TipsLeFedora wrote...
Another thing to realize is about the bioware model is that they have been doing this for quite a while. Which means the model the foundation for the model that they have was already established around BG1/BG2 time. All the subsequent titles they released attempted to build upon this model and it's elements.
Well, I think it also is a case where they constantly are trying to prove they aren't their past.
For instance, KOTOR was trying to prove they aren't just swords and sorcery RPG makers, so they sacrificed some character choice in order to accomodate the Star Wars IP storyline.
NWN was trying to revolutionize the market, by basically being a game that had its biggest draw being the kit to make other games.
Jade Empire was proof that they could make their own IP, so they tried to make it as unlike any other IP out there as they could.
I'm not going to mention Sonic, simply because if that isn't proof of Bioware trying to change just to change, its embodied by that.
DA:O was an attempt to reclaim the glory of BG (and it was successful). ME was an attempt to do space again, but in their own universe.
Then with each sequel, they were trying their hardest to not make a sequel. They wanted to make each game feel like a different game and course-corrected areas they felt there were complaints or defficiencies. It was about this time that many of the old guard of Bioware began leaving, which led to a large group of fresher faces trying to prove they weren't the old Bioware and could make games that were just as good... better in fact!... that had their own stamp on things.
None of these things are, inherently, bad, but they are all examples of changing for the sake of change. And while developers should be encouraged to evolve, it still leads to consumer shock when they expect one thing and get another. Bioware has a history of trying to change everything between one game to the next... so when they made their first sequel game in close to seven years (DA2), they tried to blow the doors off the hinges with how different it could be... and did a lot of the same with ME2 and ME3 (although to a lesser degree).
So I guess you could say Bioware has a model... but that model is one of "change, change, change" with the exception of (usually) having companions. Which ARE Bioware's trademark now.