Aller au contenu

Photo

Why don't other studios copy the 'BioWare formula'?


  • Veuillez vous connecter pour répondre
101 réponses à ce sujet

#26
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

Fast Jimmy wrote...
Being successful and being so insanely successful that developers try and copy your market are worlds of difference. Madden is a great franchise in terms of financials... yet you don't see companies making pro-football sports games left and right... simply because Madden has the name recognition as the go-to in the industry for that type of game. No one would go out and buy Rex Ryan NFL 2015, for instance. 


They used to, remember the NFL 2k series?

Then EA bought an exclusive deal from the NFL. 

#27
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 475 messages
http://www.winterwolves.com/

#28
Steelcan

Steelcan
  • Members
  • 23 296 messages
Well I'll wait and see DA:I before we see how well its been balanced.

It seems to me that BioWare REALLY wants to be a big AAA action game studio with RPG bits scattered in. And until they can nail down what to do for that they are going to have issues.

But I think it is safe to say that BioWare no longer, if indeed they ever did, has a 'style'. Their narratives are increasingly laughable, their games feel more and more rushed, they insist upon a maddening approach to expanding their audience, they cut down on RPG aspects, even their character writing is becoming a mess.

#29
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Steelcan wrote...

I also think BioWare games have been suffering from a lack of clear cut genre.

ME was a pseudo RPG, part TPS, part story driven game, part character driven. This inconsistency was most apparent in ME3 where it seems to me that the game was supposed to be a massive action game ala Gears of War but still had to appeal to the fans of ME1/2 which both had a distinct feel, ME3 then tried to add its own feel but just felt like a mess.

DA2 took that then multiplied it


This is also very true.

The "Bioware" formula isn't really known, to their fans or others. This is DOUBLY so with the DA series, which seems to have an identity crisis with each release. 

ME did have a solid feel and level of expected game, but wound up leading the franchise into totally nebulous territory, such that it's sequeal is said to "not take place before OR after the ME trilogy." Which is possibly some type of alternate reality, or bizarre game that has you playing a background character in the original trilogy or whatever... point being, if DA:I doesn't perform well after all this special love and care it has received in terms of development schedules and dollars, ME isn't looking like a stellar IP franchise right now (that may change, mind you). 

And TOR is an MMO. I'm sure it gets steady content release and support, but I honestly haven't heard anyone talk about it outside of these forums in over a year.

#30
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Fast Jimmy wrote...

...Bioware has more value with its names than it does with its games.

...


Thinking about developers, it's very interesting that EA gives such...power and control to its developers. I look at their (IMO) big competitor, Ubisoft (with almost as many employees), and Ubi doesn't have a Bioware. They don't have a Maxis. They don't have a DICE. They have Ubisoft Shanghai, Ubisoft Montreal, etc.

The decision to keep studios BOTH fairly independent (Bioware doesn't make sports games or Need for Speed) as well as keeping the badge (Bioware, Maxis, etc.) is probably a smart one business-wise...but I also find it vaguely noble.


Fast Jimmy wrote...

ME did have a solid feel and level of expected game, but wound up leading the franchise into totally nebulous territory, such that it's sequeal is said to "not take place before OR after the ME trilogy." Which is possibly some type of alternate reality, or bizarre game that has you playing a background character in the original trilogy or whatever...


I'll point out that you're not being fair, Jimmy. That quote did not say it would be neither. It said it COULD be either. It did not prevent a prequel or sequel.

Modifié par EntropicAngel, 03 janvier 2014 - 01:01 .


#31
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

CrustyBot wrote...

http://www.winterwolves.com/


Oh Crusty... you so cray-cray.

#32
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests

EntropicAngel wrote...

Fast Jimmy wrote...

...Bioware has more value with its names than it does with its games.

...


Thinking about developers, it's very interesting that EA gives such...power and control to its developers. I look at their (IMO) big competitor, Ubisoft (with almost as many employees), and Ubi doesn't have a Bioware. They don't have a Maxis. They don't have a DICE. They have Ubisoft Shanghai, Ubisoft Montreal, etc.

The decision to keep studios BOTH fairly independent (Bioware doesn't make sports games or Need for Speed) as well as keeping the badge (Bioware, Maxis, etc.) is probably a smart one business-wise...but I also find it vaguely noble.


I see more large business taking up this model. Google popularized it imo, buy multiple start ups and shave off the ones that are not succesful over a time period. Wasted potential but if you buy everything on a large scale you have a larger chance of something becoming succesful. Probability woes.

#33
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

EntropicAngel wrote...

Fast Jimmy wrote...

...Bioware has more value with its names than it does with its games.

...


Thinking about developers, it's very interesting that EA gives such...power and control to its developers. I look at their (IMO) big competitor, Ubisoft (with almost as many employees), and Ubi doesn't have a Bioware. They don't have a Maxis. They don't have a DICE. They have Ubisoft Shanghai, Ubisoft Montreal, etc.

The decision to keep studios BOTH fairly independent (Bioware doesn't make sports games or Need for Speed) as well as keeping the badge (Bioware, Maxis, etc.) is probably a smart one business-wise...but I also find it vaguely noble.


Ubisoft is a developer who also publishes their own games.

EA is a publisher who owns lots of development studios.

I think it's more of a disposable asset mentality than an attempt to let companies retain their own identity. EA closing down Maxis is much different than EA closing down "EA Montreal," for example. Maxis was a developer EA bought and now owns... if they udnerperform, they sell them off or shut them down. 

Ubisoft IS their development studios. Not to say they are any more or less likely to shut down studios than EA, but I'd say it is more of a business move. EA bought Maxis for its IPs and its fanbase. EA doesn't want to confuse its fans by putting a different name on the cover of the game.

#34
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

EntropicAngel wrote...

Fast Jimmy wrote...

ME did have a solid feel and level of expected game, but wound up leading the franchise into totally nebulous territory, such that it's sequeal is said to "not take place before OR after the ME trilogy." Which is possibly some type of alternate reality, or bizarre game that has you playing a background character in the original trilogy or whatever...


I'll point out that you're not being fair, Jimmy. That quote did not say it would be neither. It said it COULD be either. It did not prevent a prequel or sequel.


Did it? I apologize, then. I mis-remembered what Chris had said.

#35
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Fast Jimmy wrote...

Ubisoft is a developer who also publishes their own games.

EA is a publisher who owns lots of development studios.

I think it's more of a disposable asset mentality than an attempt to let companies retain their own identity. EA closing down Maxis is much different than EA closing down "EA Montreal," for example. Maxis was a developer EA bought and now owns... if they udnerperform, they sell them off or shut them down. 

Ubisoft IS their development studios. Not to say they are any more or less likely to shut down studios than EA, but I'd say it is more of a business move. EA bought Maxis for its IPs and its fanbase. EA doesn't want to confuse its fans by putting a different name on the cover of the game.


You have a point. A lot of EA's developers were aquisitions, weren't they...

#36
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

EntropicAngel wrote...

Fast Jimmy wrote...

Ubisoft is a developer who also publishes their own games.

EA is a publisher who owns lots of development studios.

I think it's more of a disposable asset mentality than an attempt to let companies retain their own identity. EA closing down Maxis is much different than EA closing down "EA Montreal," for example. Maxis was a developer EA bought and now owns... if they udnerperform, they sell them off or shut them down. 

Ubisoft IS their development studios. Not to say they are any more or less likely to shut down studios than EA, but I'd say it is more of a business move. EA bought Maxis for its IPs and its fanbase. EA doesn't want to confuse its fans by putting a different name on the cover of the game.


You have a point. A lot of EA's developers were aquisitions, weren't they...


I'm not an expert in EA history, but the ratio of acquired developers compared to home-grown ones is QUITE slanted in one direction over the other. Aside from many of the EA Sports developers/IPs, they don't have a lot that really stood the test of time.

#37
HiroVoid

HiroVoid
  • Members
  • 3 693 messages
There was also that weird time when EA named the devs of the new Command and Conquer game 'Bioware Victory' at first if I remember right.

#38
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

HiroVoid wrote...

There was also that weird time when EA named the devs of the new Command and Conquer game 'Bioware Victory' at first if I remember right.


And then those idiots overrode fan outcry to develop it as a free to play multiplayer game, and then after over a year of fans saying 'WE DON'T WANT A FREE TO PLAY MULTIPLAYER GAME" the devs quit and refused to make the proper, real, reality-based-singleplayer-story game that C&C:G deserved.

Sorry. Little bitter about that one.

#39
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

EntropicAngel wrote...

HiroVoid wrote...

There was also that weird time when EA named the devs of the new Command and Conquer game 'Bioware Victory' at first if I remember right.


And then those idiots overrode fan outcry to develop it as a free to play multiplayer game, and then after over a year of fans saying 'WE DON'T WANT A FREE TO PLAY MULTIPLAYER GAME" the devs quit and refused to make the proper, real, reality-based-singleplayer-story game that C&C:G deserved.

Sorry. Little bitter about that one.


Yeah, I didn't get that. At all.

It also is like Mythic being rolled up under Bioware, as well. Two totally different developers, just thrown together. Like EA was trying to shuffle all the mediocre developers they had under Bioware, who would wind up selling units because there was a sticker with their name on it.

Modifié par Fast Jimmy, 03 janvier 2014 - 01:21 .


#40
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

wolfhowwl wrote...

Fast Jimmy wrote...
Being successful and being so insanely successful that developers try and copy your market are worlds of difference. Madden is a great franchise in terms of financials... yet you don't see companies making pro-football sports games left and right... simply because Madden has the name recognition as the go-to in the industry for that type of game. No one would go out and buy Rex Ryan NFL 2015, for instance. 


They used to, remember the NFL 2k series?

Then EA bought an exclusive deal from the NFL. 

:crying:...Never Forget

#41
Steelcan

Steelcan
  • Members
  • 23 296 messages
So who will make BioWare games when BioWare itself tanks?!?!?!

#42
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Fast Jimmy wrote...

Yeah, I didn't get that. At all.

It also is like Mythic being rolled up under Bioware, as well. Two totally different developers, just thrown together. Like EA was trying to shuffle all the mediocre developers they had under Bioware, who would wind up selling units because there was a sticker with their name on it.


Never let it be said that I'm an EA drone, because there are definitely things like their treatment of Command and Conquer, or their destruction of the NFS franchise with Criterion Games, that I strongly dislike.

#43
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

EntropicAngel wrote...
Never let it be said that I'm an EA drone, because there are definitely things like their treatment of Command and Conquer, or their destruction of the NFS franchise with Criterion Games, that I strongly dislike.

You too? Good, good...

#44
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

J. Reezy wrote...

You too? Good, good...


I hate Criterion with the passion of a thousand suns. Black Box forever. EA messed up big with that one.

And I fear Ghost is giong down the same path: another Criterion-esque, NFS World-esque racing MMO with no story and little or no vehicle (and certain no cosmetic) cusomization.

#45
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

Steelcan wrote...

So who will make BioWare games when BioWare itself tanks?!?!?!


CDProjekt. 

Assuming the Cyberpunk 2078 IP hits the ground running, they could become a dual-IP RPG developer that would safeguard the future balance of the universe for the years to come.

Until I win the lottery, I guess.

#46
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Fast Jimmy wrote...

CDProjekt. 

Assuming the Cyberpunk 2078 IP hits the ground running, they could become a dual-IP RPG developer that would safeguard the future balance of the universe for the years to come.

Until I win the lottery, I guess.


Multi-person parties? Game world strongly grounded in reality (meaning, not having five different type of crazy fantastic monsters just in the sewers)? Protagonist definition?

I enjoy The Witcher, but they're a different beast than Bioware. Though we'll have to see what happens with Cyberpunk--they haven't released any real details about it.

Modifié par EntropicAngel, 03 janvier 2014 - 01:52 .


#47
Guest_Catch This Fade_*

Guest_Catch This Fade_*
  • Guests

EntropicAngel wrote...
Game world strongly grounded in reality (meaning, not having five different type of crazy fantastic monsters just in the sewers)?

Ah, I was just 'bout to say, "lolwut?"

#48
Ponendus

Ponendus
  • Members
  • 1 110 messages

Fast Jimmy wrote...

Steelcan wrote...

So who will make BioWare games when BioWare itself tanks?!?!?!


CDProjekt. 

Assuming the Cyberpunk 2078 IP hits the ground running, they could become a dual-IP RPG developer that would safeguard the future balance of the universe for the years to come.

Until I win the lottery, I guess.

Actually Cyberpunk could be an IP that comes close the 'BioWare formula' from what I have read about it. Only time will tell though. I agree with you that CDProjekt is probably the closest there is though, although I really dislike fixed protagonists that offer no flexibility like with the Witcher (although I understand they had to do that with the Witcher franchise as it is based on established works).

#49
Guest_JujuSamedi_*

Guest_JujuSamedi_*
  • Guests
Another thing to realize is about the bioware model is that they have been doing this for quite a while. Which means the model the foundation for the model that they have was already established around BG1/BG2 time. All the subsequent titles they released attempted to build upon this model and it's elements.

#50
Rusty Sandusky

Rusty Sandusky
  • Banned
  • 2 006 messages

J. Reezy wrote...

EntropicAngel wrote...
Never let it be said that I'm an EA drone, because there are definitely things like their treatment of Command and Conquer, or their destruction of the NFS franchise with Criterion Games, that I strongly dislike.

You too? Good, good...

i actually like Hot Pursuit.