PvE is basically horde mode or mission objective mode:
Horde mode - survive against various hordes of Red Templars, mercenaries, soldiers, darkspawn among other things. The difficulty would increase with each round with new more power units of each type appearing in various rounds and the game ends when the entire team dies or when the team completes Wave 12. Various minor objectives appear in waves 3,7 and 11. Minor objectives could include killing a lieutenant ranked creature or destroying an iteam the enemy has deployd that powers them up.
Assassination - the team works together to bring down a high ranking unit in a location. This could be a castle, a fortress, a palace or in a dwarven thaig in the deep roads. The game ends when the mark has been eliminated or when the assassination squad runs out of time to eliminate the mark
Item retrieval - the team works together in order to retrieve a high value objective and bring it to a dead drop site. This could be located in any of the location that the assassination missions have listed. The mission ends when the item is dead dropped or when the team runs of time to retrieve/dead drop the objective.
Objective and horde teams would be made up of 4 people and have various levels of difficulty depending on how confident the player felt with his capabilities. Every game gives you sovereigns that can be used to buy and upgrade weapons and equipment using reinforcement of armour and enchantments for both armour and weapons as well as purchase powerful artefacts (not jewellery) for use in future missions. These artefacts would be exclusive to PvE and unavailable in PvP
I enjoyed PvE in Mass Effect 3. Having 4 people work together to beat up Collectors, Reapers, Geth and my favourite enemy to beat, Cerberus was an enjoyable experience. Should they do multiplayer PvE in Inquisition I wish to repeat the experience.
As a former player of battlefield 3 and several games of the call of duty franchise i drew inspiration from several of their game modes for PvP. These include:
Team death-match - 8 vs 8 fighting each other to a perscribed number of kills. Player try to kill each other with melee, ranged and magic. Once a kill limit has been reached or the time is up the game ends. Highest score wins
Domination - 8 vs 8 vying for control of 3 outposts on the map. Points are rewarded at predesignated times for each point controlled. Once one team gets to the point limit or the time runs out the team with the most point wins
Battleground - 12 vs 12 deathmatch or domination. Basically bigger versions of the games as descrbed with higher kill limits/point threshold and more time given to achieve this in.
King of the Tower - 8 vs 8 mayhem as both teams fight for control over a tower in the midde of the map. Points are rewarded for as long as you control the tower and keep the other team out. While controlling the tower you take longer to re-spawn and the other team re spawns faster. First team to reach the end game score
Last unit standing - 8 vs 8 team death-match with no re-spawning. Match ends when all of one team has been eliminated or when timer runs out in which case the victory goes to the team with more kills which results in them winning the round. This lasts until one team wins 3 rounds.
Melee mayhem - 4 vs 4 teams facing each other with melee weapons only. First team to the score limit wins
Magical Maelstrom - 4 vs 4 with as much spell-power you can throw at each other as possibles first team to score limit wins
Ranged battle - 4 vs 4 to prove which team is better shots with bows and crossbows. First team to the score limit wins
Like the PvE I mentioned you would receive sovereigns for upgrading your weapons and equipment and for purchasing new ones as well as weapon and armour enchantments and armour reinforcements.
Both would allow you to buy enchanted belts, rings and amulets. Armour would be modulated and both armour and weapons as mentioned would be modifiable to an extent. In addition to this armour sets would exist and would be purchasable. As you can expect buying and equipping a full armour set would give you powerful benefits provided you can accumulate the gold to buy it. It could also be possible to include legendary armour and weapon pieces with references in their description to characters from the single player campaigns present and past.
Thats all my suggestions for multiplayer. I don't expect a good chunk of it to be implemented but its nice to make the suggestions
Edit: tidied it up from a laptop. A iPad is good for many things but tidying up posts is not one of them.
Modifié par Garadex, 05 janvier 2014 - 11:09 .





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