Do you think time travel would work in the mass effect universe?
#1
Posté 02 janvier 2014 - 04:43
#2
Posté 02 janvier 2014 - 05:22
Personally I rather mechanics like that stay out of video games, for with non-interactive media you are just going along for the ride, but when its something dealing with your character the choices are too limited or something I would never do and that was a feeling I encountered a lot with BioShock.
#3
Posté 02 janvier 2014 - 08:30
#4
Posté 02 janvier 2014 - 09:50
Sanunes wrote...
It could work anywhere because it never really is grounded in anything but the person experiencing it believing the context behind the mechanics the creators make.
Personally I rather mechanics like that stay out of video games, for with non-interactive media you are just going along for the ride, but when its something dealing with your character the choices are too limited or something I would never do and that was a feeling I encountered a lot with BioShock.
What was that, Liara? You want to date this guy for a good reply. I agree with you. Date him! Seriously I like that reply.
#5
Posté 02 janvier 2014 - 10:22
However, I am neither confident nor pessimistic about:
1)It fitting well with the universe (time travel stories can suck)
2)It making logical sense and not ruining previous games (again, time travel stories can suck)
I'd prefer, if it does happen, for it to be a limited story aspect that is believable and fitting, instead of a major selling point for EA to base an entire game around.
#6
Posté 02 janvier 2014 - 11:09
Time travel only works when it's already established in the universe lore, it hasn't been mentioned in ME, either as a reality, a theory, a possibility, an inspiration, an experiment or anything beyond a silly joke by Joker
To shoehorn time travel into the ME lore would be ******-poor writing
#7
Posté 03 janvier 2014 - 12:30
Vapaä wrote...
No
Time travel only works when it's already established in the universe lore, it hasn't been mentioned in ME, either as a reality, a theory, a possibility, an inspiration, an experiment or anything beyond a silly joke by Joker
To shoehorn time travel into the ME lore would be ******-poor writing
^ This.
#8
Posté 03 janvier 2014 - 08:53
Vapaä wrote...
No
Time travel only works when it's already established in the universe lore, it hasn't been mentioned in ME, either as a reality, a theory, a possibility, an inspiration, an experiment or anything beyond a silly joke by Joker
To shoehorn time travel into the ME lore would be ******-poor writing
What if it already was and we just were not paying attention? lol
#9
Posté 03 janvier 2014 - 09:33
#10
Posté 04 janvier 2014 - 01:54
SwobyJ wrote...
Vapaä wrote...
No
Time travel only works when it's already established in the universe lore, it hasn't been mentioned in ME, either as a reality, a theory, a possibility, an inspiration, an experiment or anything beyond a silly joke by Joker
To shoehorn time travel into the ME lore would be ******-poor writing
What if it already was and we just were not paying attention? lol
Calling it now.
Not saying Dark energy is the result of time travel.
But it's time travel
#11
Posté 04 janvier 2014 - 09:09
Something like: Reapers try to prevent a cosmic disater they found evidence for somehow and during ME3 the player finds out that the reason for the disater is in fact the crucible. Mind = blown, something we actually can't comprehend and infinite possibilities how he ending could look like.
#12
Posté 05 janvier 2014 - 12:08
Nitrocuban wrote...
In fact, I think a mindbending timetravel paradoxon story to resolve ME3's story would have worked better than what we got. Just look at Bioshock Infinite and how well it was received by the people.
Something like: Reapers try to prevent a cosmic disater they found evidence for somehow and during ME3 the player finds out that the reason for the disater is in fact the crucible. Mind = blown, something we actually can't comprehend and infinite possibilities how he ending could look like.
I believe if the Mass Effect 3 ending used the same garbage hand-waving the BioShock Infinite ending did, there would have had the same level of uproar. The difference between the two games to me is how the players were attached (or not attached) to the characters of the game.
#13
Posté 05 janvier 2014 - 12:35
And you all remember that the "mass effect" and the relays was supposed to be able to manipulate the fabric of space and time itself. That's what the opening paragraph to ME1 stated..."and they call it "Mass Effect".
So, really the game itself is named after the mechanism for manipulating the fabric of space and time. So far all we've been using it for is to boot scoot around the galaxy.
#14
Posté 05 janvier 2014 - 11:17
#15
Posté 05 janvier 2014 - 11:43
And personally, no, I would not wanna see it in ME. It's just a bit too much...a lot of the reason I love Mass Effect so much is that for sci-fi it's fairly well grounded in logic and science, as opposed to something like Star Trek where, yeah, it can be fun to watch but I always just find it so unbelievable. Time travel could tip that balance.
#16
Posté 05 janvier 2014 - 01:26
The whole point of the Mass relays is instantaneous travel without the timeline shifting on either side of the portal which in reality is probably a greater feet than time travel in the real world.
Edit: I think you can still have interesting fish out of water scenarios in the somewhat distant past without resorting to writer fiat. In most cases time-travel would be an unnecessary diversion / complication like the non Animus portions of Assassin's Creed. E.g. would you rather be a time-traveller during the Morning War or would you rather be actively involved in it? I think we can call that the Assassin's Creed paradox.
Modifié par Guanxii, 05 janvier 2014 - 02:31 .
#17
Guest_Guest12345_*
Posté 05 janvier 2014 - 02:29
Guest_Guest12345_*
#18
Posté 05 janvier 2014 - 10:11
Guanxii wrote...
Edit: I think you can still have interesting fish out of water scenarios in the somewhat distant past without resorting to writer fiat. In most cases time-travel would be an unnecessary diversion / complication like the non Animus portions of Assassin's Creed. E.g. would you rather be a time-traveller during the Morning War or would you rather be actively involved in it? I think we can call that the Assassin's Creed paradox.
Yeah.
I'd really.. maybe.. not mind a mix of Animus and more true time travel.
Like, I know this one is crazy and don't even regard it as any truth, but what if Indoctrination could be tuned to span space and time, along with the Reapers, and we could, I dunno, 'tap into' people touched by it, and instead of them doing terrible things, we could adjust it to them doing awesome things?
Not really a fully explained example, but I'm just trying to say how things could maybe kinda sorta work, without falling into the more annoying 'time travel' or 'visiting past events' traps.
Modifié par SwobyJ, 05 janvier 2014 - 10:12 .





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