Pro-mages players and Blood Magic
#1
Posté 01 janvier 2014 - 12:38
I'm curious to know how divded y'all are on the subject of Blood Mages.
#2
Posté 01 janvier 2014 - 12:46
#3
Posté 01 janvier 2014 - 12:49
#4
Posté 01 janvier 2014 - 12:50
#5
Posté 01 janvier 2014 - 12:52
Or Hawke, who can use blood magic to kill the Arishok and save Kirkewall, save a young mage from slavers, rescue innocent miners being attacked by dragons, kill one of the Magisters who brought Darkspawn into the world, rescue an elf from his blood mage master (Fenris) save guardsmen from ambushes set up by their corrupt captain, save a Templar from mages trying to put a demon in him, kill a high dragon that is too close to Kirkwall for comfort and could attack the city later, kill an insane child murderer who targets elves and is protected from justice by his nobleman father, kill a man who's murdered dozen of woman trying to revive his dead wife with their body parts, rescue 2 orphans from their crazy mage caretaker, kill a bunch of zealots who killed unarmed Qunari, save a city district from an elf who tried to poison everyone, and I could once again go on.
I hate to agree with Merril, but she's right when she says it's just magic like any other. It does have control powers that can be abused, but it can also save people if used well. It also can be abused to sacrifice lives to give you extra power, and that admittedly can't really save anyone but yourself and I do condem the use of that ability of blood magic (in fact, I've never once used the blood sacrifice power, specifically because I find it abhorrent), but a good and ethical mage won't do that. You just need someone with a good moral base to use it with integrity. Hawke's father used blood magic too, and he was very much a good guy and he used that power to seal that above mentioned Magister. Just because something is abusable doesn't mean everyone will abuse it even when they have it.
Also, I truly feel that the Chantry really only hates blood magic because it's the one power they can't just shut off and effortlessly slaughter a mage afterward. They demonize it to try to keep mages from having any capabilty of fighting back. The controlling aspect is likely a secondary concern and is not actually a true reason they fear it, the fact that they can't control blood mages back is why they fear it. If they could shut off blood magic too, they probably would give far less of a damn they then do now. They don't like it because it's the one weapon a mage has in their arsenal that templars can't do anything about, and that terrifies them.
One shouldn't be punished just for being a blood mage, just as my Warden didn't deserved being punished for being a blood mage seeing as all the good she did with blood magic. It's what you do with that power that should matter and effect what trouble you get in, not just using the power at all. Blood magic should be like gun licenses, where only a mage who has been shown to have great self control and the proper moral base to use properly should be allowed to learn it. Make it heavily restricted for learning, but not outright banned. A mage or 2 who everyone knows is a blood mage in the tower would be more helpful then not. Them being a known commodity, someone everyone knows has blood magic including the Templars, would make any risk far lesser. Blood mages are only truly dangerous when you keep it secret to release unexpectedly (like Jowan did to escape the tower) and can subtly influence people. A known blood mage that everyone KNOWS is one will be much more restricted just by virtue that everyone knows what you can do and you would be one of the first suspects if something bad happened. A legally certified blood mage would be most helpful at catching uncertified in the circle because they would know what to look for, and their blood magic would make them a better match to stop them if they try to escape better then any templar could. The best way to investigate and defeat illegal blood mages is to use legal ones to help bring them in. It's either that or you get blood mages that no one knows quite what signs to look for or how to combat them. Allowed but restricted is a better way to handle it then outright banning. Blood mages will happen illegal or not, but legal but restricted would lessen the damage... But good luck getting the stubborn chantry to even consider the idea.
Modifié par andy69156915, 01 janvier 2014 - 01:02 .
#6
Posté 01 janvier 2014 - 01:17
Basically I (and most my mage PCs) tend to view blood magic as something that does much more harm than good. It's basically the excuse given over and over again to hunt mages down or deny them rights within the Circle. I never, ever spec my mages into blood magic specifically because I imagine her/him running into NPCs or templars and hearing something to the effect of, "SEE THIS IS WHAT HAPPENS WHEN MAGES BLAH BLAH."
And besides that, I think it paints a great big ol' target on the mage's back that learns it; even if it gives them more power, I think ultimately it makes them more likely to be violently murdered by templars, or demons, or other mages, or angry townsfolk, or . . .
Aaaaand, you know, it's kind of a lot of power on top of being a mage, and I don't think too many people can handle it responsibly.
Anyway, for all those reasons, I'm not really blood magic's biggest fan.
#7
Posté 01 janvier 2014 - 01:26
Although, the example they used with Tirena of the Rock didn't work very well as an argument against it.
#8
Posté 01 janvier 2014 - 01:38
- Tevinter Rose aime ceci
#9
Posté 01 janvier 2014 - 01:45
For me, it depended on where I saw my PC going with it.
#10
Posté 01 janvier 2014 - 01:47
Incitdentally my Warden and Hawke were both Reavers and my Hawke was in a friend romance with Merrill.
Modifié par SgtSteel91, 01 janvier 2014 - 01:50 .
#11
Posté 01 janvier 2014 - 01:59
#12
Posté 01 janvier 2014 - 02:05
#13
Posté 01 janvier 2014 - 02:09
But those idiots keep on doing. "It hurts so good and I feel the power!!!!...owwwwww!"Secretlyapotato wrote...
It looks like it hurts.
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Modifié par KC_Prototype, 01 janvier 2014 - 02:23 .
#14
Posté 01 janvier 2014 - 02:15
Modifié par Veruin, 01 janvier 2014 - 02:26 .
#15
Posté 01 janvier 2014 - 02:20
#16
Posté 01 janvier 2014 - 02:29
I say it be taught as a mandatory to each and every mage.
#17
Posté 01 janvier 2014 - 02:33
KainD wrote...
Blood magic is the best weapon against the templars.
I say it be taught as a mandatory to each and every mage.
I like how you think.
#18
Posté 01 janvier 2014 - 05:02
But, exceptions should be made by the state for mages actively undertaking some important service.
#19
Posté 01 janvier 2014 - 05:14

Blood magic seems quite awesome and if invisibility and intangibility is possible by using it a bloodmage would be a really REALLY good spy.
But from my point of view anything that uses blood as a conduit will eventually become impractical.
There ain't that much blood in a human being and they can't use that much before going unconscious.
So useful but impractical. Hooray for blood slaves I guess.
Modifié par Ziegrif, 01 janvier 2014 - 05:15 .
#20
Posté 01 janvier 2014 - 05:20
Ziegrif wrote...
Blood magic seems quite awesome and if invisibility and intangibility is possible by using it a bloodmage would be a really REALLY good spy.
But from my point of view anything that uses blood as a conduit will eventually become impractical.
There ain't that much blood in a human being and they can't use that much before going unconscious.
So useful but impractical. Hooray for blood slaves I guess.
I'm sure the mage can use other bodily fluids, if you catch my drift. Hey-oh!
#21
Posté 01 janvier 2014 - 05:26
Ravensword wrote...
I'm sure the mage can use other bodily fluids, if you catch my drift. Hey-oh!
Ka-SHWING!~
*KOP*
YEEEEEEEEAAAAAH!!!!
#22
Posté 01 janvier 2014 - 05:30
Ziegrif wrote...
Well seeing as raising constitution lets you cast more blood magic, it seems that people in DA can actually train their marrow to produce more blood. Every time you raise constitution, you're raising how much blood you have to lose which is why it lets you take more damage before going down. Does this make sense realistically, no, but it seems this is how it works in the DA world. So a skilled blood mage has raised their constitution to the point that they have several times the blood normal mages do, so they can go a lot more crazy with power.
Also, it's canon that blood mages have regeneration powers that can instantly heal injuries they incur. That's why a blood mages wrists don't literally bleed out, and it's how Merrill takes that that stab from her keeper in DA2's act 3 with no lasting injury. This is also partly why blood mages are so powerful, they can take far more damage than a normal person should be able to.
Finally, we don't know the blood-to-power ratio. For all we know, only a few drops is needed to blood magic spells. I doubt you have to drop something like 1/10 of your total blood supply just to cast a single blood spell.
And yes, I just did a 3 paragraph rebuttal to a joke comic panel. Bite me.
Modifié par andy69156915, 01 janvier 2014 - 05:31 .
#23
Posté 01 janvier 2014 - 05:51
It's mentioned in the codex that originally Blood Magic was simply used to augment spells and/or as an alternate power source. Hardly evil, by itself and something that really should be implimented in game mechanics. In DA2 Spirit Healers could better heal but not cast offensively, yet while Blood Magic gives more potent spells and takes away healing, it's never augmented basic spells.
It seems a little unbalanced at the moment and with the lack of healing in DAI, it'd be a great opportunity to make it pack more punch and add more risk. Do you risk burning hot to take enemies down more quickly, even though it'll cost you more in the long run, since you'll need to use more potions or find healing later?
#24
Posté 01 janvier 2014 - 05:54
Sifr1449 wrote...
My Mages tend to condemn it's malicious uses, but have no problem with the theory and practical applications.
It's mentioned in the codex that originally Blood Magic was simply used to augment spells and/or as an alternate power source. Hardly evil, by itself and something that really should be implimented in game mechanics. In DA2 Spirit Healers could better heal but not cast offensively, yet while Blood Magic gives more potent spells and takes away healing, it's never augmented basic spells.
It seems a little unbalanced at the moment and with the lack of healing in DAI, it'd be a great opportunity to make it pack more punch and add more risk. Do you risk burning hot to take enemies down more quickly, even though it'll cost you more in the long run, since you'll need to use more potions or find healing later?
I think that aspect of Blood Magic is represented in gameplay by sacrificing health to replenish mana to cast more spells.
#25
Posté 01 janvier 2014 - 06:19
SgtSteel91 wrote...
I think that aspect of Blood Magic is represented in gameplay by sacrificing health to replenish mana to cast more spells.
Aye, but the codex says it should be more powerful. We're only getting the alternate power source but with the same basic spellpower as before. The Blood Magic specialisation should add more damage when active, since that's one of the most basic benefits to using it, according to lore.





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