Aller au contenu

Photo

Shouldn't the mage templar war be horribly one sided?


  • Veuillez vous connecter pour répondre
168 réponses à ce sujet

#51
andy6915

andy6915
  • Members
  • 6 590 messages

Veruin wrote...
Isn't the whole point of templar abilities to dispell magic?


It is, but I'm pretty sure I've seen mages resist Templar powers before. Besides, just like most mages aren't that good, neither are Templars. Very few Templars in DA2 actually had the skill and abilities to drain your mana and shut off your sustained powers. I think most Templars are rather crappy at doing their anti-magic stuff.

#52
Veruin

Veruin
  • Members
  • 1 237 messages

andy69156915 wrote...

Veruin wrote...
Isn't the whole point of templar abilities to dispell magic?


It is, but I'm pretty sure I've seen mages resist Templar powers before. Besides, just like most mages aren't that good, neither are Templars. Very few Templars in DA2 actually had the skill and abilities to drain your mana and shut off your sustained powers. I think most Templars are rather crappy at doing their anti-magic stuff.


I haven't heard of anything about a mage resist templar powers.  Mind providing a source or at least where you get your assumption?  As for the last half, I honestly wouldn't take much from the combat from DA2.  The gameplay/story segregation got so wide it's just not funny.

#53
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

andy69156915 wrote...

EmperorSahlertz wrote...

The Templar abilities had about as much range as the average mage spell. And mages still die if they get pierced by an arrow, no matter how much you favor them.


Won't work as easily as you think. Mages have magical shields and barriers that can and do protect them from arrows and swords (and other melee weapons), they can spawn very thick armor made of solid rock, they have magical healing that can literally heal broken bones in seconds. Not to say every mage knows how to do this stuff, if they did the mages at the end of DA2 would have put up a far better fight against the Templars... But the options are there if the mage wants to protect themselves.

I didn't say it would be easy for the Templars. All I said was that Adanu was wrong in claiming that Templars can only fight in close-quarters.

#54
Adanu

Adanu
  • Members
  • 1 400 messages
I never said they could only fight in close quarters. I said that they were so effective because they mainly fought on close quarters,especially during annulments.

Many of their advantages are negated in precisely this form of war. Might want to reread what I said.

#55
andy6915

andy6915
  • Members
  • 6 590 messages
By resist I mean having enough magic resist from stats and equipment to resist a magic attack (which Templar powers are classed as). Mages can resist mana clash, they can resist Templar powers.

#56
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

Adanu wrote...

I never said they could only fight in close quarters. I said that they were so effective because they mainly fought on close quarters,especially during annulments.

Many of their advantages are negated in precisely this form of war. Might want to reread what I said.

You exact words were:

"Templars only work in close quarters, and have tended to hunt down solo mages. They have *never* had to fight a whole army of mages before.

Logic, use it."

Condesation and all included. I've even taken the liberty to underline the exact wrd you used, to imply Templars only work in close-quarters.

Modifié par EmperorSahlertz, 02 janvier 2014 - 04:11 .


#57
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

andy69156915 wrote...

By resist I mean having enough magic resist from stats and equipment to resist a magic attack (which Templar powers are classed as). Mages can resist mana clash, they can resist Templar powers.

If we are going by game mechanics, then Templar abilities can in fact not be resisted.

#58
Osena109

Osena109
  • Members
  • 2 557 messages

Vit246 wrote...

OP, of course the Mage-Templar War should be one-sided.....against the Templars.

Because they cut themselves off from the Chantry. They cut themselves off from the lyrium supply source. There's no way they can acquire enough lyrium by themselves. And the apparent widespread use of Red Lyrium should already be crippling them.

No more lyrium = no more powers and sanity.


Wrong i helped smuggle in ton of Lyirum form Orzammar  Lyrium can be bought any were form the casteless

#59
Adanu

Adanu
  • Members
  • 1 400 messages
They do only work in close quarters, as in effective. They can try fighting in long range, but they're going to get slaughtered.

#60
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 124 messages

O_OotherSide wrote...

One team specializes in killing mages, the other team is mages...

And yet, in both games so far, mages were by far the more effective combatants.

Templars may well specialise in killing mages.  Does that necessarily make them particularly good at it?

Modifié par Sylvius the Mad, 02 janvier 2014 - 04:19 .


#61
Veruin

Veruin
  • Members
  • 1 237 messages

Osena109 wrote...

Wrong i helped smuggle in ton of Lyirum form Orzammar  Lyrium can be bought any were form the casteless


So, one casteless = anywhere from the casteless.

#62
Osena109

Osena109
  • Members
  • 2 557 messages

Adanu wrote...

They do only work in close quarters, as in effective. They can try fighting in long range, but they're going to get slaughtered.


Alot of mage abilitys  need chanting  as  there   spouting off at the mouth  well place shots can kill them

#63
Veruin

Veruin
  • Members
  • 1 237 messages

Osena109 wrote...

Alot of mage abilitys  need chanting  as  there   spouting off at the mouth  well place shots can kill them


I'm pretty sure magic in DA is controlled by emotions and thought, going by the mage apprentices at the start on the mage origin.  No chanting or words required.

#64
Osena109

Osena109
  • Members
  • 2 557 messages

Veruin wrote...

Osena109 wrote...

Wrong i helped smuggle in ton of Lyirum form Orzammar  Lyrium can be bought any were form the casteless


So, one casteless = anywhere from the casteless.


hey look at it this way Orzammar will need money and the red templers will have it if there raiding  Behlen will sell to them 

#65
Osena109

Osena109
  • Members
  • 2 557 messages

Veruin wrote...

Osena109 wrote...

Alot of mage abilitys  need chanting  as  there   spouting off at the mouth  well place shots can kill them


I'm pretty sure magic in DA is controlled by emotions and thought, going by the mage apprentices at the start on the mage origin.  No chanting or words required.


Some of Morrigan and wynne's abiltys hade a cast time's so i took that as chanting

#66
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages
Wynne mentions that mispronounciation of cyllables while casting can lead to possession. So there certainly seems to be some auditory part to spell casting.

#67
Veruin

Veruin
  • Members
  • 1 237 messages

Osena109 wrote...

Some of Morrigan and wynne's abiltys hade a cast time's so i took that as chanting


When their spells are interrupted, they say something along the lines of "I cannot concentrate!"

EmperorSahlertz wrote...

Wynne mentions that mispronounciation of cyllables while casting can lead to possession. So there certainly seems to be some auditory part to spell casting.


That I did not know.

Modifié par Veruin, 02 janvier 2014 - 04:29 .


#68
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages
It might also just be something mages do to help them concentrate, and not actually necessary to cast magic. The way magic works in Thedas is not fully fleshed out yet.

#69
leaguer of one

leaguer of one
  • Members
  • 9 995 messages

EmperorSahlertz wrote...

leaguer of one wrote...

TheKomandorShepard wrote...

leaguer of one wrote...

TheKomandorShepard wrote...

Yes if they want did realistic way that would look that war because templars have advantage
in almost every aspect so unless every mage turn into abomnation (and burn world) or blood mage mages should be done. On other side they might do that unrealistic way well it is game and well templars aren't very competent so well...

No the don't.  If that were true Tevnter would of been taken down by the marches years ago. The templars have a big flaw, a dependency on Lyrium. Cut off their Lyrium and in a month the war would be over.


Well not quite true mages aren't only forces that tevinter have and we go into blood magic territory and country that will use even most di**** means to defeat the enemy.

Teventors strongests fighting force is made of spell swords. Mages who fight with swords. Sorry, but that tops templars.

The majority of the Tevinter army is still not mages.

So what? The driving force is still the mages any way.

#70
Osena109

Osena109
  • Members
  • 2 557 messages

EmperorSahlertz wrote...

Wynne mentions that mispronounciation of cyllables while casting can lead to possession. So there certainly seems to be some auditory part to spell casting.



yes i remember that know she tells that too the warden when asked about her Spirit healing abiltys after the party gets killed by the dark spawn

#71
Osena109

Osena109
  • Members
  • 2 557 messages

Veruin wrote...

Osena109 wrote...

Some of Morrigan and wynne's abiltys hade a cast time's so i took that as chanting


When their spells are interrupted, they say something along the lines of "I cannot concentrate!"

EmperorSahlertz wrote...

Wynne mentions that mispronounciation of cyllables while casting can lead to possession. So there certainly seems to be some auditory part to spell casting.


That I did not know.

in dragon age awakening the  that mage form  the blackmarsh cast spell with words she use's a dark spawns life force as base to power her spell

#72
Peer of the Empire

Peer of the Empire
  • Members
  • 2 044 messages
Can't wait to overthrow the Imperium

And next, the Qun

(establish a real Imperium of Man)

#73
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

leaguer of one wrote...
So what? The driving force is still the mages any way.

They are the leaders perhaps, and at best the spearpoint of the army. The backbone of the army is still the masses of mundanes.

#74
myahele

myahele
  • Members
  • 2 728 messages
Whether they need to chant or merely concentrate I think its safe to assume that mages can't cast spells instantaneously. They need time to "charge" the spell.

I'm sure there are exceptions in that the more skill you have the faster the charge time.

Also weren't there templars that used arrows during the seige of denerim? I'm guessing its an effective support tool if you're hunting mages.

#75
andy6915

andy6915
  • Members
  • 6 590 messages

myahele wrote...

Whether they need to chant or merely concentrate I think its safe to assume that mages can't cast spells instantaneously. They need time to "charge" the spell.


Not always. Spells like shock and cone of field and chain lightning (DA2 version) come out instantly.