Modifié par Mr.House, 03 janvier 2014 - 02:38 .
The War Assets system was fantastic, which is why we hated it.
#76
Posté 03 janvier 2014 - 02:38
#77
Posté 03 janvier 2014 - 02:40
#78
Posté 03 janvier 2014 - 02:40
#79
Posté 03 janvier 2014 - 02:40
KaiserShep wrote...
Nitrocuban wrote...
Seeing gathered assets in action in the final battle, Geth, Rachni, Quarians, Volus, what ever.
It would've been nice to see a rachni in battle that WASN'T reaper-fied.
But really, I wish I got to see them helping to build the Crucible too, as well as the geth.
I wish we just got to see one. It didn't have to be doing anything, all it had to do was just stand there.
#80
Posté 03 janvier 2014 - 02:41
You didn't need to use microtransactions to do well in MP...DinoSteve wrote...
My problem with the war assets was that its designed to make people want to play MP and use microtranactions to do well in MP.
#81
Posté 03 janvier 2014 - 02:42
MassivelyEffective0730 wrote...
One soldier from Multiplayer is worth about as much as the average fleet.
5 soldiers from MP is worth more than entire races.
Probably rewarding the player for excessive Heroism or something like that.
#82
Posté 03 janvier 2014 - 02:52
Mr.House wrote...
When my vorcha is worth more then say the Destiny Ascension, you dun ****ed it up.
Well vorcha are pretty good in MP. Hell ,a few of my MP characters could have retaken Thessia :-p
#83
Posté 03 janvier 2014 - 07:44
Agreed, but the MP is setup so that people who do use microtransactions will do well, and do well alot quicker.Mr.House wrote...
You didn't need to use microtransactions to do well in MP...DinoSteve wrote...
My problem with the war assets was that its designed to make people want to play MP and use microtranactions to do well in MP.
#84
Posté 03 janvier 2014 - 08:05
lolDinoSteve wrote...
Agreed, but the MP is setup so that people who do use microtransactions will do well, and do well alot quicker.Mr.House wrote...
You didn't need to use microtransactions to do well in MP...DinoSteve wrote...
My problem with the war assets was that its designed to make people want to play MP and use microtranactions to do well in MP.
no
#85
Posté 03 janvier 2014 - 07:27
DinoSteve wrote...
Agreed, but the MP is setup so that people who do use microtransactions will do well, and do well alot quicker.Mr.House wrote...
You didn't need to use microtransactions to do well in MP...DinoSteve wrote...
My problem with the war assets was that its designed to make people want to play MP and use microtranactions to do well in MP.
Buying those packs with real money is the stupidest gamble you can make. They rarely ever give you what you want or need.
#86
Posté 03 janvier 2014 - 07:37
MegaSovereign wrote...
DinoSteve wrote...
Agreed, but the MP is setup so that people who do use microtransactions will do well, and do well alot quicker.Mr.House wrote...
You didn't need to use microtransactions to do well in MP...DinoSteve wrote...
My problem with the war assets was that its designed to make people want to play MP and use microtranactions to do well in MP.
Buying those packs with real money is the stupidest gamble you can make. They rarely ever give you what you want or need.
That's the thing about a gamble though, it's irrational. I would say the 'make money' heads over at EA executed the packs pretty well because they made the microtransactions tempting. It's not so much that the packs actually helped you but they were designed to appear that way and it worked.
Although for some people it probably did actually help, given that the whole thing is a probability game anyway -- someone was bound to win big.
#87
Guest_StreetMagic_*
Posté 03 janvier 2014 - 07:39
Guest_StreetMagic_*
#88
Posté 03 janvier 2014 - 08:46
Awful, awful execution.
#89
Posté 03 janvier 2014 - 08:51
MegaSovereign wrote...
Buying those packs with real money is the stupidest gamble you can make. They rarely ever give you what you want or need.
While that's true, it also knocks things you don't want off the list. As long as you want something, there's always at least some value in it, unless you're buying recruit packs for some reason (can you even do that?).
I've bought all of two packs (dumping spare MSP after Omega and Citadel), but I don't really see it as being different than any other well-executed microstransaction system, and by "well-executed" I mean one in which you can earn everything you can buy, that is, you have the freedom to decide whether your time or your money is more valuable.
#90
Posté 03 janvier 2014 - 09:25
Back to the OP I liked the way they were all collected and you got notes on all your assets. It needed some tweaking (human stuff utterly dominated), but that part of it was OK. There needed some way of collating everything you'd done throughout the campaign.
#91
Posté 03 janvier 2014 - 09:47
What I DISLIKED was how trivial you realised it was at the end. Did your total exceed this arbitary number? Yes = you got to choose your colour, No = you failed. I don't think I was alone when I was expecting it to be similar to ME2's suicide mission, different units appearing depending on how many/which assets you aquired, the battle changing in some ways thanks to having different units etc... But in reality (apart from the arrival of the fleet) it plays out almost identically.
In the end I put the absense of such a mechanic down to whatever it was that forced them to release with such an abysmal ending (under the assumption that it was rushed/time constraints.... though it could well just have been bad/lazy writing ofc).
#92
Posté 03 janvier 2014 - 09:48
#93
Posté 03 janvier 2014 - 09:54
Yes way before the game came out I was expecting a lot (not all) of the war assets to make changes to the final battle in terms of flavor text, cutscenes, troops, outcome, etc, because that's what we were promised when Bioware constantly talked a big game for the past 5 years of the series run. If they had an additional year to develop Mass Effect 3, then maybe the War Assets system could've been fleshed out more properly, but as it stands it sucks.
As for the whole "What were you expecting? The Reapers are omgzindestructiblefightingforce!" argument. Well that's a whole different argument regarding the writers failure to begin to develop a way to defeat the Reapers all the way back in ME2. As much as I loved that game, they did almost nothing to progress the Reaper storyline or how we can stop them, so by the time ME3 came out....uh oh! Well crap we've got 1 game left and still no answer to how we can stop them. Better pull something outta our rear.
Modifié par Mdoggy1214, 03 janvier 2014 - 09:55 .
#94
Posté 04 janvier 2014 - 04:05
Mdoggy1214 wrote...
War Asset system was an absolute mistake and a failure. The concept was sound, the execution was not. I had known about the ending even before I played the game, so I knew ahead of time that gathering these War Assets would do nothing. There are no excitement or hope every time my EMS grew, instead it was just anger and frustration. When you have a mechanic in your game that measures the amount of military strength that you are gathering, and your player feels nothing for it as it grows because he knows that none of it matters, then you have failed spectacularly.
So you spoiled game beforehand and then you are suprised by lack od excitement?
Or in another words you maneuvered yourself in situation when War asset systems lacked excitement for you and now you are blaming BW for that? Really?
#95
Posté 04 janvier 2014 - 05:52
JamesFaith wrote...
Mdoggy1214 wrote...
War Asset system was an absolute mistake and a failure. The concept was sound, the execution was not. I had known about the ending even before I played the game, so I knew ahead of time that gathering these War Assets would do nothing. There are no excitement or hope every time my EMS grew, instead it was just anger and frustration. When you have a mechanic in your game that measures the amount of military strength that you are gathering, and your player feels nothing for it as it grows because he knows that none of it matters, then you have failed spectacularly.
So you spoiled game beforehand and then you are suprised by lack od excitement?
Or in another words you maneuvered yourself in situation when War asset systems lacked excitement for you and now you are blaming BW for that? Really?
If I had gone into Mass Effect 3, unspoiled, and excited to head into the final battle with all my war assets maxed out, only to find out at the very end it didn't amount to jack, I would've been even MORE pissed off, and then I still would've blammed Bioware for a crappy mechanic. So I don't know why you seem to have this notion that my feelings on the War Asset mechanic would've been completely different after beating the game.
#96
Posté 04 janvier 2014 - 05:53
#97
Posté 04 janvier 2014 - 06:34
#98
Posté 04 janvier 2014 - 07:19
Mdoggy1214 wrote...
If I had gone into Mass Effect 3, unspoiled, and excited to head into the final battle with all my war assets maxed out, only to find out at the very end it didn't amount to jack, I would've been even MORE pissed off, and then I still would've blammed Bioware for a crappy mechanic. So I don't know why you seem to have this notion that my feelings on the War Asset mechanic would've been completely different after beating the game.
Your whole previous post was based on fact (repeated through it) that you know how it would end.
Would you be pissed at the end without spoiling it? Probably yes.
Would you be pissed on War Assets system after that? Probably yes.
But would you feel "no excitement or hope every time my EMS grew" ? Would you feel nothing during unspoiled playthrough? We will never know.
You can hardly objectively judge "ammount of excitement" during obtaining of War asets now when you altered conditions of your starting position. There is reason why spoiler is derived from spoil.
I don't claim by this that EMS system was perfect, but neither you critics in this particular form.
Modifié par JamesFaith, 04 janvier 2014 - 07:20 .
#99
Posté 04 janvier 2014 - 09:17
untill i saw glowboy.
#100
Posté 05 janvier 2014 - 01:10
JamesFaith wrote...
Your whole previous post was based on fact (repeated through it) that you know how it would end.
Would you be pissed at the end without spoiling it? Probably yes.
Would you be pissed on War Assets system after that? Probably yes.
But would you feel "no excitement or hope every time my EMS grew" ? Would you feel nothing during unspoiled playthrough? We will never know.
You can hardly objectively judge "ammount of excitement" during obtaining of War asets now when you altered conditions of your starting position. There is reason why spoiler is derived from spoil.
I don't claim by this that EMS system was perfect, but neither you critics in this particular form.
I know myself. I know that if I went in unspoiled then I would in fact have had a lot of hope as my EMS grew. I would've tried to complete every single bit of the game, hoping I'd get some kind of golden perfect ending for completionists. Had I done all that only to find out it amounted to so little at the end, trust me, I would've been infuriated. But since I did know about the ending beforehand, I was able to set my expecations towards the EMS mechanic and the ending of the game to as low as I could possibly put it. But even with ridiculously low expectations I was still very upset with the ending. It just didn't completely take me off guard like it did for a lot of people.





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