Why no Melee weapons?
#1
Posté 20 janvier 2010 - 09:52
I know "Melee weapons!? This is the future!", but lets take a look at this.
Shield tech has apparently gotten so good that people like Miranda don't have to wear real armour anymore.
In ME: Ascension, we learned that objects moving slowly enough don't trigger the shields, that's why patting someone on the back doesn't trigger them. Someone dies in a knife fight early on because of this.
So it would seem Swords, as long as they aren't moving at hyper velocities, won't be stopped by shields. And people don't wear as much armour as well. So, Swords would seem to be effective, should one be able to get close. Seems difficult, doesn't it?
Oh yeah. Vanguard have Charge. That would close the distance quickly.
Why can't we get swords or bayonettes?
#2
Posté 20 janvier 2010 - 09:54
Modifié par Phoenixblight, 20 janvier 2010 - 09:56 .
#3
Posté 20 janvier 2010 - 09:55
Of course, now that we have bimbos running around practically naked, your question becomes pertinent.
Why indeed, Bioware? You're already making the universe cheezier, why not go full tilt WH40K? Chainsaw swords and the like?
#4
Posté 20 janvier 2010 - 09:57
#5
Posté 20 janvier 2010 - 09:58
#6
Posté 20 janvier 2010 - 09:58
Most of the reasons there aren't melee weapons are probably logistical. And the fact that we already have the master of hand to hand weaponry in the game. Shotguns.
#7
Posté 20 janvier 2010 - 10:02
#8
Posté 20 janvier 2010 - 10:02
Modifié par ksauder, 20 janvier 2010 - 10:03 .
#9
Posté 20 janvier 2010 - 10:06
Mox Ruuga wrote...
Well, resisting melee attacks was one reason people still wore armor and not just shields in ME1.
Of course, now that we have bimbos running around practically naked, your question becomes pertinent.
Why indeed, Bioware? You're already making the universe cheezier, why not go full tilt WH40K? Chainsaw swords and the like?
Probably because the practically naked bimbos are dangerous biotics that could throw a melee assailant across the room with a thought? :innocent:
Not that I'd mind a nice power fist. My favorite weapon in both Dawn of War 2 and Fallout 3.
#10
Posté 20 janvier 2010 - 10:07
#11
Posté 20 janvier 2010 - 10:08
For free, of course. But if they must charge I'd suppose I'll fold.
#12
Posté 20 janvier 2010 - 10:10
To reinterate,
Shields do stop bullets, quite effectively, as we are led to presume,
A lot of people now have only shields,
Shields don't stop normal velocity objects, according to ME: Ascension.
If we have a weapon which our enemy is protected against, and a weapon which he is not protected against, which ought we to use?
Even the arguement of distance is now moot, if the blade was in the hands of a vanguard, because his ability to propell himself across the battlefield.
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?
Modifié par Verenti, 20 janvier 2010 - 10:11 .
#13
Guest_Crawling_Chaos_*
Posté 20 janvier 2010 - 10:10
Guest_Crawling_Chaos_*
#14
Posté 20 janvier 2010 - 10:11
Phoenixblight wrote...
Yeah Vanguards do have charge but if you read the interview Christina also stated Vanguards will die a lot. There is a saying don't bring a knife to a gun fight.
unless said gunfight is modern warfare 2
#15
Posté 20 janvier 2010 - 10:11
oh Wait there is no spoon>
#16
Posté 20 janvier 2010 - 10:14
Because there's no industry there to support them?Verenti wrote...
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?
And that, if armor was so prominent only a short time ago, the industry already in place to manufacture armor capable of stopping the melee weapons not currently producable in large quantities would significantly decrease profit potential of jump-starting the industry?
#17
Posté 20 janvier 2010 - 10:14
#18
Posté 20 janvier 2010 - 10:18
A sword/axe/whatever won't accidentally punch through a spaceship hull.
A knife will kill someone silently.
B
#19
Posté 20 janvier 2010 - 10:20
Chained_Creator wrote...
Because there's no industry there to support them?Verenti wrote...
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?
And that, if armor was so prominent only a short time ago, the industry already in place to manufacture armor capable of stopping the melee weapons not currently producable in large quantities would significantly decrease profit potential of jump-starting the industry?
The Normandy II seems to have a matter complier able to fabricate enemy designs with only a scan. Surely you could design a sword or a knife and have it replicate it, or find a jagged piece of metal. Or have one custom built.
#20
Posté 20 janvier 2010 - 10:20
Dzikv wrote...
The OP makes a good point. Why don't... for example krogans use melee weapons? Doesn't make much sense as they charge you anyway. And a shield can take a few shotgun hits so why not use a bayonet of some kind? I bet they have enough force when they charge to impale someone with almost any armour...
The idea of a krogan charging me with a giant spear is terrifying and it's going to haunt my nightmares tonight, I think
#21
Posté 20 janvier 2010 - 10:20
Modifié par Soruyao, 20 janvier 2010 - 10:21 .
#22
Posté 20 janvier 2010 - 10:23
#23
Posté 20 janvier 2010 - 10:23
No, really. It's the Mass Effect 'verse, let's keep it that way.
#24
Posté 20 janvier 2010 - 10:24
#25
Posté 20 janvier 2010 - 10:25
But it becomes useless once the enemy realizes that you, the player and person out to kill them, are using melee weapons. They can purchase armor of sufficient quality to defend themselves for a relatively low "financial-cost" to themselves and a low "time-cost" because the industry already exist to produce high quality armor to defend yourself.Verenti wrote...
Chained_Creator wrote...
Because there's no industry there to support them?Verenti wrote...
So if we have a weapon which the enemy is not protected against, and the limited range is not a hinderance, why, logically, do we not use them?
And that, if armor was so prominent only a short time ago, the industry already in place to manufacture armor capable of stopping the melee weapons not currently producable in large quantities would significantly decrease profit potential of jump-starting the industry?
The Normandy II seems to have a matter complier able to fabricate enemy designs with only a scan. Surely you could design a sword or a knife and have it replicate it, or find a jagged piece of metal. Or have one custom built.
You, however, have a higher "time-cost" and "financial-cost" than the enemy does because your product is speciliazed and more difficult to acquire and the industry does not exist.
If you're going after people who are too poor to afford a set of armor, then I really just need to stop talking.
Modifié par Chained_Creator, 20 janvier 2010 - 10:28 .




Ce sujet est fermé
Retour en haut






