I have been thinking about a few things with regards to DAI & I am interested to see what the folks here think about it.
Potions
Yes they are restricting potion usage and that is a good thing but we don't know if it is the number of potions you can carry or the cooldown of them. Honestly I prefer we do not have cooldown for potions / salves / poultices. You don't have cooldowns on medicene bottles.
Instead, we should have something akin to the Witcher. Witcher was many things but it did potion consumption brilliantly and sensibly. Drink too much potions and you suffer due to toxicity / overdose which makes sense. Try drinking too much of a certain type of medicenes in the real world and you are screwed.
I think that if a particular character consumes beyond, say, one vial of poultice within the certain period of time, the subsequent poultice will be less effective and it will start to induce toxic effects in the drinker.
Poisons
Poison usage should be treated in somewhat similar fashion. You cannot just keep coating poison over and over on your blade / bow / staff. You have to periodically clean the weapon first or you weapon loses its effectiveness. I mean if you keep coating something metallic / wooden with a concentrated or even acidic liquid, what do you think is going to happen ?
Armor & Weapons
Since we will have blacksmiths, craftsmen and presumably fletchers in our keeps, we should be able to do more than just ask them to craft new stuff. I think the weapons / armor we & our followers use should degrade over time due to usage so you might have to retemper them or sharpen them or recharge the staff.
Thoughts ?
Potions, poisons and a few other things.
Débuté par
Bayonet Hipshot
, déc. 31 2013 08:07
#1
Posté 31 décembre 2013 - 08:07
#2
Posté 31 décembre 2013 - 08:22
I kind of liked the system used in Kingdom Hearts.
You can carry as many potions as you want, but you have a 'pouch' that holds 3 to 5 or so. In combat, you can only access the pouch, not your inventory, so you're stuck with the potions you have until combat is over. You can quickly and easily assign any potions you want from the inventory to the pouch once out of combat.
You can carry as many potions as you want, but you have a 'pouch' that holds 3 to 5 or so. In combat, you can only access the pouch, not your inventory, so you're stuck with the potions you have until combat is over. You can quickly and easily assign any potions you want from the inventory to the pouch once out of combat.
Modifié par David7204, 31 décembre 2013 - 08:24 .
#3
Posté 31 décembre 2013 - 12:42
David7204 wrote...
I kind of liked the system used in Kingdom Hearts.
You can carry as many potions as you want, but you have a 'pouch' that holds 3 to 5 or so. In combat, you can only access the pouch, not your inventory, so you're stuck with the potions you have until combat is over. You can quickly and easily assign any potions you want from the inventory to the pouch once out of combat.
Interesting idea....& one that makes sense...You can have lots of vials of potions but you can only carry some with you....
I really hope they do not do the cooldown for potions / salves / poison....It is immersion breaking as hell...Restricting it this way or in the ways I mentioned makes more sense...
#4
Posté 31 décembre 2013 - 05:54
you're trying to turn this into pure rpg. it's not and it never will be. it is first and foremost a game that from a financial viewpoint needs to appeal to the masses. now maybe they could do a hardcore mode like from fallout new vegas or others like it where it becomes more realistic, I assume that would appease those who care more about immersion and those that want that extra challenge.
#5
Posté 31 décembre 2013 - 11:39
The Sin wrote...
You don't have cooldowns on medicene bottles.
We kind of do. Usually you have to wait four to six hours before you can take another dose of cold medicine or aspirin, for example.





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