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The War Assets system was fantastic, which is why we hated it.


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#51
KaiserShep

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Aside from that, those three races are the default, even if you betray Wrex, since support for Palaven is necessary to get the turians to even bother coming to earth, and the asari come to your aid no matter what. The conspicuously absent element(s) here is the geth/quarian combo. If you make peace, you get a glimpse of a geth in a ship, but never see a single one on the ground or in space ever again, and no quarians at all other than Tali.

The only major difference, far as I can tell, is who you meet at the base of operations before launching the final push. Wrex dead leaves you with Kirrahe, but you should have been able to meet him regardless if he's alive, and there's a geth prime where Tali would be standing if the quarians are dead, but both should be there.

Modifié par KaiserShep, 02 janvier 2014 - 05:39 .


#52
Guest_StreetMagic_*

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Interestingly, they had planned more intricate battle scenarios with Hammer in the older scripts. So I know it was on their mind too, at one point.

For example:

Cutscene: Hammer Resolution

Hammer begins its assault, fighting across the open ground towards buildings
defended by the Reapers. Cutscene mostly follows another squad, outcome
depends on how powerful Hammer is.

At the end of the scene, we return to Shepard, who is also making
progress. Shepard ends up jumping / falling / getting blown into a large
trench running toward the buildings ahead.

Conversation:One of Shepard's surviving, unassigned henchmen has linked up with a
mechanized infantry column. They're trying to advance down the street,
but AT fire from the buildings has stopped them. They need Shepard to
clear the buildings so they can get to the facility.


Harvesters start landing in the crater. Anderson reinforces that they can't stay
and fight - the Harvester swarm is virtually endless. They just need to
get Shepard to the beam at all costs. Anderson and his team will cover
one side of Shepard's approach, the henchmen the other side.

Action Moment / Cutscene:A harvester lands almost on top of Shepard, knocking him down. The Harvester attacks, and Shepard scrambles to avoid it.Suddenly, gunfire starts hitting the Harvester, distracting it. The henchmen appear, firing at the harvester, trying to get its attention. It moves
to attack them - they shout for Shepard to go for the beam, and disappear, chased by the Harvester. Shepard runs to the beam, ducking around more fire from landing Harvesters, and leaps into the beam.


Modifié par StreetMagic, 02 janvier 2014 - 05:46 .


#53
themikefest

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The biggest thing, for me, about the assets is how they determined the worth of each asset.

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110

With Jack, Miranda, Grunt and Jacob worth 25 each being equal to a fleet when put together is amazing and if you add Wrex, Samara and a couple others they're worth more than a fleet. One of those go figure things I guess.

I would be curious how many assets Shepard would be worth if he/she was on the list.

I'm sure in future ME games, if they do this again, they will improve on it

#54
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themikefest wrote...

I would be curious how many assets Shepard would be worth if he/she was on the list.


Shepard is just 1 war asset.

But it's a special 1. Like that credit chit he finds in Kasumi's mission.

#55
KaiserShep

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themikefest wrote...

I would be curious how many assets Shepard would be worth if he/she was on the list.


The answer is obvious. Shepard is  the entire number, for he/she is legion.

#56
cap and gown

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themikefest wrote...

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110


115 with all the ME2 upgrades. I think it is worth only ("only" he says :blink:) 75 without the upgrades. If you add in the Citadel buffs, doesn't the number climb to something like 175?

Modifié par cap and gown, 02 janvier 2014 - 05:58 .


#57
themikefest

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cap and gown wrote...

themikefest wrote...

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110


115 with all the ME2 upgrades. I think it is worth only ("only" he says :blink:) 75 without the upgrades. If you add in the Citadel buffs, doesn't the number climb to something like 175?

I don't know about 175, but if you add resources collected from ME2 it brings the total to 140.

#58
Steelcan

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I think that assigning specific numbers to each asset was a big mistake


If you get all the upgrades and finish Citadel its worth 185 iirc

Modifié par Steelcan, 02 janvier 2014 - 06:09 .


#59
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The reactivity of the system was shallow. In an idea world, the war assets should have been an optional RTS type of minigame.

#60
AlanC9

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@ Steelcan: You don't think the system should have been transparent? So then we wouldn't ever know why we got the endings we got? I don't see that going over very well.

Or are you just figuring that everybody got max EMS anyway, so it doesn't matter?

Modifié par AlanC9, 02 janvier 2014 - 06:35 .


#61
themikefest

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Steelcan wrote...

I think that assigning specific numbers to each asset was a big mistake


If you get all the upgrades and finish Citadel its worth 185 iirc

I forgot about the dlc.

if we get assets for going on shore leave, why not have all the fleets go on shore leave?

Modifié par themikefest, 02 janvier 2014 - 06:19 .


#62
AlanC9

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StreetMagic wrote...

Interestingly, they had planned more intricate battle scenarios with Hammer in the older scripts. So I know it was on their mind too, at one point.

For example: (snip)


You got a link to the source for that? I keep seeing that version quoted but I've never seen the original.

#63
Daemul

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I'm understand the purpose of the War Assets but like others above have mentioned the numbers for many of the assets make no sense. The Salarians only being worth 328 WA's max makes no sense to me, they are one of the most powerful species and a council member. What makes it worse is that there's no Salarian Scientist or Salarian Engineers WA's when there clearly should be.

I hope this was just an oversight because the alternative reasons have very disturbing implications.

Modifié par Daemul, 02 janvier 2014 - 06:41 .


#64
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AlanC9 wrote...

StreetMagic wrote...

Interestingly, they had planned more intricate battle scenarios with Hammer in the older scripts. So I know it was on their mind too, at one point.

For example: (snip)


You got a link to the source for that? I keep seeing that version quoted but I've never seen the original.


It's the one that was copied from Russian xbox servers or something?

https://docs.google....bilebasic?pli=1

#65
MyChemicalBromance

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themikefest wrote...

The biggest thing, for me, about the assets is how they determined the worth of each asset.

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110

With Jack, Miranda, Grunt and Jacob worth 25 each being equal to a fleet when put together is amazing and if you add Wrex, Samara and a couple others they're worth more than a fleet. One of those go figure things I guess.

I would be curious how many assets Shepard would be worth if he/she was on the list.

I'm sure in future ME games, if they do this again, they will improve on it


Yeah, I suspect everyone wasn't working with the same units when they designed the number part.

Another funny example is the collector-base choice. Considering the fact that a choice must be made, using the difference between the two choices is an appropriate metric for measuring it against other assets, and that difference is only 10 points.

The best outcome of Conrad Verner's serendipity-quest is nearly half that ammount, and a whole host of planet-scan upgrades exceed it.

#66
MyChemicalBromance

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Slayer299 wrote...

MyChemicalBromance wrote...

Slayer299 wrote...
In the end War Assets for how they were implemented were a fail, not some epic success I couldn't understand.

*sigh*

Never change BSN.

You might consider reading OPs now and then; trust me, it won't hurt. Nothing I said is in direct contradiction to what you just said.


Here's a surpise mr arrogance. I *DID* read it...and it just didn't stick in since I'd been up for 17hrs straight. Stop with the frickin attitude that you've never made such an mistake, bloody twit. 



#67
MassivelyEffective0730

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MyChemicalBromance wrote...

themikefest wrote...

The biggest thing, for me, about the assets is how they determined the worth of each asset.

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110

With Jack, Miranda, Grunt and Jacob worth 25 each being equal to a fleet when put together is amazing and if you add Wrex, Samara and a couple others they're worth more than a fleet. One of those go figure things I guess.

I would be curious how many assets Shepard would be worth if he/she was on the list.

I'm sure in future ME games, if they do this again, they will improve on it


Yeah, I suspect everyone wasn't working with the same units when they designed the number part.

Another funny example is the collector-base choice. Considering the fact that a choice must be made, using the difference between the two choices is an appropriate metric for measuring it against other assets, and that difference is only 10 points.

The best outcome of Conrad Verner's serendipity-quest is nearly half that ammount, and a whole host of planet-scan upgrades exceed it.


One soldier from Multiplayer is worth about as much as the average fleet.

5 soldiers from MP is worth more than entire races.

#68
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To be fair, they're rewarding time investment when it comes to those multiplayer characters. Not placing a value on the soldier itself.

I think?

Modifié par StreetMagic, 02 janvier 2014 - 09:20 .


#69
Nitrocuban

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Seeing gathered assets in action in the final battle, Geth, Rachni, Quarians, Volus, what ever.

#70
shodiswe

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I would have loved to see some better warasset implementations and representation.

Even if a few of them were only represented in background radio chatter. Some soldiers getting saved by mercenaries or Geth dropping in from orbit to reinforce frontlines.
Perhaps one of those Volus bombers making a run at the Reapers groundforces on one of the flanks.

Some of it might have been asset limitations and console limitations, but I would have loved to see a more living and engaging priority Earth.

Also, that turretdefence part should have had an objective that would have affected warassets depending on performance and choices.

Modifié par shodiswe, 02 janvier 2014 - 09:59 .


#71
ruggly

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MassivelyEffective0730 wrote...

MyChemicalBromance wrote...

themikefest wrote...

The biggest thing, for me, about the assets is how they determined the worth of each asset.

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110

With Jack, Miranda, Grunt and Jacob worth 25 each being equal to a fleet when put together is amazing and if you add Wrex, Samara and a couple others they're worth more than a fleet. One of those go figure things I guess.

I would be curious how many assets Shepard would be worth if he/she was on the list.

I'm sure in future ME games, if they do this again, they will improve on it


Yeah, I suspect everyone wasn't working with the same units when they designed the number part.

Another funny example is the collector-base choice. Considering the fact that a choice must be made, using the difference between the two choices is an appropriate metric for measuring it against other assets, and that difference is only 10 points.

The best outcome of Conrad Verner's serendipity-quest is nearly half that ammount, and a whole host of planet-scan upgrades exceed it.


One soldier from Multiplayer is worth about as much as the average fleet.

5 soldiers from MP is worth more than entire races.


I think have 1800 EMS from MP alone, isn't that the minimum amount alone?

#72
Daemul

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MyChemicalBromance wrote...

themikefest wrote...

The biggest thing, for me, about the assets is how they determined the worth of each asset.

The Normandy, one frigate, is worth 115 while an Alliance fleet is 90, 100 or 110

With Jack, Miranda, Grunt and Jacob worth 25 each being equal to a fleet when put together is amazing and if you add Wrex, Samara and a couple others they're worth more than a fleet. One of those go figure things I guess.

I would be curious how many assets Shepard would be worth if he/she was on the list.

I'm sure in future ME games, if they do this again, they will improve on it


Yeah, I suspect everyone wasn't working with the same units when they designed the number part.

Another funny example is the collector-base choice. Considering the fact that a choice must be made, using the difference between the two choices is an appropriate metric for measuring it against other assets, and that difference is only 10 points.

The best outcome of Conrad Verner's serendipity-quest is nearly half that ammount, and a whole host of planet-scan upgrades exceed it.


The War Assets for the Collector Base choices should have been much higher seeing how the default ending for the Crucible changes depending on what part of the Human-Reaper was used to power it.

#73
KaiserShep

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Nitrocuban wrote...

Seeing gathered assets in action in the final battle, Geth, Rachni, Quarians, Volus, what ever.


It would've been nice to see a rachni in battle that WASN'T reaper-fied.

But really, I wish I got to see them helping to build the Crucible too, as well as the geth.

#74
Zatche

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I wanted this:

Sleekshinobi wrote...

I was actually expecting them to use war assets like the Salarians, Krogan, or Asari in a similar way that they used the squadmates in Mass Effect 2. That's what I was hoping for anyway. Especially after Shepard made that comment during the chess game with Traynor about the Krogan being a strong infantry line.

I expected to be able to send the council races to certain locations during the last battle and depending on who I sent where there would be different outcomes


But instead I got this:

Epic777 wrote...

The problem is that individual choices have no effect on their own. Said choices are liquidated into the big EMS score and lose any individual importance.


It felt like it didn't matter if I made a choice that gave me less Assets. I could just make up for it by scanning for stuff or playing multiplayer.

#75
MegaSovereign

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The War Asset system is a success if you are comparing it to ME1 and ME2's dull resource gathering system. But it's all relative. The system in ME3 has a much bigger task and supposedly amounts to much bigger consequences. The mining/upgrading in ME2 affected the fate of certain squadmates but not the entire mission/galaxy. It also made more sense in ME2 because the resource gathering (mining) only determined what upgrades you can get. Having X amount of minerals didn't automatically save a squadmate. In ME3, it's an arbitrary number system that doesn't quite make as much sense lore wise (example: Shepard dies with 3099 EMS? Huh?).

In short, the EMS system is too "videogame-y."

Modifié par MegaSovereign, 03 janvier 2014 - 02:36 .