Been messing around by also adding it to sfxgamemodedreamsequence. More precisely, those are the exact keybindings I've added:
( Name="NumPadZero", Command="ghost" )
( Name="NumPadOne", Command="walk" )
( Name="F1", Command="ToggleFlyCam" )
( Name="F2", Command="ToggleHUD" )
( Name="F3", Command="playersonly" )
( Name="F10", Command="SloMo 0.01" )
( Name="Multiply", Command="SloMo 1" )
( Name="Subtract", Command="SloMo 0.5" )
( Name="Add", Command="SloMo 5" )
Strangely, when I tested it in the first dream sequence, I found that, once enabled, the flycam could not be properly disabled anymore. Pressing the assigned key, F1, again locked the camera in place, Shepard could be moved using the WASD keys, but the camera wouldn't follow her.
While annoying if an unwanted effect, this sounds like it could be useful for machinima. Does anyone here know if the same or a similar effect (where the player character can be controlled separately from the camera, or even during flycam mode) can somehow be created in sfxgamemodedefault?
Modifié par SDW, 31 décembre 2013 - 02:05 .





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