Well, you could say a lot of stories repeat themselves in some fashion. Broadly speaking, that is. Velanna kinda resembles my Mahariel who kills those hunters in the beginning... and feels the need to make up for it later. City Elf could resemble Fenris, especially if you don't kill Vaughn at first. It kind of reflects Fenris killing those Fog Warriors and turning himself in to Danarius..It's the same sort of powerlessness.
That's true. They do like recycling stories and character archetypes.
Problem is, the stories and archetypes BioWare seems to like retelling best are the ones I wish they'd lay off for a bit. Despite Andrastian human nobility and the Chantry being my least favorite aspects of Thedas, those seem to get the most attention game after game after game. (Even the so-called mage/Templar conflict is really Andrastian human Circle mages and Templars.) Not for nothing most players say of each game, "It's best to play a human noble / human mage because they have most stake in most of the story." (I personally disagree, but one could make the argument.)
So far the majority of companions also seem to be Andrastian humans (except Morrigan and Isabela), with only one or two non-human companions of their race per game. Even then, the one or two elven or dwarven companions (for example) are supposed to be exceptions to their people and/or meant to exemplify how much their cultures suck. For dwarves, Oghren is a ridiculous clown, Sigrun was victimized by Orzammar's strict caste system, and Varric is the cool surface dwarf who despises everything Orzammar. For elves, BioWare just keeps recycling the "city elf who dislikes elven culture" companion, like Zevran (who says things like, "elves plant these trees to symbolize their culture, then ****** on it. Charming symbolism, really,"), Fenris (who looks down on city and Dalish elves, which I've already expressed my distaste for), and now Sera (who is so "F*CK ALL ELVES!" it hurts). They also keep reusing the Dalish mage character (Velanna, Merrill, and Mage Lavellan) whose personal quests and stories are all imbued with middle fingers to the Dalish.
Meanwhile, what do we have on the human end? Honorable "Knight in Shining Armor" characters every game (Alistair, Aveline, Cassandra, DAI Cullen; even Blackwall if you let him pursue redemption), devout Andrastian holy warriors (Leliana, Sebastian, Cassandra and Cullen again), human hedge and Circle mages (Morrigan, Wynne, Anders, Bethany, Vivienne, Dorian, etc), a heavy Andrastian human focus to the mage question (since the focus is always Andrastian human Circle mages and Chantry Templars), and even our two spirit companions all happened to choose human forms (Justice and Cole).
I'm not a fan. I'm sick to death of human nobility and Andrastianism and want to explore other fantastical races and cultures in Thedas (Orzammar, Kal-Sharok, Qunari, Tal-Vashoth, Chasind, Avvar, Rivain, Seheron and Par Vollen, intelligent darkspawn, anything elven, etc), but BioWare's just in love with human nobility and Chantry politics, and they keep making it the focus and the majority of companions every game.





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