Geth Infiltrator Javelin build - Recommendations please?
#26
Posté 01 janvier 2014 - 02:58
#27
Posté 01 janvier 2014 - 03:02
#28
Posté 01 janvier 2014 - 03:05
On the other hand, GI Javelin without Proxy mine would completely throw me off. To each his own, but I think that the extra 20% damage from all sources is worth either skipping fitness completely or going 6/5/6/6/3XFG-65 wrote...
I never use proxy mine on a javelin build, I really hate it, it messes up the rhythm.
Javelin yes, but everything else you listed is a projectile weapon, which already ignore armor DR (the value that armor weakening affects). Your team will still benefit from it, however.XFG-65 wrote...
Do weapons like the javelin/venom/acolyte/adas/geth shotgun benefit from the armour weakening offered by warp rounds?
Modifié par FatherOfPearl, 01 janvier 2014 - 03:08 .
#29
Posté 01 janvier 2014 - 03:34
XFG-65 wrote...
Do weapons like the javelin/venom/acolyte/adas/geth shotgun benefit from the armour weakening offered by warp rounds?
javelin yes, others no
#30
Posté 01 janvier 2014 - 03:57
FatherOfPearl wrote...
On the other hand, GI Javelin without Proxy mine would completely throw me off. To each his own, but I think that the extra 20% damage from all sources is worth either skipping fitness completely or going 6/5/6/6/3XFG-65 wrote...
I never use proxy mine on a javelin build, I really hate it, it messes up the rhythm.Javelin yes, but everything else you listed is a projectile weapon, which already ignore armor DR (the value that armor weakening affects). Your team will still benefit from it, however.XFG-65 wrote...
Do weapons like the javelin/venom/acolyte/adas/geth shotgun benefit from the armour weakening offered by warp rounds?
Cool, thanks a lot for clarifying, I had no idea about any of that. So you're saying that if I use warp rounds on a venom or adas, I myself won't get the armour weakening, but my teammates will benefit from it?
It seems like most people use proxy mine on the javelin build, I'm probably in a very small minority. I prefer quick scoping, shooting and reload cancelling as rapidly as possible, I can fire a lot of shots without having to ever worry about throwing out a proxy mine. (Of course, 90% of my javelin shots won't hit anything, but that's a different matter.)
I still like using proxy mine for a black widow build, that seems to work well, but for the javlin, I prefer to just focus on shooting.
#31
Posté 01 janvier 2014 - 04:02
Modifié par FatherOfPearl, 01 janvier 2014 - 04:02 .
#32
Posté 01 janvier 2014 - 04:43
#33
Posté 01 janvier 2014 - 05:00
XFG-65 wrote...
I never use proxy mine on a javelin build, I really hate it, it messes up the rhythm.
I quickscope all the time and let proxy mine hide my reload. GI Javelin feels so natural to me.. like Venom.
ofc it is.DarthYoda786 wrote...
Is it possible to get three headshots in one shot with the Javelin??
#34
Posté 01 janvier 2014 - 05:23
I see. Think I did it today.N7didacus wrote...
XFG-65 wrote...
I never use proxy mine on a javelin build, I really hate it, it messes up the rhythm.
I quickscope all the time and let proxy mine hide my reload. GI Javelin feels so natural to me.. like Venom.ofc it is.DarthYoda786 wrote...
Is it possible to get three headshots in one shot with the Javelin??
#35
Posté 01 janvier 2014 - 06:57
Yup. Dunvi once got a quad-Phantom headshot off a spawn, and I'm sure it's possible to get more than that.DarthYoda786 wrote...
Is it possible to get three headshots in one shot with the Javelin??
#36
Posté 01 janvier 2014 - 09:36
XFG-65 wrote...
Do weapons like the javelin/venom/acolyte/adas/geth shotgun benefit from the armour weakening offered by warp rounds?
In practical terms even Javelin doesn't really benefit from armor weakening - the damage is so high that the flat reduction is completely irrelevant. It's literally a fraction of a percent.
#37
Posté 01 janvier 2014 - 11:10
XFG-65 wrote...
I never use proxy mine on a javelin build, I really hate it, it messes up the rhythm.
I believe that having to take that extra shot to kill an enemy messes up the rhythm a lot worse - at least for me. I'm a Krogan scientist, so please don't bother me with too complicated build questions, but I kinda like my full weapon damage 66660 Jav GI cuz it can take down Gold Brutes and Scions with a single shot. Only works when you hit them with a mine first though.
#38
Posté 01 janvier 2014 - 01:38
Ferocious Panda wrote...
headshot damage helps a lot against praetorians/scions/banshees/primes/phantoms/captains and the occasional brute/atlas
With 20% headshot bonus:
http://kalence.drupa.....B55373!ED0A.S
Without 20% headshot bonus:
http://kalence.drupa.....B55373!ED09.S
The difference is ~800 damage with the mook headshot multiplier.
The damage multiplier is 1.4 against the bosses - so obviously, less than 800 damage is clearly the deal breaker in favour of the headshot bonus.
Modifié par Heldarion, 01 janvier 2014 - 01:39 .
#39
Posté 01 janvier 2014 - 09:10
Also, you don't need rank 6 of proxy mine as that only adds damage, not force.
#40
Posté 01 janvier 2014 - 09:17
Ferocious Panda wrote...
All those 800 extra points add up over the course of the game. I've never had trouble with phantoms without the 1000 force.
Also, you don't need rank 6 of proxy mine as that only adds damage, not force.
...
Name one unit that gets killed faster by that setup with that extra headshot damage.
#41
Posté 01 janvier 2014 - 09:28
I could have sworn that the headshot bonus applies to bosses too, as a separate bonus from the 1.4x multiplier.
#42
Posté 01 janvier 2014 - 09:35
Ferocious Panda wrote...
Phantoms, captains, and a lot more things if you use warp rounds instead of phasics. Also don't forget the javelin shoots through walls at reduced damage and needs the extra headshot damage to kill things.
I could have sworn that the headshot bonus applies to bosses too, as a separate bonus from the 1.4x multiplier.
Damage calculator
This would suggest that the only enemy that requires less TTK cause of the bonus headshot damage is the possessed Scion. Proximity Mine debuff excluded cause it's not editable.
Both on Gold and Platinum.
edit: I should also add that Javelin has innate piercing, which means it doesn't lose any damage while wallbanging.
Modifié par Heldarion, 01 janvier 2014 - 09:52 .
#43
Posté 01 janvier 2014 - 09:35
DarthYoda786 wrote...
Is it possible to get three headshots in one shot with the Javelin??
Yes. I was able to do a one-shot-all-headshot Killstreak once (never able to repeat to-date) with my GI Javelin: 3 Assault Troopers, 1 Centurion and 1 Guardian, who all nicely lined-up on the catwalk of FB:Dagger a long time ago.
Modifié par tetsutsuru, 01 janvier 2014 - 09:36 .
#44
Posté 01 janvier 2014 - 11:05
Heldarion wrote...
Ferocious Panda wrote...
Phantoms, captains, and a lot more things if you use warp rounds instead of phasics. Also don't forget the javelin shoots through walls at reduced damage and needs the extra headshot damage to kill things.
I could have sworn that the headshot bonus applies to bosses too, as a separate bonus from the 1.4x multiplier.
Damage calculator
This would suggest that the only enemy that requires less TTK cause of the bonus headshot damage is the possessed Scion. Proximity Mine debuff excluded cause it's not editable.
Both on Gold and Platinum.
edit: I should also add that Javelin has innate piercing, which means it doesn't lose any damage while wallbanging.
the link to the calculator doesn't work for me, but you have to account for teammates also shooting at these enemies. More damage is always better, especially since staggering phantoms is so unnecessary when you can just get them to put their bubble up.
and since proxy mine makes you do 20% more multiplicative damage, that would just magnify the headshot bonus even further
#45
Posté 01 janvier 2014 - 11:27
Ferocious Panda wrote...
Heldarion wrote...
Ferocious Panda wrote...
Phantoms, captains, and a lot more things if you use warp rounds instead of phasics. Also don't forget the javelin shoots through walls at reduced damage and needs the extra headshot damage to kill things.
I could have sworn that the headshot bonus applies to bosses too, as a separate bonus from the 1.4x multiplier.
Damage calculator
This would suggest that the only enemy that requires less TTK cause of the bonus headshot damage is the possessed Scion. Proximity Mine debuff excluded cause it's not editable.
Both on Gold and Platinum.
edit: I should also add that Javelin has innate piercing, which means it doesn't lose any damage while wallbanging.
the link to the calculator doesn't work for me, but you have to account for teammates also shooting at these enemies. More damage is always better, especially since staggering phantoms is so unnecessary when you can just get them to put their bubble up.
and since proxy mine makes you do 20% more multiplicative damage, that would just magnify the headshot bonus even further
Staggering phantoms is so unnecessary. Or is it?
Oh, and Proximity mine bonus actually happens to be included already in the calculator too.
Modifié par Heldarion, 01 janvier 2014 - 11:49 .
#46
Posté 02 janvier 2014 - 12:57
#47
Posté 02 janvier 2014 - 01:22
But I get your point - you prefer overkill to some bonus utility. Life goes on.
#48
Posté 02 janvier 2014 - 01:26
#49
Posté 02 janvier 2014 - 01:30
#50
Posté 02 janvier 2014 - 01:34
Heldarion wrote...
I wanna see how you can side dodge for your allies who are getting synced.
But I get your point - you prefer overkill to some bonus utility. Life goes on.
U make no sense.... why stagger a phantom when you can
1. OHK kill with a cloak shot
2. Shoot a proxy mine DIRECTLY at her and force her bubble then OHK kill her while shes taking her squat
3 points in fitness and headshot passive evolution is much more valuble then being able to OHK proxy a dang weak husk and stagger a phantom u can already instakill
Infact why the hell would ANYONE wants to tailormade their gi to ohk proxy a dang weak husk. Its a waste. Give me 3 fitness pts and my headshots





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