path through it. This means that encounters can happen in different orders, but you managed that in BG, so why not now?
6. Important dialogue immediately following a fight. Give us a chance to save the game before making decisions. This is especially important when you're using paraphrasing as your interpretation of what is being said is not obvious.
7. Darkspawn and elven models.
8. Anders. Disliked him in DA:A and he was worse in DA2. Why anyone from Ferelden would want him around is beyond me.
9. Timers on Stealth.
10. Too many combo's in special abilities. Additionally unless you can put the combo's into the tactics menu to automate them, then don't bother.

#150
Grieving Natashina

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May I also throw in the inability to pause during cutscenes/dialog choices? I don't want to miss something in case I need to take care of my pets.

@Raven I agree with your #6, especially after a long and difficult boss fight. Being able to save before those conversations allows us to check out the other wheel choices.  There is some fights I'd rather never do again just for the dialog changes.

Ugh, and I'll also second half of your #7. I liked the new darkspawn models, but the elven models were pretty bad. Thankfully, the devs assured us that while it's not just going back to humans with pointy ears, they will not be as stylized as they were in DA2.

Modifié par Starsyn, 01 janvier 2014 - 07:12 .