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#51
Garadex

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OK heres my personal ideas on what multiplayer could include if they do it for PvP and PvE

PvE is basically horde mode or mission objective mode:

Horde mode - survive against various hordes of Red Templars, mercenaries, soldiers, darkspawn among other things. The difficulty would increase with each round with new more power units of each type appearing in various rounds and the game ends when the entire team dies or when the team completes Wave 12. Various minor objectives appear in waves 3,7 and 11. Minor objectives could include killing a lieutenant ranked creature or destroying an iteam the enemy has deployd that powers them up.
Assassination - the team works together to bring down a high ranking unit in a location. This could be a castle, a fortress, a palace or in a dwarven thaig in the deep roads. The game ends when the mark has been eliminated or when the assassination squad runs out of time to eliminate the mark
Item retrieval - the team works together in order to retrieve a high value objective and bring it to a dead drop site. This could be located in any of the location that the assassination missions have listed. The mission ends when the item is dead dropped or when the team runs of time to retrieve/dead drop the objective.

Objective and horde teams would be made up of 4 people and have various levels of difficulty depending on how confident the player felt with his capabilities. Every game gives you sovereigns that can be used to buy and upgrade weapons and equipment using reinforcement of armour and enchantments for both armour and weapons as well as purchase powerful artefacts (not jewellery) for use in future missions. These artefacts would be exclusive to PvE and unavailable in PvP

I enjoyed PvE in Mass Effect 3. Having 4 people work together to beat up Collectors, Reapers, Geth and my favourite enemy to beat, Cerberus was an enjoyable experience. Should they do multiplayer PvE in Inquisition I wish to repeat the experience.

As a former player of battlefield 3 and several games of the call of duty franchise i drew inspiration from several of their game modes for PvP. These include:

Team death-match - 8 vs 8 fighting each other to a perscribed number of kills. Player try to kill each other with melee, ranged and magic. Once a kill limit has been reached or the time is up the game ends. Highest score wins 
Domination - 8 vs 8 vying for control of 3 outposts on the map. Points are rewarded at predesignated times for each point controlled. Once one team gets to the point limit or the time runs out the team with the most point wins
Battleground - 12 vs 12 deathmatch or domination. Basically bigger versions of the games as descrbed with higher kill limits/point threshold and more time given to achieve this in.
King of the Tower - 8 vs 8 mayhem as both teams fight for control over a tower in the midde of the map. Points are rewarded for as long as you control the tower and keep the other team out. While controlling the tower you take longer to re-spawn and the other team re spawns faster. First team to reach the end game score 
Last unit standing - 8 vs 8 team death-match with no re-spawning. Match ends when all of one team has been eliminated or when timer runs out in which case the victory goes to the team with more kills which results in them winning the round. This lasts until one team wins 3 rounds.
Melee mayhem - 4 vs 4 teams facing each other with melee weapons only. First team to the score limit wins
Magical Maelstrom - 4 vs 4 with as much spell-power you can throw at each other as possibles first team to score limit wins
Ranged battle - 4 vs 4 to prove which team is better shots with bows and crossbows. First team to the score limit wins

Like the PvE I mentioned you would receive sovereigns for upgrading your weapons and equipment and for purchasing new ones as well as weapon and armour enchantments and armour reinforcements.

Both would allow you to buy enchanted belts, rings and amulets. Armour would be modulated and both armour and weapons as mentioned would be modifiable to an extent. In addition to this armour sets would exist and would be purchasable. As you can expect buying and equipping a full armour set would give you powerful benefits provided you can accumulate the gold to buy it. It could also be possible to include legendary armour and weapon pieces with references in their description to characters from the single player campaigns present and past.

Thats all my suggestions for multiplayer. I don't expect a good chunk of it to be implemented but its nice to make the suggestions

Edit: tidied it up from a laptop. A iPad is good for many things but tidying up posts is not one of them.

Modifié par Garadex, 05 janvier 2014 - 11:09 .


#52
Lady Lionheart

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Message to Bioware:

Please do not cram multiplayer into this franchise, it truly does not need it.
Just stick to polishing and perfecting the singleplayer.
Mass Effect 3's multiplayer was very annoying because you had to play it for hours to get galactic readiness in order to get the better ending.
So if you do decide to add it make it so you do not have to play it to power up your Inquisition, unlock story or cosmetic content, experience points and so forth.
Please listen to me.
Thanks.

#53
Grieving Natashina

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ScreechingViolence wrote...

As long as they don't cow us into using multiplayer to get more strength for the Inquisition, I'm happy.



#54
Deflagratio

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Does it have to be limited to "Cosmetic" items/content? Can they Multiplayer unlocks be actual useful (But not Top-Tier) equipment for single player? Or is that taking things too far?

#55
Lady Lionheart

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I think that they should keep it completely seperate.

#56
AppealToReason

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Ziegrif wrote...
3. Longer support than 12 months. ME3MP needed longer support from the devs. It did not get it and It shows.


Thats an insane amount of support time for a non-MMO. Like ridiculous amount. Most sports games and shooters hardly make it passed 6-8 months of support. And usually the last 2 months are "oh yeah... we're REALLY *cough* not *cough* working at "fixing" that ______."

#57
AppealToReason

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Xbox360Girl1321 wrote...

I think that they should keep it completely seperate.


Yes, but I wouldn't mind if you had a trophy room and you could check out your MP stuffs without doing to the MP menu. 

Like an armory but somehow it works so that if you don't MP then you don't have just a big empty room.

#58
AppealToReason

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Vortex13 wrote...

Well as far as tie-ins are concerned, I would be okay with a simple model swap of one of my Agents being my 'promoted' MP character. Say I had a dwarf templar in hot pink armor, I promote her, and then one of my Agents is a dwarf in hot pink templar armor.

A more substantial impact would be fine with me, but I realize that most players are still a little jaded from the Pre-EC impact that ME 3's mp had. Though I don't know why a tie-in would have to be from mp into sp, why not have it the other way around?

Complete a ceretain portion of the sp story? Get a bonus of in-game currency for MP. Have an imported save from previous titles? Then you can unlock a specialty class depending on your past choices; Werewolf for sideing with them in DA:O, free mage specialization unlocked for siding with them in DA 2, etc.


Thats a neat idea.

One thing I wanted in ME3, although I knew I wouldn't get, was for some of the cutscenes of generic allies fighting that they'd be the colour'd models of my MP characters. Really a nothing thing, but I would have liked to see my Power Rangers colour coded MP characters fighting away. Like the actual force I had recruited was the guys I played around with in MP.

#59
AppealToReason

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Vortex13 wrote...

TeamLexana wrote...

Vortex13 wrote...

ElitePinecone wrote...

Garadex wrote...

Oh yeah. The mass effect rng upgrade store.....

I hated that thing. Giving us the ability to choose what upgrades we wanted would have gotten them a lot more love than having it so you could buy a pack and get an upgrade for a weapon you never fricking used. It's like playing Russian roulette and having bullets in all the chambers so everybody wins!

Please do NOT do this on Inquisition. It would make no sense whatsoever

I never purchased a pack for ME3's multiplayer, but I probably would pay $1 or $2 for a preferred character/weapon/whatever, depending on how they structured it (and if it even exists, I guess!). 

The RNG might've been a good way of keeping people playing, but it was also really frustrating. The ability to save up credits or pay real money and get exactly what you want would be much better than having to roll dice with no guarantee of satisfaction.I wouldn't mind if something took five hours of matches to unlock with credits, as long as we can actually unlock it and not have to rely on random packs.

(And maybe I'm not thinking this through, but surely saving up for a desired character is as strong an incentive to keep playing as a random number generator, if not more so - players have a guaranteed goal to work towards, rather than a chance at getting what they want.)


Exactly. The option to purchase exactly what you want should be available to players. It can be offset by an increased cost; maybe 300% - 500% more expensive for the one particular item then for a random pack; but giving players the ability to get what they want will improve replayability.

Keep the RGN store, if that means that we can get free MP DLCs, and updates; but please give us an option to purchase specifically what we want (with both real world money and in-game currency).


The problem with letting peeps straight out buy what they want would lead to peeps only buying "Harriers" and the like which would force more hardcore nerf it to the ground moves on their part to get peeps to buy other packs to get more weapons/gear/characters. 

The troll store is troll but at least it is possible to get everything eventually, all you have to do is play and the peeps who pay for packs with real money aren't guarenteed to outclass you with gear right out of the gate unless the either get really lucky and/or they spend ALOT of money - which to me is fine cuz they are paying for my MP so it can be free for me, lol.


I am with you on the whole min/max and 'pay to win' methods that a lot of micro-transaction heavy games employ. I want a player who never spends a penny in real world money to have the same 'access' to everything the game has to offer vs. a paying player. The only difference being that a person who spends real world money will get their stuff faster.

Balanceing in ME 3's mp was (IMO) well done; for the most part; nothing was grossly overpowered, and even common weapons or characters could give ultra rares a run for their money if being used by an experienced player.

That being said, the ability to actually unlock what you want would be most welcome in future mp modes. To offset the player agency you have an increased cost, and you could also limit such purchases to the inital unlock. You can specifically get the Harrier, but you can't use such a feature to max out your Harrier, for example. 


It would be nice off the bat if they had the full selection of packs. Recruit, Veteran, Jumbo, Spectre, Premium Spectre, Arsenal (weapon) and Reserves (characters) so that it would be easier to give you a little more certainty over what you're getting.

The only way I could see that working is if the cost of an upgrade to an ultra rare was almost so prohibitive that it was only worth it to people that played religiously. Like if a pack is 60k, then one rank of Harrier is like 800k and increases as you buy more ranks. 

#60
phoenix fang55

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Most people want more customization, and more in depth characther building, I wish I could have picked an asari, changed her appearance, picked her armor, and her class, built her up to lvl 60, they made it fun for ME3, but a model like what I'm talking about would work wonders for Dragon age. You start with all classes and races unlocked. Add to that, all modles of weapons and armor are available, but they start with basic stats. Then you can buy packs of crafting materials and can use those in crafting. Each pack has a certain lvl of materials, and you can but packs for each lvl, so you always get materials, but they could be 100% random, so maybe you end up with parts for heavy armor and bows when you're trying to get your mage up, leave's you still with useful stuff, just not what you're looking for.

The problem with ME packs is well, I have all my rares and below max, so now maybe one in ten psp's gives me an ultra upgrade, and who knows when I'll get an upgrade for my uncommon equipment.....