After Shepard get's hammered by Harbinger's 'Red Beam of Death', I'd like to think that since we don't fully see the beam strike our character, that in this moment Shepard has a 'Life Review'/Near Death Experience (For info on details:http://en.wikipedia.org/wiki/Life_review). A full spectrum moment of going over things in which brought him/her to that moment and visioning things in which she/he feels comfortable to have taken place. Now of course, people will then rebuttal, "What about everything that happens with the Crucible and the decision making process? It didn't take place for it to be a part of her 'life review', so how do you explain that?" However, it surely is a part of it.
When the Crucible plans are first discovered, no one has any damn idea of what the thing is supposed to do. As time goes on, it begins to be suggested to Shepard that it's a weapon to destory the reapers. Later, The Illusive Man, begins to suggest in the story the possiblity of controlling them. Lastly, the Prothean VI at TIM's base, explains the true nature of what the Catalyst is supposed to do, of how it's energy is synched with the relays, and expended throughout the galaxy. With this amount of suggestion pre Harbinger blast, is it possible, the last few moments you play through are a manisfestation of her conscience before dying?
It is common before dying, people think of their good past and even sometimes maintain positive thoughts. As explained in the Life Review article, these moments don't last long for the doer as it happens instantaneous, however, the experience can last as long as a minute or more. Consider that Shepard's positive thoughts are just the completing her/his mission, making it to the Crucible. If so, than of course during this experience Shepard will experience just that. Now, going back to the suggestions in which have been put to Shepard throughout the game as to what the Crucible can possibly do, when she makes it to the Crucible she will have those choices indeed. "Holo-Child" (yuck), being an earlier more comfortable manisfestation that has lasted throughout the entire playing experience, is there this time to comfort her in the decision making process. Now of course destroy and control would obviously be part of the decision making process as it was outlined through the ME3 story, but if we're considering Shepard is dying and trying to confort her mind with details he/she already knows, how do we get Synthesis if it was never mentioned earlier?
I paid particularly too much attention to the syntax of the conversation with the stupid holo-kid. He first mentions the destroy option, informing you all synthetic life will perish. If you're a, EDI, Legion and Geth sympathiser, and also a Reaper hater, this is definitely a problem. Right after it mentions the control option, but if you're that Reaper hater and stuck with the true mission ever since ME1, you know the mission was always destroy the Reapers. Why is this particular syntax relevant? This would be how the third choice is then created in Shepards mind/dream/near death experience. Synthesis, or as I like to call it, " the ultimate technilogical truce", because the Reapers wont destroy what is also a part of them. This would in fact give comfort to Shepard knowing his friends, both organic and synthetic will be okay.
Now, this begs the question, if this is nothing more than a sequence in Shepards mind, to comfort himself/herself through death, then WTH is actually happening in reality?
Well after Bioware talking loads about ME4, a successor, having nothing to do with Shepard, how could they pull it off if Shepards decision is one that decides the total fate of the galaxy? Well, my best guess is this. If it is in fact a dream and if Major Coats is right and no one made it to this 'beam', then the Crucible never is activated, ever. So now, you'd probably ask, well how does the universe continue if the Crucible doesn't activate at all to do anything to the Reapers? This is where the Galaxy at War and Effective Military Strength REALLY comes into play. Knowing how Bioware loves to take variables to decide the next games events, this is my theory, ME4's intro is going to be one of two things:
1. IF your EMS is high or maxed out and your Galatic Readiness is positive, it will show the Crucible not do not a darn thing. Instead, the union of your maxed our military will decimate the Reapers, it wont be pretty, it wont be happy go lucky, but the galaxy will win. This makes sense, because why would the efforts of whatever you did throughout the game matter? To set the primise for the next game. The fate of the Galaxy isn't Red,Blue or Green, you are creating it through whatever actions you perform. Whether you save the Krogan or ****** of the Salarians, save the Geth or letting the Quarians die, etc. whatever you decide is the variable the next game will utilize.
2. IF your EMS is low and your Galatic Readiness is crap, again the Cruicible will be as worthless as ****** on a fish, but this time the Reapers will get the best of the Galatic Alliance and whatever Alliance that was the lowest in you EMS will be completely decimated in the next game (So if you help the Krogans and ditch the Salarians, whoever choses not to ally or already dead, will be eradicated)
To me, this didn't sound too crappy if it became the case, in my honest opinion it would only make sense. Again, not too sure if anyone ever's thought of this before, but after my second playthrough of the entire series, it begins to make me think a little like this. Sorry I wasn't too concise. Feel free to add or correct.





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