Finish the Tuchanka arc, and two Turians and (if the cure is sabotaged) a Salarian take up residence. Finish the Rannoch arc, and either two Quarians, one Quarian and one Geth platform, or one (larger) Geth show up in there. Sometimes they'll all be in the war room (where conversation is professional), sometimes one or two will appear in the mess hall (where they speak in more personal terms in regards to how things are going).
Kill a species over Rannoch, and when you step into the war room all conversation (including background "mumble") ceases and everyone silently stares (save for the Geth/Quarians present) in your direction for about twenty seconds before returning attention to their posts. Same, if you make peace but kill Wrex afterwards.
- Lose Krogan support, and one of the Turians can be heard talking about collapse on the front lines. Perhaps talk of tension in the ranks if Wreav is in charge of them. I'd think it interesting if a Turian who expressed resentment of other races slowly softened over the course of the game, showing that relations between species who were previously maligned by Council space are improving as a consequence of the war itself. Hell, add a Batarian to the crew roster, not as a squadmate, but coordinating ships.
- Kill the Quarians, and someone will talk about how the supply situation is critical, a colony couldn't be evacuated, or an entire division of Alliance soldiers was wiped out on the ground for lack of transport. Save them, and a Turian will talk back and forth with one, coordinating a supply run, then maybe converse in the mess hall after ("my family got airlifted out, I take back every evil thing I said about you" etc). I actually picture a Quarian woman showing a Turian a holo of her daughter, musing that now that they have the homeworld the population restrictions will go away, and her daughter might actually get to experience life with siblings.
- Kill the Geth, and someone will talk about how the Turian and Alliance fleets have been spread thin, forcing systems to be abandoned as they are driven back. Save them, and there will be talk of pressure on the Turian fleet being relieved and additional ground troops dropping from the sky, then an awkward situation in the scanner room where the resident Geth platform sets off the scanner again and again, "Spinal Tap"-style.
- An Asari or two appearing after the coup attempt, perhaps a conversation after the Monastery mission, condolences after Thessia, that kind of thing.
- Screw things up badly enough, and you'll see them commiserating in the mess hall or the lounge over having lost family members back home.
IN CONCLUSION:
What are some interactions you could picture taking place, in the War Room and out, changing based on in-game events? What angles or perspectives on the war would you like to have seen? How would you make background conversations on the Citadel change depending on what happens in your game? Although several Normandy background conversations had no relevance to anything in the plot and could easily have been dropped (ie: EDI's musing about multiverses), the background conversations on the Citadel were, IMO, some of the best writing in the game, and did an excellent job establishing the atmosphere. They were only lacking in that conversation didn't react to your actions in any way outside of emotionless news bulletins.
Edited for formatting.
Modifié par DeinonSlayer, 31 décembre 2013 - 02:50 .





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