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2014 Action Adventure - Culling of Nightmares


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#1
EzRemake

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Complete Redevelopment!

 

24/7 Hosting Online Now!

 

 

Culling of Nightmares is a Persistent World taking place in the stranded land of Ireslia. Near the brink of death, your character has arrived with nothing more than tattered rags, and a starving stomach. With a will to survive like none other, you become adaptable, making your way inland desperately in search of a guiding hand.

Direct Connect IP: nwncon.no-ip.org:5121

 

Alternatively, you can find Culling of Nightmares under 'PW Action' Here or Here

Requires CEP 2.3+

 

Magic Level:      Low-Medium (Max +5)
Healing:             Healing Potions based on Heal Skill
Roleplay:           Low (RP'ers Welcome)
Difficulty:           DnD Hardcore
Grouping:           Solo or Small Group
Spells:                View Spell Changes 
Resting:             At Campfires Only

Visit the CoN Forums!
Visit the Project Page!

Noteworthy features

 

  • Full character appearance customization.
     
  • Potion, Weapon, and Armor Crafting through foraging and mining.
     
  • New custom active abilities for different classes, and weapon combinations.
     
  • 3 Attacks per round minimum, starting at level 1. (For players, and enemies)
     
  • Party difficulty system - Enemies will increase in difficulty for every additional player on the map, up to a limit. Rewards for killing these creatures also increases!
     
  • Nightmare Culling Bonus - Be rewarded with extra experience and gold for clearing a map entirely of enemies.
     
  • Daily repeatable quests.
     
  • Active re-balancing of almost every spell in the game to add usefulness and longevity.
     
  • Enemies can spawn with random Magic, Rare, Legendary, and Relic quality items - You never know what you'll find.
     
  • Discovery Points system will reward those who love the adventure and examine every corner of every map. As you rack up Discovery Points you will have access to secret areas and items.
     
  • Main story quest line with numerous dungeons and dialogues.

     

Modifié par EzRemake, 06 février 2015 - 04:59 .


#2
MagicalMaster

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Just a tip: might help to have a list somewhere of custom changes -- including but not limited to spell changes, feat changes, multiclass restrictions, more information about magic level (what kind of healing potions? how high do AC/enhancement go? are immunities available on gear?), etc.

#3
EzRemake

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I believe there was an issue yesterday where players may have been unable to connect, as the server was failing to query to any of the server list sites. This has now been corrected so hopefully everything will be smooth sailing from here on out!

Thanks for the suggestions MM, I'll definitely elaborate more.

#4
EzRemake

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I've made some changes to ease new players beginning in Culling of Nightmares.

Players will now have access to a basic potion shop from Captain Meb in the Phantom Docks. No longer will you have to wait until you discover Doddin to buy potions.

An extra warning has been placed for those who wander towards the Worn Road near the Phantom Docks.

The Worn Road is an optional area housing a very good starting item, for those who are patient enough to play ring-around-the-Rosie with the bears guarding it.

#5
Oo Isaliah oO

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Nice!
I want to play this.
But it fails everytime i try to direct connect... Seems this server is offline.

#6
EzRemake

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It's been a long year, and I am finally back in a position where I can continue development on Culling of Nightmares. This time around I have a solid host (myself), so I won't be having to deal with random hosting issues.

 

I expect Culling of Nightmares to relaunch as early as tomorrow, I hope to see some people come by!



#7
icywind1980

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Sounds like fun! I'd love to give this server a try. Please update with the IP address when it's ready.



#8
EzRemake

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And we're back!

 

ReDevelopment of Culling of Nightmares is official, and we are now online a beautiful 24 hours a day! Now it's time to crack open some dews, stretch out the fingers, and lose myself once more in Aurora.

 

Direct Connect: 174.113.172.160:5121

Requires CEP 2.3+



#9
Lazarus Magni

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Looks awesome EZR, you ARE oldschool. All the best to you.



#10
icywind1980

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I just started and I'm a level 2 wizard so far. Died about 9 times in the last twenty minutes. Very hard mod for anyone not full BAB with all the spawns and no equip in the starter store. My wizard is kinda screwed cos he ran out of bolts. Hopefully my familiar will handle it all. Sucks that you removed summon creature spells and the feed to heal option for familiars. I'll check it out a little more, I don't think it's balanced for anything but specific party play with specific party roles.

 

The areas are nice looking though.



#11
icywind1980

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Further on the problem with the spawns, I think it's that because they respawn where they died, not where the respawn point is. That's really bad news for someone who's sole defense is based on kiting them.

 

In the areas by the dusk forest for example, there were at least 15 leaches spawned at the enterance. I didn't even have a chance. I entered the area and was immediately killed. I highly doubt a fighter would have had much more luck surviving that encounter.



#12
EzRemake

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I remember at one time the enemies were accidentally spawning where they died, that had been fixed. I think what you might be experiencing is either mobs left over from another fleeing player that failed to "reset" when they tried to transition areas.

 

There are some measures in place to stop monsters from chasing players through zones, when they enter a transition they should return to their original positions and disengage. There are sometimes a few quirks with this, I'll take a second look into it.

 

Sorcerers are little bit dependent on their familiar in the beginning. Summons were originally removed to help balance the combat aspects of early game, once a third summon entered the ring it was pretty easy to just blast through everything effortlessly, whereas other classes would not have been able.

 

As for bolts, you should be able to get some from the first merchant 'Captain Meb', if not I'll be sure to add those in there. Arrows and Bolts will definitely be available in Doddin's Rotting Cabin if you head north through the creek in the beginning.



#13
icywind1980

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Captain Meb only had the potions, nothing else at all.  I finally made my way to Doddin's cabin, but I can't get much further because of the leeches. I've been going invis and than summoning my familiar once I've reached a good vantage point, but that seems kinda shady to me. I think this place would be great fun with more folks.



#14
EzRemake

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You were indeed right, things were not only hanging out at doorways, but they were respawning where killed as well! I thought I had fixed this ages ago! This was making enemies "clumped up", thus making for ridiculous encounters. Things are normally spread out much more, and ambient active.

 

I racked my brain for a good hour, and then compared my scripts to some source material, and I believe I have found the culprit!

 

Enemies should now properly return to their places when trying to transition, and should respawn in their rightful places!

 

(I've also spiced up Meb with some extra basics)

 

Thanks so much for your feedback and patience!



#15
icywind1980

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Awesome! I'm looking forward to trying it again. Are you a player too, or just a DM?



#16
EzRemake

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I am a player, as well as a DM and builder. Love the game too much to not do it all :D

 

I'm just finishing up moving to a new apartment tonight, and when I am done I'll be on a lot more often. When I'm not building, that is :)



#17
Gregor Wyrmbane

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EzRemake,

 

Sent you a PM.



#18
icywind1980

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Awesome. I usually play during the day GMT+1 timezone.



#19
EzRemake

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First update of the re-launch has just been released! Adds a brand new dungeon, Heiss Gardens, as well as many other bug fixes.

 

Pet and familiar users should be happy to note that they will once again be able to feed their pets back to full health while not in combat.

 

Hope to see all of you newcomers!



#20
icywind1980

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That is very good news. I will try to pop in tomorrow afternoon.



#21
EzRemake

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A new week has arrived, and with it, a new update!

 

Players will now be able to find awesome magic, rare, and legendary items from all enemies.

 

 

Experience and gold rates have also been adjusted upwards, so now has never been a better time to get started!

 

Good luck to all you treasure hunters!



#22
icywind1980

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Items from all enemies including leeches? I keep clicking on them, but don't find anything. Thanks for fixing the spawn issue. I'm up to level 4 now. Can you point me in the direction of Heiss Gardens? I seem to have a quest directing me there.



#23
EzRemake

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If an enemy is using a weapon or wearing armor pieces, he has a chance to drop them on death, with a very small chance of them being enchanted. Leeches do not have any weapons I am afraid.

 

I believe you're looking for the tunnels, which is the first dungeon. Head to the first Dusk Forest area with the leeches and then continue to travel south.



#24
darryl305

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Tried playing here today. Not one person on. IS ther a day/time that more people are on? Or anyone new want to start out here together? Add me on steam: countyline305



#25
EzRemake

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I'm afraid launching a new PW can be a little bit slow in the start, especially with the community so established. But, I am very pleased with the growth thus far.

 

I know there are a few regulars who like to play anywhere from 3pm EST - 8pm or so, and a separate group that comes on around 10-11pm. I am usually on around 9 - 10pm after the daily update, trying out the new content and playing with people/answering questions.

 

I will be on earlier and more often starting next week.