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Dragonlace Ideas/Images/Inspiration for Chronicles of Krynn Januay 2014


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#1
Shemsu-Heru

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This is a parallel forum for the January 2014 Challenge. Which provide some information and reference material.

The Dragonlance Universe

#2
Shemsu-Heru

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Creatures from Krynn:

Krynn is the home of many creatures, most of them are common creatures from the standard D&D monsters manuals. However there are two groups of creatures that don't exist in krynn, those are any kind of lycanthropes, and any kind of orc race, subrace or orc-hybrids like half-orcs.

The links below only refer to creatures that only have been seen in krynn.

The 3rd Edition official manual "Bestiary of Krynn" full in html format.

Draconians 3rd Edition conversion:

Draconians' history 

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Dragons in Krynn, general Background.

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Unique types of dragons from Krynn

Dragon, Amphi
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Dragon, Sea
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Modifié par Shemsu-Heru, 01 janvier 2014 - 09:36 .


#3
Bluebomber4evr

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 Some creatures I'd like to see:

The disir are a race of deep-dwelling subterranean creatures of disgusting appearance. They stand about six to seven feet tall, although they are normally hunched over to a lesser height. Parts of their bodies are covered with a natural armor, while other areas show exposed rubbery flesh. Their skin tone is a pasty green-white. Their pores exude a thick coating of slimy gel. This is normally polluted with dirt, debris, and bits of dead flesh that seem to constantly slough off them. An aura of stench and decay hangs around them.
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(Left: true disir. Right: a Tyin, a mutated form of disir)

The gurik cha'ahl, deformed goblins of Taladas:
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Undead beasts, mindless killers of unknown origin, compelled to destroy the living.

The most common variety is the stahnk. The size of a small dragon, the stahnk’s bones protrude from rotting flesh. It has a great horned head, and its ribs are bare and barbed, forming a nasty cage. It walks on all fours, but it can rear on its hind legs, balancing with its stubby tail, to bring its powerful forearms to bear.
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The other type of undead beast is the Gholor. The gholor, also known as the feaster, is an undead beast with no hind legs or rib cage. It cannot make ensnaring, trampling, or flinging attacks. Instead, it attacks with two 20-foot-long bony hooked arms and its sharp teeth; its jaws secrete acid, causing an additional 1d8 points of acid damage with each successful bite.
Gholors live at the bottom of deep funnel-like depressions located in deserts, on ocean floors, or in similarly desolate areas. They cannot move from their funnels. Gholors radiate a magical pull within a 1d10-mile radius of their funnels, causing all victims in the area to feel a desire to travel to the funnel. For every hour a being is within this radius, it must roll a successful saving throw vs. spell or continue to move toward the funnel at its normal movement rate. When a victim reaches the funnel, it begins to slip inside; it slips to the center and into the arms of the waiting gholor in three rounds.
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Giant Sea Anemones, common in the seas around Ansalon
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Fire minions are fearsome creatures, apparently from the elemental plane of Fire. Their bodies are composed of living flame, and although they can assume any form they wish, the most common is that of a large humanoid, complete with fangs and homs. Their bodies are the colors of flame and constantly swirl and flicker with the living light.
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Wichtlin are elven undead. They are relentless killers and deadly adversaries.Wichtlin appear as a pair of floating eyeballs and a pair of floating, skeletal hands. Both the eyeballs and the hands glow with a greenish color. Those using detect invisibilitytrue seeing, or a similar spell can see the wichtlin’s entire form: a blackened elven skeleton draped with shards of rotting flesh.Wichtlin are a result of an ancient curse on the court of Queen Sylvyana, a Silvanesti elf also known as the Ghoul Queen. All known records of her reign were destroyed by the Silvanesti, and only fragments of rumors remain. When an elf of evil alignment dies violently, there is a 1% chance that Chemosh, the Lord of the Undead, in conjunction with the spirit of Queen Sylvyana, claims his spirit and resurrects him as a wichtlin.
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A knight haunt is a floating suit of Solamnic armor, always accompanied by some sort of weapon. If the battle where the knight fell was one where more than 100 Solamnic knights died then it is always riding a suit of floating horse barding.The armor is always mirror bright and its weapon is always in perfect condition. A faint golden haze can be seen, creating the form of the Knight who used to own the armor.
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The fireshadow is a creature from the Abyss that can be summoned to the Prime Material plane by an 8th-level or higher evil cleric, but only if the cleric’s deity approves and aids the summoning.
The fireshadow is made of cold, green flame. It can assume whatever shape the summoner specifies, but it must appear at its full height of 30 feet. It might appear as a wraith-like dragon, a towering human, or an immense skeleton. Regardless of its form, the fireshadow is always surrounded by an aura of pale, green fire.
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Modifié par Bluebomber4evr, 01 janvier 2014 - 10:15 .


#4
Shemsu-Heru

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Races of Krynn:

Dwarven Subraces:

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Dwarf, Hill, Neidar

Dwarf, Mountain, Hylar

Dwarf, Gully

Deep/Dark dwarves:

Dwarf, Daergar

Dwarf, Theiwar

Dwarf, Zakhar



Elven Subraces:

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Elf, High, Qualinesti

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Elf, High, Silvanesti

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Elf, Sea, Dargonesti

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Elf, Sea, Dimernesti

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Elf, Wild, Kagonesti

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Dark elves in Krynn:
there is no drows in Krynn, "Dark elf " in Krynn is a term that is not refer to any race of subrace. This term is applied to members of the elven race who have been banished, from the elven communities because they have proceeded against elven traditions or laws.
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Dalamar the dark & kitiara


half-elves of krynn

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Young Tanis and kitiara.


Gnome, Tinker

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Kender

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Kenders are very similar to halflings. So it would be quite suitable use halfling models for them.


Human (Krynn)

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Civilized humans

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Nomadic humans


Half-ogres

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Half-ogres, are close enough to half-orcs, at least those from Krynn. They are medium sized humanoids, very strong and very uglies. the main diference is that half-ogreas have greater strength bonifications, and greater charisma and inteligence penalties, than half-orcs. So I think that could be quite suitable use half-orc models for half-ogres. 

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Other Races:

Minotaurs, Krynn

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Irda, High ogre

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Centaurs

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Draconians

They are a playable race in the 3rd edition. 


Draconian, Aurak

 
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Draconian, Baaz 
 

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Draconian, Bozak 

 

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Draconian, Kapak  

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Draconian, Sivak 

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Draconian, Sesk 

Draconian, Proto-, Traag 


Phaethon   -  Phaeton 3rdE

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Kyrie

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Shadowperson

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Thanoi

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Ursoi

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Modifié par Shemsu-Heru, 02 janvier 2014 - 12:13 .


#5
Shemsu-Heru

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The World of krynn

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Locations

Solace, inn of the last home:
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The tomb of Huma
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The Flying Citadel
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Towers of High Sorcery

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Modifié par Shemsu-Heru, 03 janvier 2014 - 10:54 .


#6
Shemsu-Heru

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Artifacts:

List of mythic items from krynn



Dragonlances, lesser and greater:

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Dragonlance forging with the Hammer of Kharas and the Silver Arm of Ergoth.
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http://www.google.es...88710825395692 

The hammer of Kharas
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Dragon Orbs
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The Blue Crystal Staff
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Disks of Mishakal
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The Staff of Magius
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Medallion of Faith
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Modifié par Shemsu-Heru, 02 janvier 2014 - 08:58 .


#7
Shemsu-Heru

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Main Characters in Dragonlance novels:

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#8
PLUSH HYENA of DOOM

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Hm... Not as fascinating a place as Athas evidently... but I'm looking at those Disir with some modicum of interest...

#9
Shemsu-Heru

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This time I don't have provided an individual link for each Krynn's creature, because I have provided a link to the full 3rd E Bestiary, and because many creatures of krynn are common monsters in D&D. However if you take a look in the 3rd E bestiary perhaps you can found something that pleased you.

Bestiary of Krynn

#10
Shemsu-Heru

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Dragonlance deities

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Those are the same gods for everybody. Even when they can receive different names or have different aspects Depending of the race or region where they are worshipped. All of the gods in Krynn are represented by and astral body, usually a costelation; But also by moons like the gods of magic, or a planet like Reorx.

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God symbols:

One God
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Paladine
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Takhisis
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Reorx
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Branchala
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Habbakuk
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Kiri-Jolith
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Majere
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Mishakal
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Chislev
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Gilean
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Shinare
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Sirrion
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Zivilyn
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Chemosh
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Hiddukel
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Morgion
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Sargonnas
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Zeboim
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Gods of Magic

Solinari
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Lunitari
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Nuitari
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Modifié par Shemsu-Heru, 03 janvier 2014 - 10:35 .


#11
Shemsu-Heru

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Dragonlance main factions


The Knights of Solamnia

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The Dragon Armies

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The Knights of Neraka

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#12
Wall3T

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I happen to be poking around a few forums trying to get ideas and i came across this silly little app that tells you about the weather in Ansalon

www.dlnexus.com/weather/

#13
marainein

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Is there a practical way of getting a mountain in the shape of a giant dragon into the NWN engine? There's so much potential for awesome here...

Shemsu-Heru wrote...

The tomb of Huma
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#14
Shemsu-Heru

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@marainein:
As a placeable or tileset part, maybe, even if it would be needed to reduce a little it size...

#15
Bannor Bloodfist

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It is soooooo sad that DLA bit the dust. They had created but not quite finished a huge set of groups and tiles for Solace, a beautiful built in the trees elven city. Dang, I really wish that I could have talked them into allowing me to release what they had, but I was specifically told NO, they are unfinished, and they didn't want their name sullied with unfinished work. Soooo sad. A large part of what eventually came to be known as TNO or released with 1.69 and/or Wyvern Crown of Cormyr (the premium mod that is no longer available) was based from or off of, the work done towards creating Dragon Lance content. However, the figgin owners of the rights to Dragon Lance and Neverwinter absolutely refused to allow DLA to release this stuff. Threatened lawsuits etc... that old Atari is gone now, but the lawyers still exist, and they are still hoping to be able to sue someone to give them more cash.

I don't think they would bother with Fan created things now, but anything that DLA created could be interpreted as being created under contract, giving them (the bad guys) the legal rights to it.

Just remember to read the fine print in ANY contract you sign, and then have it fully and digitally scanned by an electron microscope to UN-hide the hidden text that was micro-printed in the borders and you MIGHT be safe. Don't forget that there is normally a section that states something on the order (we, the bad guys) may change this contract at ANY time WITHOUT notification or knowledge of the signer's (you). Since USA law is so screwed up, you tend to not own anything you create, regardless of how, when, why or what tools were used when it was created by you anyway.

Modifié par Bannor Bloodfist, 06 janvier 2014 - 11:20 .


#16
Tarot Redhand

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Bannor, was any of it created outside the USA?

TR

#17
Bannor Bloodfist

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Likely the answer to that would be yes, but without a specific list of what was created where, the point is moot.

#18
Pstemarie

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Why dwell on DLA any longer? They were a great team and although some members are still active, that group is long gone now. The community members that remain are more than capable of recreating, with their own skills, anything DLA created.

Ideas I have that I won't get to since I've started to merge Wildwoods into TNO...

Draconians - take the DLA Lizardman, add wings, add dragon head, reskin (use the lizardman texture, just recolor it!)

Caramon and Tika - Make creatures from the parts that already exist courtesy of Lisa, give them anims from the ACP

Horses w/ Solamnic and Nerakan symbol - reskin DLA horses

"Black Robe" Raistlin - mage with a black robe, give him Masterius' anims

Death Knight - take a skeleton and put full plate armor on it

The list is endless...

Modifié par Pstemarie, 07 janvier 2014 - 02:02 .


#19
Shemsu-Heru

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I have seen good death knight creature models in RLC_CREATURES RLCore / Denizens of Darkness, Volume 1 (ARCHIVED).

#20
Wall3T

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While i was rummaging around the Old Vault i came across this content idea someone came up with. Its based on the Moons of Krynn (dragonlance) but i havent any idea what it is or what it does. it appears to be a skybox, but if thats true i havent a clue

maybe someone could take a look at it, and if PHOD would e intrested in it as well

nwvault.ign.com/View.php

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#21
Killmonger

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As I recall, those moons are animated and orbit each other
In it's way it was cool but I also seem to recall that the (short)distance from the observer was a problem. However, I believe these moons could be revamped to fit into most skyboxes but I would like to propose one caveat:
Like the marvelous "city clock add on" the individual moons (as plates) could rotate around the observer's area skybox and be timed with phases (animated textures)....takers? anyone? ....
Alternately, the moons' transit could be an animated texture placed upon a clear ribbon (or band) which would encircle the user's area skybox POV at different angles.
There could also be options, One, Two or more moons or even the illusion of the skybox (users POV) orbiting a very large planetoid, like Pandora

jmo

<ow, ow, owhooo!>

Modifié par Killmonger, 12 janvier 2014 - 03:56 .


#22
Proleric

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I'm using those moons in my module (by coincidence, like Krynn and Wicca, Enigma Mundi has three moons). It's a placeable, animated, orrery. I have it playing above a fountain in the palace of the High Elves, as a symbol of their scientific knowledge and magic.

#23
PLUSH HYENA of DOOM

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I've been thinking about having animated moons (and other much stranger things) as either VFX or solid Placeables floating round the periphery of Areas in front of the Skybox for a couple of years in Demoness Tales.

I've made a few experiments and come across one major stumbling block, aside from the obvious one of them moving too fast to seem "realistic", however slow you make them.

This is that, if they're set to orbit a PC at X distance, sooner or later, as you get near the edges of an Area, they vanish off through the skybox. (And you can kind've tell they're following you and nobody likes being followed about by a stack of peripatetic moons).
If they're set to orbit the centrepoint of the Area, then you can only use them for an Area of that exact size, which rather limits them. If you base them on a small Area, they look ridiculous in a larger Area and if you base them on a large Area, they disappear behind the skybox in a smaller Area.

As an orrery or such, they're great. (There are a few such Placeables on the Vault). As actual planetary objects interacting with a sky and an Area to be in any way believable, I have thus far found no way to do it that doesn't look rubbish, at least to my perceptions.
I'm not saying there ISN'T a way, I just haven't found it.

And I'm not likely to have the time this month given my rabid work on AvD... But I am hitting a basic, normal, regular, ordinary skybox with a big brick in order to have three moons and at least some of the constellations. The latter I'm putting in one star at a time, overlayed on a starfield in a way that will hopefully make them visible and recognizable without them looking like a horde of levitating lightbulbs.