Save the vilage or save the keep? DAI related.
#1
Posté 03 janvier 2014 - 04:06
Personally, I always save the village in Awakening and plan to do the same thing in DAI. A keep is supposed to be a secure fortress, strong to bring down and filled with lots of strong soldiers. A keep's entire purpose is to be very difficult to defeat. But a village is pretty much just a tiny little area with a crappy town watch and filled with people who can't fight and barely has a wall (that will crumble very easily if the enemy decides to breach it). The keep is supposed to be able to protect itself, I shouldn't need to babysit it. But the village doesn't even have an expectation to be able to handle a siege, it's obviously going to be wiped out. So if I lose a keep because I protected the village, than I've lost nothing of value... Because if the keep was worth having, it would have protected itself like it was supposed to. If it can't without my help, than the keep was weak and useless anyway. Keeps are supposed to protect, they sholdn't need extra help to do that. But losing the village, something that isn't supposed to protect anything, that is a loss no matter what.
So what will you choose in DAI, and what do you typically choose in DAA?
#2
Posté 03 janvier 2014 - 04:10
#3
Posté 03 janvier 2014 - 04:12
#4
Posté 03 janvier 2014 - 04:15
- I will likely send my soldiers to defend the keep - that is what they are supposed to be for.
- I will send my special forces team to save the town, because that's what a small group should be able to achieve.
- I will meet up with my troops at the Keep after the town (and my supply lines) are secured.
A keep is stupid if you're just going to sit in a siege - and I don't do things just to be dark and edgy and sacrifice the peasants for my hardass playthrough.
So largely, I will be doing what you will OP.
#5
Posté 03 janvier 2014 - 04:37
#6
Posté 03 janvier 2014 - 04:41
#7
Posté 03 janvier 2014 - 04:55
#8
Posté 03 janvier 2014 - 05:33
Modifié par themikefest, 03 janvier 2014 - 05:33 .
#9
Posté 03 janvier 2014 - 05:36
#10
Posté 03 janvier 2014 - 05:46
#11
Guest_Craig Golightly_*
Posté 03 janvier 2014 - 05:48
Guest_Craig Golightly_*
#12
Posté 03 janvier 2014 - 06:06
Awakening was a different scenario entirely to village vs keep. There I chose to save the city for similar reasons to me planning to save the keep in Inquisition. Amaranthine city is of immense importance not only to the Arling of which My Warden was Arl of but to the whole Kingdom of Ferelden. The effects on the economy for loosing a major source of trade like Amaranthine would be devastating since Ferelden so desperately needs this revenue to recover from the devastation of the blight
#13
Posté 03 janvier 2014 - 06:19
a12boom wrote...
The main force of the Red Tamplars will definitely attack the keep. I will order my soldiers to defend the keep while my companions and I deal with any enemies at the village.
I hope there is a dialogue option for that...I tend to RP and I don't want peeps to assume I am cold-hearted and decided to leave civilians to die. I rather say like:
"Go to the keep, my team and I will kick some ass in the village"
#14
Posté 03 janvier 2014 - 06:21
XxDeonxX wrote...
Keep, far more strategic importance for the Inquisition and we need to maximize our influence across thedas to take advantage of resources to combat our enemies.
Awakening was a different scenario entirely to village vs keep. There I chose to save the city for similar reasons to me planning to save the keep in Inquisition. Amaranthine city is of immense importance not only to the Arling of which My Warden was Arl of but to the whole Kingdom of Ferelden. The effects on the economy for loosing a major source of trade like Amaranthine would be devastating since Ferelden so desperately needs this revenue to recover from the devastation of the blight
I like your answer, very objective and logical. I didn't think of the economic implications.
#15
Posté 03 janvier 2014 - 06:31
However in the DAI demo, a keep should have been more easily defended, and enough room for refugees from the village, and of small population in a village, it is more sound to escort the villagers to the keep and defend everyone from a safer location, I highly doubt the village itself is defensible. So the key here for me is the people, village might be destroyed, but as long as the people are still alive, it can be rebuilt. But maybe next time they should build the village closer to the keep, so any invader would think twice before attacking them. My only concern is time, if we don't have enough time to send the villagers to the keep, then I will be forced to defend the village, even if it is a suicide. It is far better to die protecting the people then cowarding behind high walls while people that rely upon you gets massacred.
#16
Guest_Craig Golightly_*
Posté 03 janvier 2014 - 06:32
Guest_Craig Golightly_*
andy69156915 wrote...
XxDeonxX wrote...
Keep, far more strategic importance for the Inquisition and we need to maximize our influence across thedas to take advantage of resources to combat our enemies.
Awakening was a different scenario entirely to village vs keep. There I chose to save the city for similar reasons to me planning to save the keep in Inquisition. Amaranthine city is of immense importance not only to the Arling of which My Warden was Arl of but to the whole Kingdom of Ferelden. The effects on the economy for loosing a major source of trade like Amaranthine would be devastating since Ferelden so desperately needs this revenue to recover from the devastation of the blight
I like your answer, very objective and logical. I didn't think of the economic implications.
The question is, will that even be a factor in the gameplay? Has BioWare said anything about this?
#17
Posté 03 janvier 2014 - 06:39
#18
Posté 03 janvier 2014 - 06:51
andy69156915 wrote...
In the DAI demo I'm sure we've all seen at this point, you're given a choice to save a village by sending your soldiers to defend it, or try to save a keep by doing the same thing. So I'm curious, which will people on this board choose?
I'll save them both.
#19
Posté 03 janvier 2014 - 06:58
#20
Posté 03 janvier 2014 - 07:27
duckley wrote...
I really dont like this concept at all... didnt like it in awakening either. I certainly hope the example shown in tne demo is the o nly time the game does this...if this is the tenor of the game, then I will be very unhappy
The devs said it's possible to save both, but it will be very difficult.
#21
Posté 03 janvier 2014 - 07:41
#22
Posté 03 janvier 2014 - 07:57
#23
Posté 03 janvier 2014 - 08:02
#24
Posté 03 janvier 2014 - 08:02
#25
Posté 03 janvier 2014 - 08:05
This in the hypothetical case made by the OP that it wasn't possible to save both.
Modifié par Ieldra2, 03 janvier 2014 - 08:05 .





Retour en haut







