TheJimMan said...
He needs Inferno Grenades instead of Sabotage.
What if the Male Quarian Marksman traded his Sabotage for the Male Quarian Engineers Arc Grenades?
#26
Posté 31 décembre 2013 - 07:42
#27
Posté 31 décembre 2013 - 07:50
ArgentN7 wrote...
Yes, why would he spam grenades when he has Marksman?
If this kit existed, he would throw 1 grenade then proceed to kill everything with Marksman and his weapon.
It's because arc grenades are so great for so many reasons. If he had grenades, it would change his playstyle drastically. I don't imagine many people use sabotage on this character, most people seem to rely on tac scan for bosses and marksman for everything. However, if he had grenades, players are definitely going to want to make the most use out of them. That means using grenade capacity 5, chucking grenades as frequently as possible, running to ammo boxes frequently, and relying on the grenades to do a LOT of damage overall.
With the character as he is right now, your weapon is practically your only source of damage (ignoring the tiny amount of damage done by tac scan and sabotage). He's the only soldier who has no other source of damage aside from his weapon.
#28
Posté 31 décembre 2013 - 07:56
#29
Posté 31 décembre 2013 - 08:00
#30
Posté 31 décembre 2013 - 08:01
Jaun Shepard wrote...
What marksmen really want is bonus power in rank 6a, that way the Tsol can use his PM and Quarsman gets the TS, Marksman, Bonus power sabotage combo.
It's very easy to tac scan an enemy and follow up with marksman if you're playing the quarian, the great thing is that tac scan has a long duration and a very short recharge time. The turian suffers from a poor recharge time on proxy mine, it's not very convenient to keep tossing proxy mines and waiting for marksman to become available.
Having said that, rank 6b of marksman is way too good to pass up or change. Marksman wouldn't be marksman without rank 6b.
#31
Posté 31 décembre 2013 - 08:05
#32
Posté 31 décembre 2013 - 08:06
66653 with Grenade Cap and an Adas.ArgentN7 wrote...
If the Quarian Marksman had Arc Grenades instead of Sabotage, how would you guys build him and with what gear?
Come at me, beep boops
Modifié par FatherOfPearl, 31 décembre 2013 - 08:06 .
#33
Posté 31 décembre 2013 - 08:08
They already can't come at you with a MM'd Adas. lolFatherOfPearl wrote...
66653 with Grenade Cap and an Adas.ArgentN7 wrote...
If the Quarian Marksman had Arc Grenades instead of Sabotage, how would you guys build him and with what gear?
Come at me, beep boops
#34
Posté 31 décembre 2013 - 08:11
#35
Posté 31 décembre 2013 - 08:32
But nades would make him OP
#36
Posté 31 décembre 2013 - 10:24
In the same time, by loosing his arc grenades, the QME would become a support kit instead of a spawn nuker.
#37
Posté 31 décembre 2013 - 10:31
loufi1528 wrote...
The quarian soldier is a top boss-killer if you max weapon damage, tactical scan and marksman. Give him a spawn-nuking ability and he would be totally OP.
In the same time, by loosing his arc grenades, the QME would become a support kit instead of a spawn nuker.
Which weapon(s) do you like to use on him? I've tried the talon and adas so far, the adas performs reasonably well (I think).
#38
Posté 31 décembre 2013 - 12:16
XFG-65 wrote...
loufi1528 wrote...
The quarian soldier is a top boss-killer if you max weapon damage, tactical scan and marksman. Give him a spawn-nuking ability and he would be totally OP.
In the same time, by loosing his arc grenades, the QME would become a support kit instead of a spawn nuker.
Which weapon(s) do you like to use on him? I've tried the talon and adas so far, the adas performs reasonably well (I think).
I'm currently using the PPR and the acolyte on the QMS. It works well, but I have to be careful when I shoot with the PPR under marksman, the magazine falls at 0 extremely quicky.
I think othewise that you can't be wrong if you replace the PPR by the harrier, but, since the QMS can't do any direct damage with his powers, the low ammo capacity of this gun could be a big issue on same maps.
I'm thinking also to try the hurricane with extended mag and heat sink on him, the sustained DPS would be awesome.
#39
Posté 31 décembre 2013 - 01:40
And yes, a cooldownless power (like Phase Disruptor) or Grenades would work way better. Too bad BW didn't give him Cryo Grenades or so.
#40
Posté 31 décembre 2013 - 02:49
#41
Posté 31 décembre 2013 - 02:53
ALTBOULI wrote...
Great kit but he doesn't really have anything to deal with groups of enemies, I would prefer sticky grenades on him but that would probably make him a little too op
actually, I would have liked to see Stickies at work on kits w/out TC
#42
Posté 31 décembre 2013 - 03:08
ArgentN7 wrote...
If the Quarian Marksman had Arc Grenades instead of Sabotage, how would you guys build him and with what gear?
I would put 4 in Tac Scan and 4 in fitness.
Tac Scan first, Arc Nade second, Marksman to mop up... it would be pretty insane.
Arc nades are too good for that kit TBH.. he should have Frag Nades instead.
#43
Posté 31 décembre 2013 - 03:21
megabeast37215 wrote...
ArgentN7 wrote...
If the Quarian Marksman had Arc Grenades instead of Sabotage, how would you guys build him and with what gear?
I would put 4 in Tac Scan and 4 in fitness.
Tac Scan first, Arc Nade second, Marksman to mop up... it would be pretty insane.
Arc nades are too good for that kit TBH.. he should have Frag Nades instead.
Could you imagine that with a Claymore? The rhythm in my head is going like this... Claymore>Arc Nade to reload hide Claymore>Claymore>Tac Scan to reload hide Claymore>Claymore>Marksman>Claymore>Arc Nade to mop up/reload hide Claymore>Claymore if anything is left... That is potentially 5 Claymore shots without ever having to "see" a single reload...
Yes, please give the QMS arc nades
Modifié par CrashUrStox, 31 décembre 2013 - 03:22 .
#44
Posté 31 décembre 2013 - 03:30
I really don't see how giving the Marksman Arc Grenade would be any more OP than giving the QMI them in the first place. Tactical scan + cloak + arc grenade is about on par with scan + marksman + arc grenade, really. They both have access to ammo powers and the QMI isn't restricted to just snipers.
Trading sabotage for tactical scan on the engineer is a bit more debatable. 50% more damage to incinerate with tech vulnerability? as opposed to 30% with tactical scan? Arc Grenades wouldn't benefit from sabotage anymore like they do from tactical scan but the higher damage output of incinerate with sabotage might balance it out.
Quarian Marksman Update (66660)*
Marksman
Tactical Scan
Arc Grenade
Quarian Defender
Fitness
*sabotage evolutions apply to arc grenadeQuarian Male Engineer Update (66653)**
Incinerate
Sabotage
Arc Grenade
Quarian Defender
Fitness
**tactical scan evolutions apply to sabotage
Modifié par Guanxii, 31 décembre 2013 - 04:00 .
#45
Posté 31 décembre 2013 - 03:49
Too OP.Magniflyer wrote...
What if there was time for aerial bombardment?
#46
Posté 31 décembre 2013 - 04:07
The QMS with Arc Grenades would be too good. I have said for a long time that he should have had Frag Grenades instead of Sabotage. Frags would improve the kit, but wouldn't make it OP, and Frags are a "soldier" grenade. EDIT: oops, looks like megabeast beat me to it.
Modifié par Miniditka77, 31 décembre 2013 - 04:09 .
#47
Posté 31 décembre 2013 - 04:14
Miniditka77 wrote...
The QME with Sabotage instead of Arc Grenades would be a terrible kit. Literally one of the worst in the game (maybe THE worst). Actually, the QME is a pretty balanced kit, it's Grenade Gear V that's unbalanced.
The QMS with Arc Grenades would be too good. I have said for a long time that he should have had Frag Grenades instead of Sabotage. Frags would improve the kit, but wouldn't make it OP, and Frags are a "soldier" grenade. EDIT: oops, looks like megabeast beat me to it.
Tech Vulnerability would give Incinerate 50% more damage on the engineer that's better than the damage boosts you get from tactical scan. Oh, you meant switching arc grenades for sabotage instead of tactical scan. How about the build I suggested 2 or so posts ago?
Modifié par Guanxii, 31 décembre 2013 - 04:19 .
#48
Posté 31 décembre 2013 - 05:36
Incinerate/Sabotage/Arc Grenades would be great, and actually would probably be OP. As if the QME wasn't good enough already, you would be adding in an ability that lets you prime for Tech Bursts and boost Incinerate and tech explosions within a 3m+ radius.Guanxii wrote...
Miniditka77 wrote...
The QME with Sabotage instead of Arc Grenades would be a terrible kit. Literally one of the worst in the game (maybe THE worst). Actually, the QME is a pretty balanced kit, it's Grenade Gear V that's unbalanced.
The QMS with Arc Grenades would be too good. I have said for a long time that he should have had Frag Grenades instead of Sabotage. Frags would improve the kit, but wouldn't make it OP, and Frags are a "soldier" grenade. EDIT: oops, looks like megabeast beat me to it.
Tech Vulnerability would give Incinerate 50% more damage on the engineer that's better than the damage boosts you get from tactical scan. Oh, you meant switching arc grenades for sabotage instead of tactical scan. How about the build I suggested 2 or so posts ago?
If you took away his Arc Grenades as the OP proposed, you would be able to do pretty good damage with Incinerate alone, but you would be pretty gimped on the explosions you could detonate. I guess he still wouldn't be the worst class in the game though.
#49
Posté 31 décembre 2013 - 05:45
#50
Posté 31 décembre 2013 - 05:53
Also y not hawk missiles on the soldier instead of any nades...coz all nades except stickies have the tendency to make him OP. With the missiles he will have a auto firing CC solution and make him a little more squishy ( buff his shields to turian levels though )
Modifié par Nik6454, 31 décembre 2013 - 05:57 .





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