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Pro-mages players and Blood Magic


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#1
rasloveszev

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 For those who have decided to side with the Mages, what are your views on Blood Magic?

I'm curious to know how divded y'all are on the subject of Blood Mages.

#2
daveliam

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In my "canon" playthrough, Hawke was a mage and sided with the mages. However, he was neutral up until the Rite of Annulment was invoked. He was completely against Blood Magic and the only time that he allowed it to happen was when he was tracking down Leandra. Otherwise, he put a stop to it whenever it was encountered. He never became Merrill's friend because of it. She wasn't a rival, but she was never able to become a friend either because of the massive rivalry points when you stop her from completing the eluvian.

#3
Hanako Ikezawa

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I see Blood Magic as fine until the user uses it against others to control them. Other than that, it's just another form of magic.

#4
Secretlyapotato

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It looks like it hurts.

#5
andy6915

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Blood magic can be used for good. If you make your Warden a blood mage, you use your blood magic to save captured elves from another blood mage slaver, to kill an Archdemon and end the blight, to rescue a man's daughter who is being held randsom, to kill the mother trying to destroy your arling, to help end a curse effecting both elves and weres alike by beating the keeper who created the curse, to rescue another guy's daughter from a desire demon trying to take her body ("Kitty"), to stop a woman trying to make golem slaves by using the anvil, to kill an evil cult of dragon worshipers who sacrifice babies, to protect villagers from undead trying to kill them in Redcliffe, to save the circle from a demon infestation... You get the picture. My blood mage Warden was soooooo evil... NOT. Blood magic isn't evil by default, and can in fact save lives if used by a good and moral mage like my mage Wardens.

Or Hawke, who can use blood magic to kill the Arishok and save Kirkewall, save a young mage from slavers, rescue innocent miners being attacked by dragons, kill one of the Magisters who brought Darkspawn into the world, rescue an elf from his blood mage master (Fenris) save guardsmen from ambushes set up by their corrupt captain, save a Templar from mages trying to put a demon in him, kill a high dragon that is too close to Kirkwall for comfort and could attack the city later, kill an insane child murderer who targets elves and is protected from justice by his nobleman father, kill a man who's murdered dozen of woman trying to revive his dead wife with their body parts, rescue 2 orphans from their crazy mage caretaker, kill a bunch of zealots who killed unarmed Qunari, save a city district from an elf who tried to poison everyone, and I could once again go on.

I hate to agree with Merril, but she's right when she says it's just magic like any other. It does have control powers that can be abused, but it can also save people if used well. It also can be abused to sacrifice lives to give you extra power, and that admittedly can't really save anyone but yourself and I do condem the use of that ability of blood magic (in fact, I've never once used the blood sacrifice power, specifically because I find it abhorrent), but a good and ethical mage won't do that. You just need someone with a good moral base to use it with integrity. Hawke's father used blood magic too, and he was very much a good guy and he used that power to seal that above mentioned Magister. Just because something is abusable doesn't mean everyone will abuse it even when they have it.

Also, I truly feel that the Chantry really only hates blood magic because it's the one power they can't just shut off and effortlessly slaughter a mage afterward. They demonize it to try to keep mages from having any capabilty of fighting back. The controlling aspect is likely a secondary concern and is not actually a true reason they fear it, the fact that they can't control blood mages back is why they fear it. If they could shut off blood magic too, they probably would give far less of a damn they then do now. They don't like it because it's the one weapon a mage has in their arsenal that templars can't do anything about, and that terrifies them.


One shouldn't be punished just for being a blood mage, just as my Warden didn't deserved being punished for being a blood mage seeing as all the good she did with blood magic. It's what you do with that power that  should matter and effect what trouble you get in, not just using the power at all. Blood magic should be like gun licenses, where only a mage who has been shown to have great self control and the proper moral base to use properly should be allowed to learn it. Make it heavily restricted for learning, but not outright banned. A mage or 2 who everyone knows is a blood mage in the tower would be more helpful then not. Them being a known commodity, someone everyone knows has blood magic including the Templars, would make any risk far lesser. Blood mages are only truly dangerous when you keep it secret to release unexpectedly (like Jowan did to escape the tower) and can subtly influence people. A known blood mage that everyone KNOWS is one will be much more restricted just by virtue that everyone knows what you can do and you would be one of the first suspects if something bad happened. A legally certified blood mage would be most helpful at catching uncertified in the circle because they would know what to look for, and their blood magic would make them a better match to stop them if they try to escape better then any templar could. The best way to investigate and defeat illegal blood mages is to use legal ones to help bring them in. It's either that or you get blood mages that no one knows quite what signs to look for or how to combat them. Allowed but restricted is a better way to handle it then outright banning. Blood mages will happen illegal or not, but legal but restricted would lessen the damage... But good luck getting the stubborn chantry to even consider the idea.

Modifié par andy69156915, 01 janvier 2014 - 01:02 .


#6
SgtElias

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I think I'm probably in the minority (among mage supporters, anyway) when it comes to blood magic.

Basically I (and most my mage PCs) tend to view blood magic as something that does much more harm than good. It's basically the excuse given over and over again to hunt mages down or deny them rights within the Circle. I never, ever spec my mages into blood magic specifically because I imagine her/him running into NPCs or templars and hearing something to the effect of, "SEE THIS IS WHAT HAPPENS WHEN MAGES BLAH BLAH."

And besides that, I think it paints a great big ol' target on the mage's back that learns it; even if it gives them more power, I think ultimately it makes them more likely to be violently murdered by templars, or demons, or other mages, or angry townsfolk, or . . .

Aaaaand, you know, it's kind of a lot of power on top of being a mage, and I don't think too many people can handle it responsibly.

Anyway, for all those reasons, I'm not really blood magic's biggest fan.

#7
The Baconer

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I think any arguments to be made for its practical use went out the window with World of Thedas.

Although, the example they used with Tirena of the Rock didn't work very well as an argument against it.

#8
Texhnolyze101

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Its just another school of magic and a useful tool against people with the ability to disable normal magic nothing more.
  • Tevinter Rose aime ceci

#9
Magdalena11

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In the playthrough I'll be carrying over to DAI, both the warden and Hawke were opposed to blood magic in any form other than that used to locate mages by their phyllacteries (irony?). In other playthroughs I explored other opinions. Some opposed even the phyllacteries, some said it was OK if the only sacrifice involved was the mage's own, some said it was only a form of mana replenishment and some went whole hog.

For me, it depended on where I saw my PC going with it.

#10
SgtSteel91

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If you use it like a Reaver by using your own blood for power and not use it for demon summoning or controlling others then it's alright in my book.

Incitdentally my Warden and Hawke were both Reavers and my Hawke was in a friend romance with Merrill.

Modifié par SgtSteel91, 01 janvier 2014 - 01:50 .


#11
KC_Prototype

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As my mage, I will say "Whatever helps me get powers" but I have never really used Blood Magic as a mage and never really liked it and sided against it. Same can be said with my warrior. No blood magic!.....Ok, maybe a little.

#12
RobRam10

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POWER! GLORIOUS POWER!

#13
KC_Prototype

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Secretlyapotato wrote...

It looks like it hurts.

But those idiots keep on doing. "It hurts so good and I feel the power!!!!...owwwwww!" 
Image IPB [/img]

Modifié par KC_Prototype, 01 janvier 2014 - 02:23 .


#14
Veruin

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Mmmm, according to the WoT, pain and suffering are needed for it to really gain any power. So, I'd say it's pretty "evil" by default, even if you want to use it for "noble" purposes. It's not like you can just keep the blood from an animal as it's being slaughtered to feed a village and then use that.

Modifié par Veruin, 01 janvier 2014 - 02:26 .


#15
Wulfram

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Whether or not the taboo against it is wholly rational, it doesn't seem worth pissing people off. Continuing to oppose it is necessary if free mages are ever to be accepted, and mages who do use it should realise that they're blackening the reputation of mages as a whole - and they'll be doing so even if they keep to good uses.

#16
KainD

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Blood magic is the best weapon against the templars.
I say it be taught as a mandatory to each and every mage.

#17
Texhnolyze101

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KainD wrote...

Blood magic is the best weapon against the templars.
I say it be taught as a mandatory to each and every mage.


I like how you think.

#18
teh DRUMPf!!

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 Blood Magic is like a gateway drug IMO -- feeling of the immediate benefits will draw the user to more increasingly dangerous use. Civilians should not be allowed to engage in it, ever.

But, exceptions should be made by the state for mages actively undertaking some important service.

#19
Ziegrif

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Blood magic seems quite awesome and if invisibility and intangibility is possible by using it a bloodmage would be a really REALLY good spy.

But from my point of view anything that uses blood as a conduit will eventually become impractical.
There ain't that much blood in a human being and they can't use that much before going unconscious.

So useful but impractical. Hooray for blood slaves I guess.

Modifié par Ziegrif, 01 janvier 2014 - 05:15 .


#20
Ravensword

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Ziegrif wrote...

Image IPB

Blood magic seems quite awesome and if invisibility and intangibility is possible by using it a bloodmage would be a really REALLY good spy.

But from my point of view anything that uses blood as a conduit will eventually become impractical.
There ain't that much blood in a human being and they can't use that much before going unconscious.

So useful but impractical. Hooray for blood slaves I guess.


I'm sure the mage can use other bodily fluids, if you catch my drift. Hey-oh!:wizard:

#21
Ziegrif

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Ravensword wrote...

I'm sure the mage can use other bodily fluids, if you catch my drift. Hey-oh!:wizard:


Ka-SHWING!~
*KOP*
YEEEEEEEEAAAAAH!!!!

#22
andy6915

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Ziegrif wrote...

Image IPB


Well seeing as raising constitution lets you cast more blood magic, it seems that people in DA can actually train their marrow to produce more blood. Every time you raise constitution, you're raising how much blood you have to lose which is why it lets you take more damage before going down. Does this make sense realistically, no, but it seems this is how it works in the DA world. So a skilled blood mage has raised their constitution to the point that they have several times the blood normal mages do, so they can go a lot more crazy with power.

Also, it's canon that blood mages have regeneration powers that can instantly heal injuries they incur. That's why a blood mages wrists don't literally bleed out, and it's how Merrill takes that that stab from her keeper in DA2's act 3 with no lasting injury. This is also partly why blood mages are so powerful, they can take far more damage than a normal person should be able to.

Finally, we don't know the blood-to-power ratio. For all we know, only a few drops is needed to blood magic spells. I doubt you have to drop something like 1/10 of your total blood supply just to cast a single blood spell.

And yes, I just did a 3 paragraph rebuttal to a joke comic panel. Bite me.

Modifié par andy69156915, 01 janvier 2014 - 05:31 .


#23
Sifr

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My Mages tend to condemn it's malicious uses, but have no problem with the theory and practical applications.

It's mentioned in the codex that originally Blood Magic was simply used to augment spells and/or as an alternate power source. Hardly evil, by itself and something that really should be implimented in game mechanics. In DA2 Spirit Healers could better heal but not cast offensively, yet while Blood Magic gives more potent spells and takes away healing, it's never augmented basic spells.

It seems a little unbalanced at the moment and with the lack of healing in DAI, it'd be a great opportunity to make it pack more punch and add more risk.  Do you risk burning hot to take enemies down more quickly, even though it'll cost you more in the long run, since you'll need to use more potions or find healing later?

#24
SgtSteel91

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Sifr1449 wrote...

My Mages tend to condemn it's malicious uses, but have no problem with the theory and practical applications.

It's mentioned in the codex that originally Blood Magic was simply used to augment spells and/or as an alternate power source. Hardly evil, by itself and something that really should be implimented in game mechanics. In DA2 Spirit Healers could better heal but not cast offensively, yet while Blood Magic gives more potent spells and takes away healing, it's never augmented basic spells.

It seems a little unbalanced at the moment and with the lack of healing in DAI, it'd be a great opportunity to make it pack more punch and add more risk.  Do you risk burning hot to take enemies down more quickly, even though it'll cost you more in the long run, since you'll need to use more potions or find healing later?


I think that aspect of Blood Magic is represented in gameplay by sacrificing health to replenish mana to cast more spells.

#25
Sifr

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SgtSteel91 wrote...

I think that aspect of Blood Magic is represented in gameplay by sacrificing health to replenish mana to cast more spells.


Aye, but the codex says it should be more powerful. We're only getting the alternate power source but with the same basic spellpower as before. The Blood Magic specialisation should add more damage when active, since that's one of the most basic benefits to using it, according to lore.