Miscellaneous Mind wrote...
Need for Speed sucked well before Criterion got their hands on it. That franchise has been going downhill for several years.
I think it's biggest problem is that Need for Speed doesn't have an identity. EA doesn't know if they want it to be an arcade racing game or a racing simulation.
It's never been a racing simulation. Even Porsche Unleashed, which was pretty serious (damage was very real, and if you crashed at speed you were absolutely boned and it would cost an arm and a leg), still was mildly arcady--especially the cops. And it had the commercial driver thing that was all about doing silly tricks like a 360 or a J-turn.
It's always been arcady, just it's varied on how much.
My problem with Criterion is that they took NFS and pushed out two Burnout games--then had the audacity to call them "reboots" of two popular games.





Guest_EntropicAngel_*
Retour en haut






