Space Marines. And Comissars. And Imperial Guard Sargeants. And Howling Banshees. Basically, anyone who wears armor made of nigh-indistructible ceramics.armass wrote...
who the hell uses swords in the middle of a gunfight? And yes, this is not anime or star wars. There are no lightsabers.
Why no Melee weapons?
#101
Posté 21 janvier 2010 - 07:00
#102
Posté 21 janvier 2010 - 07:16
In all seriousness, it doesn't bother me that there is no melee in gameplay.
#103
Posté 21 janvier 2010 - 07:51
Dethateer wrote...
Space Marines. And Comissars. And Imperial Guard Sargeants. And Howling Banshees. Basically, anyone who wears armor made of nigh-indistructible ceramics.armass wrote...
who the hell uses swords in the middle of a gunfight? And yes, this is not anime or star wars. There are no lightsabers.
The imperial Guard sargeants have more plot armor than actual armor, Even space marine armor is easily cut through by most weapons in 40k. :/
#104
Posté 21 janvier 2010 - 08:32
Modifié par Mossa_missa, 21 janvier 2010 - 08:38 .
#105
Posté 21 janvier 2010 - 08:37
#106
Posté 21 janvier 2010 - 08:48
#107
Posté 21 janvier 2010 - 09:15
#108
Posté 21 janvier 2010 - 09:30
Modifié par subject 36, 21 janvier 2010 - 09:34 .
#109
Posté 21 janvier 2010 - 09:51
Cerbin aep Dol Blathanna wrote...
For if there would be any melee weapons, along with above explaination, it would be ripped directly from Dune.
Or perhaps ripped from The Paradox Men by Charles Harness? It was published some 15 years before Frank Herbert's Dune.
In those books, shields were inpenetratable thus guns were pointless and swords were essential. Here in Mass Effect, shields can be worn down over time by ranged weapons so swords are not essential.
In any case, the real question we should be asking is "would it improve the computer game?". In my opinion, the answer is "no".
B
#110
Posté 22 janvier 2010 - 12:40
Malastare- wrote...
Verenti wrote...
For the record, hypothetical people are not grounds for arguement, I never said the word Katana once in this entire thread, baring the usage here.
I wasn't aiming that comment at you in particular. Of the crowd, you seem to be one of the more reasonable voices.Verenti wrote...
Today, If I get shot, event under optimal protection against bullets, the impact force is likely going to knock me over.
Unrelated, but no. The impact would feel rather like the recoil of the gun used to shoot you. You're likely to fall over from the shock and pain, since the shooter had the force distributed over the butt of the gun, and the force you felt was just the size of the area the armor managed to spread the force over.
Sorry. Just a pet peeve.
Verenti wrote...
Plus in modern times, distances are much greater than, ironically, in space. Look at where the action takes pace in ME2, lots of cover, lots of enclosed places and lots of sudden bends.
A decent argument, but lore and practice don't do much to support it. Most of the fighting is still handled via firearm, and point-blank engagements are usually avoided by everyone except heavily armored, tank-like fighters (Krogan, Destroyers, Juggernauts). You may be attempting to say that this is because everyone works to get into firearm range ("To a hammer, all problems are nails"), but I still don't think it invalidates the range problem. Using a knife for a opportunistic kill on a surprised enemy is a rarity. Persuing this as a long term strategy is foolish.Verenti wrote...
As I said, Range isn't a problem if your using a Vanguard now, so first one down.
I'd say its worse for the Vanguard. Sure, they can get into melee range easily, but the other side of the range problem is that your firearm-weilding enemies don't have to be in melee range to engage you. This is the very real danger of using Vanguard Charge. It will get you to one enemy, and for that target, it puts you in lethal range. However, for a third party enemy, the situation has not changed, except that you are probably more likely to be in a position exposed to multiple shooters.Verenti wrote...
Second point, Fair enough, but I never suggested A) a squad comprised exclusively of melee fighters, ora person dedicated exclusively to melee fighting, hell, I never even suggested a person using a melee weapon as a primary weapon. I asked, why aren't there melee weapons. You just filled in the blanks. But not too long ago, I suggested using squadmates to lay down supressing fire to allow you to close the gap, so clearly a melee deathsquad wasn't on my mind.
And I understand that. I do not have a problem with point-blank auto-melee. I don't see why a knife is better than a rifle-butt/pistol-whip, though. Why would anyone waste time pulling out a knife in such a situation? The only way that would make sense is if you pulled the knife beforehand, and that is what I object to. While there is nothing unbelieveable about combat knives, there is something foolish about a marine putting away a functioning rifle/shotgun/pistol to pull a knife and try to get close to a gun-weilding enemy. The only people I could see ever doing that would be the people who do want to turn their Shepard into some sort of knife ninja.
I know you're saying that's not your intention, but outside of that usage, I just don't see the difference between using a knife and a rifle butt. Melee attacks in current warfare are attacks of absolute-last-resort. I don't see anything about the ME universe that changes that, and therefore, I don't see why it should be implemented as a game mechanic.
Kudos on making a well thought out and argued point. I mean that sincerely. So much so, that I'm willing to just concede the point out of cordiality. That and I've repeated a lot of my points ad naseum, and they don't get better with repitition. Good post.




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