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Coalesced modding question: Possible to move camera and player character separately?


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#1
SDW

SDW
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Using Wench's Coalesced editor and the commands listed in this thread, I've been fitting most sfxgamemodes (default, conversation, cinematic, ...) in the coalesced.bin file with the flycam option.
Been messing around by also adding it to sfxgamemodedreamsequence. More precisely, those are the exact keybindings I've added:
( Name="NumPadZero", Command="ghost" )
( Name="NumPadOne", Command="walk" )
( Name="F1", Command="ToggleFlyCam" )
( Name="F2", Command="ToggleHUD" )
( Name="F3", Command="playersonly" )
( Name="F10", Command="SloMo 0.01" )
( Name="Multiply", Command="SloMo 1" )
( Name="Subtract", Command="SloMo 0.5" )
( Name="Add", Command="SloMo 5" )
Strangely, when I tested it in the first dream sequence, I found that, once enabled, the flycam could not be properly disabled anymore. Pressing the assigned key, F1, again locked the camera in place, Shepard could be moved using the WASD keys, but the camera wouldn't follow her.

While annoying if an unwanted effect, this sounds like it could be useful for machinima. Does anyone here know if the same or a similar effect (where the player character can be controlled separately from the camera, or even during flycam mode) can somehow be created in sfxgamemodedefault?

Modifié par SDW, 31 décembre 2013 - 02:05 .


#2
SDW

SDW
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... maybe it doesn't work by changing the Coalesced. I'd also take methods using the (Unreal) console, if necessary. Nothing there that can fix the camera in place, not following Shep around?