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Why no Melee weapons?


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#1
Verenti

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Why are there no Melee weapons?

I know "Melee weapons!? This is the future!", but lets take a look at this.

Shield tech has apparently gotten so good that people like Miranda don't have to wear real armour anymore.
In ME: Ascension, we learned that objects moving slowly enough don't trigger the shields, that's why patting someone on the back doesn't trigger them. Someone dies in a knife fight early on because of this.

So it would seem Swords, as long as they aren't moving at hyper velocities, won't be stopped by shields. And people don't wear as much armour as well. So, Swords would seem to be effective, should one be able to get close. Seems difficult, doesn't it?

Oh yeah. Vanguard have Charge. That would close the distance quickly.

Why can't we get swords or bayonettes?

#2
Phoenixblight

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Yeah Vanguards do have charge but if you read the interview Christina also stated Vanguards will die a lot. There is a saying don't bring a knife to a gun fight.

Modifié par Phoenixblight, 20 janvier 2010 - 09:56 .


#3
Mox Ruuga

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Well, resisting melee attacks was one reason people still wore armor and not just shields in ME1.

Of course, now that we have bimbos running around practically naked, your question becomes pertinent.

Why indeed, Bioware? You're already making the universe cheezier, why not go full tilt WH40K? Chainsaw swords and the like?

#4
ResidentNoob

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Shields don't really matter; you run towards a Geth with a sword and he'll shoot the **** out of you before you even get close.

#5
Chained_Creator

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No industry to support the manufacture of melee weapons?

#6
KingGato

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Is this sort of the Dune theory of Mass Effect?



Most of the reasons there aren't melee weapons are probably logistical. And the fact that we already have the master of hand to hand weaponry in the game. Shotguns.

#7
ksauder

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If you want to melee, just play on casual and run around cranking people in the face with your rifle butt. It'll kill them pretty fast. There's an Adept melee thread up as well and I gave the same reason there: although cool, with the vanguards charge that would lead to a broken character.

#8
ksauder

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Double post.

Modifié par ksauder, 20 janvier 2010 - 10:03 .


#9
Fuzzyrabbit

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Mox Ruuga wrote...

Well, resisting melee attacks was one reason people still wore armor and not just shields in ME1.

Of course, now that we have bimbos running around practically naked, your question becomes pertinent.

Why indeed, Bioware? You're already making the universe cheezier, why not go full tilt WH40K? Chainsaw swords and the like?


Probably because the practically naked bimbos are dangerous biotics that could throw a melee assailant across the room with a thought? :innocent:

Not that I'd mind a nice power fist. My favorite weapon in both Dawn of War 2 and Fallout 3.

#10
armass

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who the hell uses swords in the middle of a gunfight? And yes, this is not anime or star wars. There are no lightsabers.

#11
WilliamShatner

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I would happily download the Jade Empire Weapon Set DLC for ME2.



For free, of course. But if they must charge I'd suppose I'll fold.

#12
Verenti

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I'm not suggesting I want to play in such a fashion, I'm just saying that what we know about the ME universe, it makes no sense that people don't carry some sort of melee weapon. In ME1, It made more sense : Everyone wore armour, and shields were only a sort of backup.

To reinterate,
Shields do stop bullets, quite effectively, as we are led to presume,
A lot of people now have only shields,
Shields don't stop normal velocity objects, according to ME: Ascension.

If we have a weapon which our enemy is protected against, and a weapon which he is not protected against, which ought we to use?

Even the arguement of distance is now moot, if the blade was in the hands of a vanguard, because his ability to propell himself across the battlefield.

So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?

Modifié par Verenti, 20 janvier 2010 - 10:11 .


#13
Guest_Crawling_Chaos_*

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Look, all you need for melee is a fully pimped out biotic with super Barrier, and tech armor, and shields up at full, give them charge and a vibro-biotic-infused-super-katana and they can go to town on anything, instantly killing everything.

#14
SpectreNihlus

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Phoenixblight wrote...

Yeah Vanguards do have charge but if you read the interview Christina also stated Vanguards will die a lot. There is a saying don't bring a knife to a gun fight.


unless said gunfight is modern warfare 2

#15
dolcet39

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what about spoons







oh Wait there is no spoon>Image IPB

#16
Chained_Creator

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Verenti wrote...
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?

Because there's no industry there to support them?

And that, if armor was so prominent only a short time ago, the industry already in place to manufacture armor capable of stopping the melee weapons not currently producable in large quantities would significantly decrease profit potential of jump-starting the industry?

#17
Dzikv

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The OP makes a good point. Why don't... for example krogans use melee weapons? Doesn't make much sense as they charge you anyway. And a shield can take a few shotgun hits so why not use a bayonet of some kind? I bet they have enough force when they charge to impale someone with almost any armour...


#18
Havokk7

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I think that melee weapons seem to suit the setting, for a couple of reasons.

A sword/axe/whatever won't accidentally punch through a spaceship hull.

A knife will kill someone silently.



B

#19
Verenti

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Chained_Creator wrote...

Verenti wrote...
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?

Because there's no industry there to support them?

And that, if armor was so prominent only a short time ago, the industry already in place to manufacture armor capable of stopping the melee weapons not currently producable in large quantities would significantly decrease profit potential of jump-starting the industry?


The Normandy II seems to have a matter complier able to fabricate enemy designs with only a scan. Surely you could design a sword or a knife and have it replicate it, or find a jagged piece of metal. Or have one custom built.

#20
Soruyao

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Dzikv wrote...

The OP makes a good point. Why don't... for example krogans use melee weapons? Doesn't make much sense as they charge you anyway. And a shield can take a few shotgun hits so why not use a bayonet of some kind? I bet they have enough force when they charge to impale someone with almost any armour...


The idea of a krogan charging me with a giant spear is terrifying and it's going to haunt my nightmares tonight, I think

#21
Soruyao

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-edit- weird double post glitch...

Modifié par Soruyao, 20 janvier 2010 - 10:21 .


#22
Schneidend

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There's already a melee button, so I wouldn't mind if the punch and haymaker were simply replaced with a knife or axe. Something small but lethal in the right hands. No reason not to, really. Perhaps we'll see this in ME3 along with upgrades and research.

#23
hawat333

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No starwarshammer4000.

No, really. It's the Mass Effect 'verse, let's keep it that way.

#24
RyuKazuha

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Actually Tali carries a knife with her all the time. She never uses it, though. And even silent assassin Thane relates on pistols or literal hand to hand combat.

#25
Chained_Creator

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Verenti wrote...

Chained_Creator wrote...

Verenti wrote...
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?

Because there's no industry there to support them?

And that, if armor was so prominent only a short time ago, the industry already in place to manufacture armor capable of stopping the melee weapons not currently producable in large quantities would significantly decrease profit potential of jump-starting the industry?


The Normandy II seems to have a matter complier able to fabricate enemy designs with only a scan. Surely you could design a sword or a knife and have it replicate it, or find a jagged piece of metal. Or have one custom built.

But it becomes useless once the enemy realizes that you, the player and person out to kill them, are using melee weapons. They can purchase armor of sufficient quality to defend themselves for a relatively low "financial-cost" to themselves and a low "time-cost" because the industry already exist to produce high quality armor to defend yourself.

You, however, have a higher "time-cost" and "financial-cost" than the enemy does because your product is speciliazed and more difficult to acquire and the industry does not exist.

If you're going after people who are too poor to afford a set of armor, then I really just need to stop talking.

Modifié par Chained_Creator, 20 janvier 2010 - 10:28 .