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Soldier , Vanguard or Infiltrador?


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6 réponses à ce sujet

#1
Cody2Hottie

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 i love guns , i love combat base classes and out of all the classes these three barly use tech or biotics (yes i know vanguard and infiltrador have some of them but their known for shotguns and snipers) which one should i pick for my full series playthrough?

~Soldier~
i hear so much about this guy on alot of different forums sayings hes the easiest class , hes the best class and hes very fun although the idea of having all the guns is kinda appealing im not too sure since im playing on Insanity i might need all those guns to help me out but i don't know :/

~Vanguard~
high risk high reward i hear so much lol charging into the thick of battle with a shotgun then just hit them with either a melee or Nova i also hear this class is very tactical since your charging into battle so much you have to be careful not to die too quickly but with that saying i love the idea of it being tactical i love those type of classes but it also sounds like a one shot pony i do it once , then i do it again , then again then again . . and then again :/

~Infiltrador~
boom headshot? . . a class thats all about them and hell that sounds like fun but just like the vanguard im worried its also a one shot pony due to its cloak . . i cloak aim for the head then boom run away cloak once more then boom 

thats the one thing im scared about these classes sound like alot of fun but im worried they're all one shot ponys and in the middle of the game i'll become bored of them v.v if someone can help me with this problem and tell me these classes won't become boring i'll be great :D

#2
cap and gown

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They vary depending on the title. For instance, there is no Nova in ME1 or 2. There is not even a Charge in ME1. Vanguard Charge in ME2 has no damage component, and thus the radius component is kind of worthless, meaning you don't "charge into the middle of the fray" (unless you want to die.) But in ME3 you do charge into the middle of the fray because the radius evolution can damage or kill 3 opponents at once, you can get a full shield restore from charging, you can charge every three seconds, and you get 4 seconds 50% damage reduction. Talk about powerful! Or take Infiltrator. There is no cloak in ME1. The cloak is rather less useful in ME2 than ME3. (Notice a trend here? ME3 made every power more powerful.)

I would say the Soldier in ME2 is the single most "one trick pony" class there is. Adrenaline Rush, Shoot, Cool down, Repeat. Over and Over and Over. Vanguard is rather more varied in ME2, but in ME3 it is Charge, Shoot/Nova, Charge, Shoot/Nova, Charge . . .

The Infiltrator can be rather varied. You can play a sniper Infiltrator, in which case the cloak is really about getting the damage bonus, or you can play a CQC Infiltrator where the cloak is used to let you close with the enemy undetected and then shoot them in the face, or even bash in their head. I am playing an Infiltrator right now in ME2, and while I picked it because I wanted to play around as a sniper (note: the Soldier actually makes a better sniper in ME2) I rarely cloak as a sniper, but I do cloak when I want to get in someone's face and beat the crap out of them. Shotgun Infiltrators are very popular in ME3 MP.

In ME3 any class can use any gun, though the caster classes tend to limit their weight so they can use powers more, but there is nothing stopping your from carrying one of every type into battle if you want to. Heck, with some of the lighter guns you can carry up to three guns and still get the full full recharge bonus.

#3
a_mouse

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For me this game is all about tactical positioning and synergistic use of powers, weapons, and squadmates. Vanguard and infiltrator give you two very different, but effective ways of controlling position. These classes also have a nice combination of weapons, ammos and powers (especially with squad mates) to be very effective, with few unused powers or waiting for cool downs.  I often forget there is a cool down with these classes.

In contrast, with the “pure” power classes (engineer and adept), I often feel like the pace is determined by cool downs, or by how fast I can manipulate events to be able to change position. I also end up with lots of points in powers I only use situationally.  So these classes don’t feel as synergistic.  Likewise, with soldier you have lots of weapons and ammos to solve various problems, but they cannot be used at the same time, and power use ends up being paced by squad mate cool downs, and I end up playing as a tactical cover shooter.  

Originally I hated Sentinel since it seemed to have even worse problems than the pure power classes (waiting for cooldowns, limited weapon and ammo choices).  But then I realized you could play it more as a soldier hybrid class using squad ammos, focusing on just a few powers, and using tech armor as immunity during repositioning and to reset squad powers.  But it's a bit odd – never felt quite as tight as vanguard or infiltrator.  But definitely a third "hybrid" option if specced appropriately.

Modifié par a_mouse, 02 janvier 2014 - 08:02 .


#4
capn233

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Nobody will be able to tell you if you will get board of a specific class, a matter that is compounded by the fact that classes were a good deal different in ME1 than 2 and 3, for the most part.

Out of the 3, perhaps Soldier is the most consistent. There might be an argument that it is the easiest class to figure out how his powers work, but it probably isn't really the easiest class to get through the 3 games with necessarily (obviously it is more than possible to get through the trilogy with any class). It might be repetitive in a way, since the ME1 soldier usually involves Immunity spam coupled with Marksman and or Overkill.

Infiltrator is the next most consistent of the 3 even if you didn't have Cloak in the first game. A properly built infiltrator is easier to play in ME1 than a Soldier since you can have Immunity, medium armor, as well as at least as good pistol and better sniper damage along with Sabotage. Some consider it the easiest class to play on high difficulty in ME2, although I would argue that is all in the cloak mechanics and from a pure power perspective this class is usually overrated. In ME3 it is probably the most broken class if you stack the right bonus power with Cloak.

Vanguard didn't have Charge in ME1, so he plays pretty drastically different in ME1 than 2 and 3. However, you are more durable than the Adept, so it is a little easier to play at closer range (at least after you get medium armor). Shotguns are not a requirement though, and arguably the "strongest" vanguard builds skip points in that talent for a variety of reasons. Charge makes shotguns more attractive for ME2, especially if you can reload cancel the Claymore. If you have the Mattock it should be considered from a pure power perspective, and also Viper / Eviscerator can make a pretty decent combo. In ME3 it is about as absurd as the Infiltrator, less pure damage but a bit more in the way of AOE and tanking, especially if you abuse Nova to full potential.

All in all, the game is what you make of it. I like all the classes, but if you are really worried about getting bored I would say run Vanguard.

#5
a_mouse

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These guys make a good point that ME1 classes are quite different than ME2 and ME3. On the other hand, whether that factors into your decision depends a lot on whether you actually like the ME1 combat mechanics! I personally don't, so it doesn't factor - I just recycle the same character (soldier or infiltrator), turning him into whatever I want at the beginning of ME2. From a story standpoint I rationalize this based on the fact that Shep dies, and is rebuilt as (whatever) by Cerberus…

#6
NeonFlux117

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To experience the full on chaos that is known as Mass Effect 2 combat. Methinks you grow a quad and roll clayguard with reave and try and go insanity.... If you dare.

Soldier in ME2 is actually very, very fun. Especially when your bonus power is reave, energy drain or slam. Then roll with the Revenant+adrenaline rush+incendiary ammo=lots of dead people.

Infiltrator is straightforward. It's all about max damage and your skills as a marksman. Luckily BioWare gave you a gift. That gift is the M98 Widow. When you pair this weapon with max disruptor and Reave-as reave does double damage against armor. You have yourself quite the kit.

I love most things about Mass Effect 1 and 2. I really enjoyed the combat of ME1(The long line's of sight and zero universal cool down was great). But I still think ME2's combat is the best of the series. But I'm jaded, cause ME2 is my favorite single player game of all time, so I'm biased.

Go VG. It's absolutely hilarious.

Modifié par NeonFlux117, 07 janvier 2014 - 08:40 .


#7
a_mouse

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^mine too. there is something quite magic about ME2. 4 years later still finding cool new ways of doing things and having fun.

Speaking of fun... it appears I must eat my previous words.  Soldier was the first class I played (before really understanding the game mechanics), so got bored spamming AR from cover.  However, having a lot of mileage now with the shotgun + powers as VG, CQC infilltrator (and inspired by one of RedCaesar's vids), I decided to give soldier another go...  

I'm playing through now, treating soldier as a CQC mixed class, using HAR to close on enemies with a shotgun, and slam and cryo blast (Mordin) as main dissabling powers.  I call it "Soldiguard."  Very fun - on par with VG and Shotgun infiltrator.  

Modifié par a_mouse, 14 janvier 2014 - 08:12 .