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Okay, so the "nuke launcher" isn't really a nuke launcher...


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#1
JKoopman

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masseffect.bioware.com/universe/arsenal/weapons/

"Normandy's scientists have prototyped a modified version of traditional
high-explosive rounds that is applied to a 25 gram slug. When
accelerated to 5 km/s, the round is devastating. Though a technically
inaccurate label, this prototype weapon is nicknamed the "Nuke
Launcher", and its high-explosive matrix generates an archetypal
mushroom cloud on impact."

So apparently the "nuke launcher" fires a 25g slug (which incidentally is a little smaller than a .50cal round) at 5 km/s and relies purely on kinetic energy and some high-explosives to produce the colossal explosion seen in the trailer rather than any fission or fusion reaction.

Now aside from the obvious question of why there's a giant radioactive sticker on the side of the weapon if it produces no radiation, I have to wonder why, if the projectile is a small bullet-sized object traveling at 5 km/s, from the footage we've seen it appears to launch a football-sized projectile at approximately the speed of a slow rocket. Unless the mechanics of the weapon have changed since last we saw it, what we're being told doesn't really match up with what we've seen.

Modifié par JKoopman, 20 janvier 2010 - 09:38 .


#2
jakl201

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I get my mushroom cloud. So I'm happy.

#3
ITSSEXYTIME

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Devs played fallout 3 so they decided they need a gun like that.





End of story.

#4
SpectreNihlus

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JKoopman wrote...

masseffect.bioware.com/universe/arsenal/weapons/

"Normandy's scientists have prototyped a modified version of traditional
high-explosive rounds that is applied to a 25 gram slug. When
accelerated to 5 km/s, the round is devastating. Though a technically
inaccurate label, this prototype weapon is nicknamed the "Nuke
Launcher", and its high-explosive matrix generates an archetypal
mushroom cloud on impact."

So apparently the "nuke launcher" fires a 25g slug (which incidentally is a little smaller than a .50cal round) at 5 km/s and relies purely on kinetic energy and some high-explosives to produce the colossal explosion seen in the trailer rather than any fission or fusion reaction.

Now aside from the obvious question of why there's a giant radioactive sticker on the side of the weapon if it produces no radiation, I have to wonder why, if the projectile is a small bullet-sized object traveling at 5 km/s, from the footage we've seen it appears to launch a football-sized projectile at approximately the speed of a slow rocket. Unless the mechanics of the weapon have changed since last we saw it, what we're being told doesn't really match up with what we've seen.

perhaps the accelaration effect gives the illusion for the round to be bigger than it really is

#5
Nozybidaj

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ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.



#6
vhatever

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ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.


Ya, you are never quite the same after you headshot a behemoth with a fatman.

#7
PiercedMonk

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If it's not actually a nuke launcher, how is my infiltrator Shepard supposed to run around pretending he's a ghost from 'SatCraft'?



That's dissapointing.

#8
ExarKun00720

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vhatever wrote...

ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.


Ya, you are never quite the same after you headshot a behemoth with a fatman.


I went back and nuked megaton myself, it felt more perosnal than letting some guy set the nuke remotely.

#9
SnowHeart1

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ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.

This. The radiation symbol (hadn't noticed it but I'll trust you that it's there) is just icing on the cake.  Sorry; I'm prejudiced.  I hate this weapon with a passion.

#10
DonDaMon

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vhatever wrote...

ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.


Ya, you are never quite the same after you headshot a behemoth with a fatman.



this^^^

#11
SpectreNihlus

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BIG BADA BOOM

#12
Chained_Creator

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ExarKun00720 wrote...

vhatever wrote...

ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.


Ya, you are never quite the same after you headshot a behemoth with a fatman.


I went back and nuked megaton myself, it felt more perosnal than letting some guy set the nuke remotely.

That explosion was pretty.

#13
Vertrucio

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The Enterprise didn't have phasers on that side of the ship either...



;)



Just be happy with the something that for all intents and purposes, launches nukes.

#14
IntrepidProdigy

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It actually makes sense this way given the ME1 codex. It mentioned something about having the ability to accelerate an object the size of a paint chip to the point that it could cause a nuclear-like explosion using the mass effect fields that are in the guns.

#15
SnowHeart1

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I may be having a brainfart (and I'm too lazy to look it up) but I seem to recall the video for the nuke gun certainly did not seem to display a projectile moving at 5 km/s... at all. Slap me with a wet noodle if I'm wrong.

#16
Schneidend

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So, when they come up with a good codex explanation that it's not really a nuke gun, it's still somehow a problem for those who don't like nuke guns?

Lose.

#17
Delta426

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25 gram slug at 5Km/sec, that is ludacris!
That weapon would deliver 312500J of kinetic energy - that is more than 10 times greater than a .50 cal round.
The recoil of the gun would be equivalent to getting hit by a pick up truck travelling at 20 mph.
What were they smoking when they came up with this???

Modifié par Delta426, 20 janvier 2010 - 10:12 .


#18
ExarKun00720

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Chained_Creator wrote...

ExarKun00720 wrote...

vhatever wrote...

ITSSEXYTIME wrote...

Devs played fallout 3 so they decided they need a gun like that.


End of story.


Ya, you are never quite the same after you headshot a behemoth with a fatman.


I went back and nuked megaton myself, it felt more perosnal than letting some guy set the nuke remotely.

That explosion was pretty.


True but when you see everyone's body parts flying and 12 mushroom clouds and such it's worth it... I sometimes would do that first then let the guy set it off, biggest radation dump since chernobyle

#19
SnowHeart1

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Schneidend wrote...

So, when they come up with a good codex explanation that it's not really a nuke gun, it's still somehow a problem for those who don't like nuke guns?

Lose.

Wow. I've been so totally pwned with a stunningly witty link. Thank you sir; may I have another?  Image IPB

I never gave a caRp about the codex explanation.  I've always hated the gun; period.  Fortunately, as Priestly said, if you don't like it, don't use it.  You like it?  Use it.  We'll each have different games.

#20
Shad0wOGRE

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Delta426 wrote...

25 gram slug at 5Km/sec, that is ludacris!
That weapon would deliver 312500J of kinetic energy - that is more than 10 times greater than a .50 cal round.
The recoil of the gun would be equivalent to a pick up truck travelling at 20 mph.
What were they smoking when they cam up with this???


They were smoking the good stuff. But recoil isn't really a problem in the ME universe given that they have Mass Effect fields to dampen inertia.

#21
akintu

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Just for information, 25 grams would have to be accelerated to .06c to have roughly 1 kiloton of kinetic energy :)



And about the paint chip = nuclear weapon? I did the calculations for a grain of sand, something like .0026 grams (2.6mg) worked out to require faster than light velocity to reach a kiloton of force.

#22
Xerxes52

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Delta426 wrote...

25 gram slug at 5Km/sec, that is ludacris!
That weapon would deliver 312500J of kinetic energy - that is more than 10 times greater than a .50 cal round.
The recoil of the gun would be equivalent to getting hit by a pick up truck travelling at 20 mph.
What were they smoking when they cam up with this???


The description says it's a mass effect-based weapon. It probably uses a mass effect field to counteract the recoil (i.e. a future-wizard did it).

#23
Guest_Crawling_Chaos_*

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That's a typo, they meant to put 25KG.

The projectile seems to be the size of a small football, so there's no reason for me to believe it's only 25 grams. Way too light.

Sure, 25g bullet would do a lot of damage, but it wouldn't ****ing explode into a mushroom cloud (definitely wouldn't carry enough explosives for an explosion that size for something of that mass).

Maybe they completely tweaked the mechanics, but in the video where that weapon was displayed the projectile was very large and moving at a speed similar to the Fallout 3 BIG BOY gun.  This gun describes a projectile that would reach its target virtually instantaneously.

Modifié par Crawling_Chaos, 20 janvier 2010 - 10:21 .


#24
the_devils_aid

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Delta426 wrote...

25 gram slug at 5Km/sec, that is ludacris!
That weapon would deliver 312500J of kinetic energy - that is more than 10 times greater than a .50 cal round.
The recoil of the gun would be equivalent to getting hit by a pick up truck travelling at 20 mph.
What were they smoking when they came up with this???


and technically the assault rifle should have the kick of a berret .50, but ass they stated before(somewhere in the codex) all weapons have small inertial dampeners to compensate for the kick. ah weapon of that size would logically have a larger dampener, and thus it is explained :)

#25
WrexShepard

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This will only make sense if in the codex the mass of the projectile is different (size of the projectile in videos is rather large) and the projectile moves much faster than it has in videos.



The radioactive symbol doesn't bother me because it's entirely possible that some systems in the weapon produce harmful amounts of radiation. That's not really an issue.



As far as accelerating a paintchip to a speed at which it impacts with a kiloton force, this would only work if the paint chip first moves through a chamber in which it is made to have almost no mass and accelerated to super high speeds, and then almost instantaneously moved through a chamber which increases its mass to a much larger amount, and then holds this mass all the way to its target while maintaining its original velocity.





Of course all this would be done with Mass Effect fields, and there would need to be a "corridor" of mass altered space generated between the paintchip launcher and the target for it to work.