Pro-mages players and Blood Magic
#201
Posté 03 janvier 2014 - 03:56
#202
Posté 03 janvier 2014 - 03:58
Otherwise - I think some people think that because their PC doesn't use it in the way NPCs do - that it can be used well.
For me - the NPCs are a window into the truth of the fictional world - not the lore breaking PC.
#203
Posté 03 janvier 2014 - 04:03
#204
Posté 03 janvier 2014 - 04:34
But taht is evidently not how the Veil functions. Magic has been cast in he Circles for over 800 years, and the veils are only weakened there. COnstant use of magic will not eventually tear open the veil, only magic of significant magnitude stands the chance to tear open the veil. So unless the Tevinters CONSTANTLY cast magic of extreme proportions, then I doubt that Tevinter suffers any more than any other Circle from a weakened Veil.eluvianix wrote...
EmperorSahlertz wrote...
Couldn't Tevinters just smart enough to not go completely haywire and overuse their magic to the extent it actually tears the veil?
It probably wouldn't even require them to go haywire, to be honest. Their whole society thrives on magic. It probably happens a crap ton on accident. But my guess is they know how to repair it as well.
#205
Posté 03 janvier 2014 - 06:24
Medhia Nox wrote...
@EJ107: Which is why Bioware really should try to portray the things they are saying are dangerous - as dangerous to the PC.
Otherwise - I think some people think that because their PC doesn't use it in the way NPCs do - that it can be used well.
For me - the NPCs are a window into the truth of the fictional world - not the lore breaking PC.
It has always seemed to me like a prime case of gameplay / story (or in this case, gameplay / lore) separation. They apparently want to offer it as a mage specialization, but sans any reasonable consequences - like, for example, sustaining injuries anytime blood magic is used. Because of the way the spec can be used in-game, beliefs about it and the lore surrounding it have been skewed.
It will be interesting to see how it is dealt with in DA:I. As I understand it, the post-combat insta-restore is going away. A regular mage who is low on mana can still do a basic staff attack, but a mage whose health had been drained by use of blood magic would be very, very vulnerable - as would the entire party if the blood mage had also drained their health.
#206
Posté 03 janvier 2014 - 06:31
Pasquale1234 wrote...
It has always seemed to me like a prime case of gameplay / story (or in this case, gameplay / lore) separation. They apparently want to offer it as a mage specialization, but sans any reasonable consequences - like, for example, sustaining injuries anytime blood magic is used. Because of the way the spec can be used in-game, beliefs about it and the lore surrounding it have been skewed.
It will be interesting to see how it is dealt with in DA:I. As I understand it, the post-combat insta-restore is going away. A regular mage who is low on mana can still do a basic staff attack, but a mage whose health had been drained by use of blood magic would be very, very vulnerable - as would the entire party if the blood mage had also drained their health.
That might make it all the more necessary to have either your mage character spcialize in healing as well as blood magic, or have another party member learn healing spells.
#207
Posté 03 janvier 2014 - 07:08
eluvianix wrote...
That might make it all the more necessary to have either your mage character spcialize in healing as well as blood magic, or have another party member learn healing spells.
Keep in mind that, even when you know the spells, you still need mana to cast them.
In the first two games, health, mana, stamina were all instantly restored post-battle, and regenerated during battle.
I've not yet seen much detail about what to expect in DA:I, but it sounds like players will need to be much more judicious in the use of any of these resources (health, mana, stamina).
Ever play BG? In BG, mages would "memorize" spells at bedtime, and once used, they needed to be "memorized" again before they could be used again. You could memorize the same spell multiple times, so you could use it multiple times before memorizing again, but you were limited as to the total number you could have memoried at any given time.
#208
Posté 16 janvier 2014 - 11:41
101ezylonhxeT wrote...
Its just another school of magic and a useful tool against people with the ability to disable normal magic nothing more.
I've heard this said a lot, but in fact the evidence seems to point to it being inherently corrupting as well as veil-thinning (meaning that demons are more likely to spring up where blood magic is being heavily used).
dragonage.wikia.com/wiki/Codex:_Magic_And_Religion#Blood_Magic:_The_Forbidden_School
That being said, if there are more pressing matters than blood magic corruption and the occasional demon at hand (such as a blight or veil tear), then blood magic is justified as long as the practitioner is strong enough not to be rapidly driven insane by it.
Stemming from their dedication to self-sacrifice, certain grey wardens seem somewhat open to blood magic ranging from Avernus (who completely condones it) to Duncan who (iirc) is curious about its potential use against the darkspawn. The Warden Commander also has access to conversation options condoning the use of blood magic if it serves the greater good (for example when you accept Caladrius' offer of sacrificing the elves at the Alienage), so I imagine that the history of the grey wardens is rife with blood magic.
I would argue that Avernus doesn't fit either of those categories: he's somewhat megalomaniacal but definitely not self-serving or weak. He utilised blood magic to keep hordes of demons trapped in the keep so that they couldn't terrorise the world. No mean feat.Medhia Nox wrote...
When I see a mage that isn't a player who uses blood magic and isn't a self-serving megalomaniac or pathetic weakling who can't do normal magic... I'll consider it. Fortunately - what I "consider" - doesn't affect anyone else.
Bioware has, for me, only shown pathetic blood mages. At best, I ignore them (Merrill) and leave them staring at broken objects the rest of their days - at worst, a few well placed spells while they're mutilating themselves and presto - a dead or imprisoned blood mage for the Templars.
Modifié par Bad King, 17 janvier 2014 - 12:01 .
#209
Posté 16 janvier 2014 - 11:47
Never mind. I side with mages for my own reasons. As for blood magic, I'm just not a fan of it. (I like it being an option in the game and it does add flare, just i never play the type to actually go into it (my mage has low enough health as it is without the blood magic eating away at it)).
#210
Posté 18 janvier 2014 - 12:02
#211
Posté 18 janvier 2014 - 12:14
Modifié par OperatingWookie, 18 janvier 2014 - 12:14 .
#212
Posté 18 janvier 2014 - 12:16
#213
Posté 18 janvier 2014 - 12:16
OperatingWookie wrote...
What happens if a blood mage undergoes Templar training?
Possible the same thing as a specializing in Reaver and Templar?
#214
Posté 18 janvier 2014 - 12:19
SgtSteel91 wrote...
OperatingWookie wrote...
What happens if a blood mage undergoes Templar training?
Possible the same thing as a specializing in Reaver and Templar?
A Mage-Warrior hybrid?
Wouldn't the game explode then?
#215
Posté 18 janvier 2014 - 12:25
OperatingWookie wrote...
SgtSteel91 wrote...
OperatingWookie wrote...
What happens if a blood mage undergoes Templar training?
Possible the same thing as a specializing in Reaver and Templar?
A Mage-Warrior hybrid?
Wouldn't the game explode then?
I meant more that the mage would have the power to use their own health, their allies health, or their enemies health to give them strength as well have being highly resistant to magic attacks and having the power to cancel it.
Just like specing a warrior to Reaver and Templar.
But sure, lets go with breaking the game.
#216
Posté 18 janvier 2014 - 12:41
#220
Posté 18 janvier 2014 - 01:26
It was kinda...lame.Youth4Ever wrote...
C'mon now, that's on network TV.eluvianix wrote...
Ok...Youth4Ever wrote...
Could blood magic spell animations look a little cooler, something kinda like this? I feel spell animations could use some reimagining in general, though.
Edit: Also why I gave up on network television...
Modifié par eluvianix, 18 janvier 2014 - 01:27 .
#221
Posté 18 janvier 2014 - 01:28
*Magically neck snaps Eluvianix*eluvianix wrote...
It was kinda...lame.
Sorry, network TV is all I got.Edit: Also why I gave up on network television...
Modifié par Youth4Ever, 18 janvier 2014 - 01:29 .
#222
Posté 18 janvier 2014 - 01:29
Youth4Ever wrote...
*Magically neck snaps Eluvianix*eluvianix wrote...
It was kinda...lame.Sorry, network TV is all I got.Edit: Also why I gave up on network television...
Well, since I am now a pro-Templar, your attack fails miserably, maleficar.
#223
Posté 18 janvier 2014 - 01:31
Can't block blood magic, duh. And since when are you pro-Templar?eluvianix wrote...
Well, since I am now a pro-Templar, your attack fails miserably, maleficar.
#224
Posté 18 janvier 2014 - 01:34
O_O. Didn't you read the thread from yesterday?Youth4Ever wrote...
Can't block blood magic, duh. And since when are you pro-Templar?eluvianix wrote...
Well, since I am now a pro-Templar, your attack fails miserably, maleficar.
And yes you can block BM, just ask Evangeline.
#225
Posté 18 janvier 2014 - 01:40
Before or after she was burned alive by the attack and needed healing magic to survive?eluvianix wrote...
O_O. Didn't you read the thread from yesterday?Youth4Ever wrote...
Can't block blood magic, duh. And since when are you pro-Templar?eluvianix wrote...
Well, since I am now a pro-Templar, your attack fails miserably, maleficar.
And yes you can block BM, just ask Evangeline.
And lordy, lordy - did you lose a bet?





Retour en haut







