Aller au contenu

Photo

Firestorm Question(s)


  • Veuillez vous connecter pour répondre
8 réponses à ce sujet

#1
cap and gown

cap and gown
  • Members
  • 4 810 messages
I am playing an infiltrator right now, but haven't got to the Collector Ship so I don't have a shotgun available. After picking up the Firestorm, however, I thought this might make a decent alternative to a shotgun. Well, I just did the Thane recruitment and for the final boss (Barrier, Armor, Health) I decided to pull out the Firestorm, cloak, get in close and hose her down.  I was appalled to see just how little damage the Firestorm was doing to her. I had to call on my squad mate powers to get her to back off a bit, then retreat, re-cloak, and go at her again. Even then it took another call on Kasumi's flashbang to get her under control before I could finally kill her.

Is the Firestorm really weak against barriers, or is that boss really just super powerful? I would think at least against armor the Firestorm would get the 2.5x bonus. (BTW, I am playing on veteran difficulty.)

#2
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages
Hm... It could be the enemy... IDK for certain, that mercenary at Dantius' Towers was always hard to kill(even with a Revenant) The Firestorm seems to work for me ONLY against Unarmored and unshielded enemies (Those who only have health)


Also, here are some numbers from ME Wikia

Base Damage 15
Damage Multipliers Armor x1.35
Shields x1.15
Barriers x1.15

Also, a bonus for Eclipse Commando

Tactics:


Defensive

Eclipse Commandos are equipped with barriers, armour, and health; all of which are of a high level. Commandos on any difficulty can be a challenge. Their main strength is their durability, as they have three strong protection levels and can recharge their barriers making them even more deadly.
Tactics

If an Eclipse Commando is encountered, it is advisable for the entire squad to target them. They can easily cause significant damage to an individual squad member, and can be very hard to respond to if they use their biotic abilities regularly. Warp, Warp Ammo, and Armor Piercing Ammo are good, and Incinerate is best against their armor and making them panic, buying you valuable time. Once their protection fails, it is best to hit them with Pull or Throw and finish them off before they have a chance to recover their barriers. Another tactic is to isolate the Commando by eliminating its back-up, then timing your shots and powers during their reloading, though this is only advisable when there is no danger of being flanked or overwhelmed.


Above all else, do everything in your power to keep a Commando away from you. Once in close, they can hit you with their shotgun, occupying you so that their squad can maneuver into cover. Reave is excellent against a Commando since it not only does significant damage to their barrier and armor, it can stun unprotected Commandos, allowing you to quickly dispatch them with limited reprisal.


Commandos often cry out right before using Warp. If a Commando is not in your immediate line of sight and you hear "Weakening their integrity", this means you have less than two seconds before she will release her attack.

Edit: Fixed format

Modifié par MegaIllusiveMan, 30 décembre 2013 - 11:54 .


#3
capn233

capn233
  • Members
  • 17 260 messages
The Firestorm is pretty poor.

To answer your question about that last Commando, she is about the same as Wasea or Enyala. The only thing is that the map design nearly forces you into CQB since you won't get a line of sight from further back on the bridge. You can of course stagger her with various powers, and it is always a good idea to manage the squad when you are going up against elite infantry. Unless you are a Vanguard w/ Claymore. ;)

#4
MegaIllusiveMan

MegaIllusiveMan
  • Members
  • 4 440 messages

capn233 wrote...

The Firestorm is pretty poor.

To answer your question about that last Commando, she is about the same as Wasea or Enyala. The only thing is that the map design nearly forces you into CQB since you won't get a line of sight from further back on the bridge. You can of course stagger her with various powers, and it is always a good idea to manage the squad when you are going up against elite infantry. Unless you are a Vanguard w/ Claymore. ;)


She's also a Vanguard with a Claymore :lol:

#5
capn233

capn233
  • Members
  • 17 260 messages

MegaIllusiveMan wrote...

capn233 wrote...

The Firestorm is pretty poor.

To answer your question about that last Commando, she is about the same as Wasea or Enyala. The only thing is that the map design nearly forces you into CQB since you won't get a line of sight from further back on the bridge. You can of course stagger her with various powers, and it is always a good idea to manage the squad when you are going up against elite infantry. Unless you are a Vanguard w/ Claymore. ;)


She's also a Vanguard with a Claymore :lol:

She doesn't know the reload trick though.

#6
cap and gown

cap and gown
  • Members
  • 4 810 messages

capn233 wrote...


She doesn't know the reload trick though.


Neither do I. I really haven't figured out how to reload cancel. Could you explain it?

#7
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
 ^I'll explain it.

The 'basic' reload trick is done by tapping the melee button just as your gun reloads (just as the gun ejects the thermal clip - you can use the pause menu to catch the exact moment). This 'cancels' a big portion of the reload animation for your gun, which for weapons like the Claymore, shaves a big chunk of time. You also get an extra punch attack, which is a bonus if you're close enough to hit somebody.

If you're familiar with fighting games (esp. SF or MVC), the reload trick works exactly the same way as animation cancelling. It's also the same thing as orb-walking or stutter stepping in DOTA and Starcraft II.

A caster Shepard can also reload cancel by casting a power at the same point you'd otherwise tap F. We've taken to calling this "Power Reloading" on BSN.

The easiest way to learn reload cancelling in ME2-3 is to use the pause menu to see at which point each gun reloads during its reload animation, and then learning to time a throw a melee or cast a power just after that moment. Some guns have a short enough animation that this trick is not necessary (eg: Valiant), but for others, it can raise their RoF significantly (esp. the Claymore). When you get it right, you'll basically be able to attack non-stop with your Shepard, which really changes the dynamic of the game.

Modifié par Locutus_of_BORG, 31 décembre 2013 - 08:57 .


#8
HadesNexus

HadesNexus
  • Members
  • 42 messages
I may be a bit late to the discussion, but I love the Firestorm, particularly on classes that don't have access to Incendiary Ammo. It works exceptionally well on a Sentinel with Assault Armor and Throw Field. Flank a cluster of enemies (or run straight at them if you want to be a badass about it), aim in their general direction and just hold down the trigger. The blast will melt through basic protections in short order then panic them. Spam throw at them to keep them down while you barbecue them. Granted, you could just take Jacob for Squad Incendiary and hose them down with a Tempest and get similar results, but the Tempest isn't a FLAMETHROWER~! (And Jacob's dialogue during missions is dull as dishwater)

To get a similar effect with the Infiltrator, you'd need Neural Shock as a bonus power. Cloak up to them and spam Neural Shock while roasting them. Never tried it, but can imagine it'd have a similar effect.

Also, you don't have to reload the Firestorm, increasing its value as a close-quarters weapon, and as long as you collect all the Heavy Weapons ammo you come across, you'll never run out of ammo with it no matter how hard you try. Against bosses though, don't bother. It's an in-your-face crowd control gun. The only way it works against bosses is if you put a point into Stasis (which, with my Sentinel, I do - the more fire, the better), but that's true of any gun.

So in summary, it does have its uses. If, like me, you base your playstyle around what's fun rather than what's most efficient, I'd definitely recommend taking another look at it.

#9
a_mouse

a_mouse
  • Members
  • 294 messages
Have you seen this one by  thisisme8?

Sentinel Suicide Mission with Flamethrower

Seems to work best when you are stripping down to armor/health with powers, then supressing with the firehose.