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Save the vilage or save the keep? DAI related.


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124 réponses à ce sujet

#26
9TailsFox

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Leave solders with wounded.
My group go save Village.
Then village safe try save keep.

#27
Deflagratio

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Leave the wounded, send the reserves to the Keep and defend the Village with the PC's main party. I'd imagine your success is going to come down mostly to personal combat efficiency and/or Difficulty setting.

That said, even if you only opt to defend the village, I have a feeling "Losing" a keep probably isn't permanent. You'll almost undoubtedly be able to retake it in some form, maybe at a loss of some resource or material wealth... But that's just baseless speculation on my part.

#28
Mecha Elf

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Ill try to save both but if not ill save the village

#29
SilkieBantam

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I'd send the soldiers to the keep and try to defend the village myself. I think they said we could do that.

#30
Grand Admiral Cheesecake

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The keep obviously. That's where I keep all my stuff and we can always get more peasants (They're a renewable resource after all!)

#31
Danny Boy 7

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In Awakening I got the feeling pretty early on that if I fully upgraded the Keep it would be fine so I almost always choose the city. Not to mention that even if the Keep survived it would be a PR disaster to be "protecting" the region only to personally burn the city that provides who knows what to the masses of Ferelden.

As for this choice my default tends to be save everyone if you can, but if forced to choose it really depends though if it is between innocents and resources than I'm probably going to choose the village.

#32
esper

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Well, if I could do anything I wanted I would leave the companion I don't use with the wounded (espically the healer) send the soldiers to help the keep to hold off the attack long for me to proctect the village.Once the village was saved I would head to the keep as fast as possible.

As I doubt I will be able to do that, it depend on what type of keep it is (I believe it was said we could have 3 types). If it is a military keep I would tell my soldiers to stay with the wounded. Defend the village and expect the keep to hold long enough for me to reach it in time (after all it should be filled wiht trained soldiers). If it is a trade or intelligence (I think that was the other two types?) I would send the soldiers to the keep and go to the village first myself. After all soldiers know the risk their life and I need to protect my traders and my information.

If there was something in the Keep that must no fall into enemy's hand no matter what. I would go to the keep myself and send the soldiers to the village.

#33
Magdalena11

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I probably won't be smart enough to save both since I don't intend to "cheat" until my second playthrough. I would like to but what I like and what happens are seldom the same thing. I'd go for the village simply because I don't like seeing Varric sad.

#34
wright1978

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In a straight up choice i'd probably favour saving the keep barring any new info.

#35
TheKomandorShepard

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I will take keep because it is way more valuable than villagers that can be easily replaced their life don't have any
value for me then.So i wll order my soldiers stay with wounded (well i hope they are useful) and save keep. 

#36
Jaison1986

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esper wrote...

Well, if I could do anything I wanted I would leave the companion I don't use with the wounded (espically the healer) send the soldiers to help the keep to hold off the attack long for me to proctect the village.Once the village was saved I would head to the keep as fast as possible.

As I doubt I will be able to do that, it depend on what type of keep it is (I believe it was said we could have 3 types). If it is a military keep I would tell my soldiers to stay with the wounded. Defend the village and expect the keep to hold long enough for me to reach it in time (after all it should be filled wiht trained soldiers). If it is a trade or intelligence (I think that was the other two types?) I would send the soldiers to the keep and go to the village first myself. After all soldiers know the risk their life and I need to protect my traders and my information.

If there was something in the Keep that must no fall into enemy's hand no matter what. I would go to the keep myself and send the soldiers to the village.


What bothers me is that no matter how much training and equipment you give to the soldiers, they still fail entirely to defend the keep just because you aren't there. I would like to see an group that I fully endorsed to be able to hold their ground on their own for once.

Modifié par Jaison1986, 03 janvier 2014 - 01:09 .


#37
Wulfram

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If the keep isn't protecting the people of the region, what is it there for?

#38
Jaison1986

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Wulfram wrote...

If the keep isn't protecting the people of the region, what is it there for?


Now that's a good question.

#39
wright1978

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Wulfram wrote...

If the keep isn't protecting the people of the region, what is it there for?


If the keep falls what's to stop the next wave of enemies killing the villagers. Or more likely villagers will flee anyway eithout the protection of the keep. If the keep falls it'll be much more costly to retake.

#40
chuckwells62

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As head of the Inquisition, and in the event that a choice between saving my stronghold (which is important to the overall mission) and saving a single village becomes necessary, that village will be sacrificed. In war there are casualties, as much as I would prefer otherwise.

#41
Kikidori

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What's the point of having a country, if everyone and everything within it is destroyed? Keeps are suppose to be a hub for strategists and soldiers to be able to protect the villages and trade roads. Their singular purpose is to fulfill that.

If this keep would hold ANY important resources, it should always be heavily guarded. If the guards can't hold their own, in a keep, designed to keep out invaders, then they have failed their duty as guards and will put the entire world in japordy if all of the guards are this incompetent. Beside, to save a village,(Compared to a city, like Denerim) you don't need an army to protect it. Only a single squad (If the squad is good enough) So if our agents, they mentioned are powerful enough. They could protect the keep and I go to save the village with a handful of soliders(Companions), as the keep should have enough competence to be able to defend without their leader, but a small squad to defend a village, require supreme leadership to not waste resourses.

Also, it is not like the keep is destroyed permanently, (Unless that is what has happened) It is made of Stone, it can be retaken and rebuild within days after the attack. (Depending on the size and the damage of course, but if it is a high priority keep, then it should take days, nevertheless) while a village could take years to rebuild and to get back all the hundres of lives losts and the trading and the resources within the village will take a lot longer than a keep. Since, the keep is funded by the inquistion who is funded indirectly by the village. (Or might even be funded directly by the village if you save it)

So logical conclusion, The best of the best, does the raiding on the raiders, while everyone else protects the keep. Obviously, if the keep was damaged, I would still force the village to pay me to be able to rebuild the keep. Reason? "I won't be able to protect you next time, unless our keep is reinforced"

#42
Kikidori

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Deflagratio wrote...

Leave the wounded, send the reserves to the Keep and defend the Village with the PC's main party. I'd imagine your success is going to come down mostly to personal combat efficiency and/or Difficulty setting.

That said, even if you only opt to defend the village, I have a feeling "Losing" a keep probably isn't permanent. You'll almost undoubtedly be able to retake it in some form, maybe at a loss of some resource or material wealth... But that's just baseless speculation on my part.


If anybody noticed, it was a timer on the village (The quest sign) so I think, depending on how fast you slay the invaders, will determine how much of the keep/village was damaged from the attack. 

edit: Sorry for double post here, I noticed this thing, after my main conclusion

Edit2: I rewatch the video, and it is a timer on the Keep's strength not the village.

Modifié par Kikidori, 03 janvier 2014 - 01:45 .


#43
Vortex13

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Well I would try and save both obviously, I mean who doesn't want to have their cake and eat it too?

But if I can't save both then my choice will depend largely on the character I am playing.

In Awakening, I sacrificed Amaranthine to save the Keep, the choice was a combination of meta-gaming and roleplaying. Somehow my keep upgrades were bugged, and even though I had done every side quest concerning it, the Keep kept falling. So when faced with a choice of only saving one or the other, I chose the Keep, since it fit my Human nobel's character.

In my game, my character had lost everything she ever loved in her origin, so she was incredibly protective of close friends and associates. She did not hesitate to have Alister preform the Dark Ritual, even though she was in love with him; so when push came to shove, she picked the Keep and her close friends and allies over the largely faceless civilians of Amaranthine.

#44
esper

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Jaison1986 wrote...

esper wrote...

Well, if I could do anything I wanted I would leave the companion I don't use with the wounded (espically the healer) send the soldiers to help the keep to hold off the attack long for me to proctect the village.Once the village was saved I would head to the keep as fast as possible.

As I doubt I will be able to do that, it depend on what type of keep it is (I believe it was said we could have 3 types). If it is a military keep I would tell my soldiers to stay with the wounded. Defend the village and expect the keep to hold long enough for me to reach it in time (after all it should be filled wiht trained soldiers). If it is a trade or intelligence (I think that was the other two types?) I would send the soldiers to the keep and go to the village first myself. After all soldiers know the risk their life and I need to protect my traders and my information.

If there was something in the Keep that must no fall into enemy's hand no matter what. I would go to the keep myself and send the soldiers to the village.


What bothers me is that no matter how much training and equipment you give to the soldiers, they still fail entirely to defend the keep just because you aren't there. I would like to see an group that I fully endorsed to be able to hold their ground on their own for once.


Actually I think there was a keep-countdown bar, so I expect that if I have fully upgraded/sending soldiers it will count down more slowly.

What bothers me is that they are properly ineffective protecting the village because that place doens't seem to have a timer.

#45
wright1978

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Kikidori wrote...

Also, it is not like the keep is destroyed permanently, (Unless that is what has happened) It is made of Stone, it can be retaken and rebuild within days after the attack. (Depending on the size and the damage of course, but if it is a high priority keep, then it should take days, nevertheless) while a village could take years to rebuild and to get back all the hundres of lives losts and the trading and the resources within the village will take a lot longer than a keep. Since, the keep is funded by the inquistion who is funded indirectly by the village. (Or might even be funded directly by the village if you save it)

So logical conclusion, The best of the best, does the raiding on the raiders, while everyone else protects the keep. Obviously, if the keep was damaged, I would still force the village to pay me to be able to rebuild the keep. Reason? "I won't be able to protect you next time, unless our keep is reinforced"


Agree keep should have been adequately manned in first place. However given that isn't the case.
Why would any enemy that has forces to overwhelm the keep, not occupy it. If they do occupy it villagers will be killed anyway or flee anyway given hostile enemy is without a stone's throw of them. Enemey then have a base to make wider sorties out from inflicting damage on other areas and if you wish to take it from them more soldiers will be lost.

#46
Magdalena11

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I never understood how double posts happened until it happened to me. It's so frustrating. You bring up a good point, Kikidori (sorry if I spelled your name wrong but my glasses aren't cutting it any more.) I hadn't noticed a timer on the village but I think that would be a cool feature. In some quests in previous titles I always felt there should have been a timer because of the sense of urgency the quest imparted. My mother may have been kidnapped by a psycho murderer but first I'm going to go off and find out who's embezzling from me and why. Right. To see a little more realism in this department would be welcome.

#47
Ferretinabun

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kjdhgfiliuhwe wrote...

I'll save the keep, and let the village burn. Filthy peasants breed like rabbits. The occasional cleanse is welcome, to keep their population (and fleas) in check.


:lol::lol::lol:

#48
outlaw1109

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I think it should be an option to send the villagers to the keep as well. Even if they are attacked in-transit, some will likely survive. I mean, it only makes sense. Keeps were built with the intention of being a "final refuge". Otherwise, what you have is not a keep at all, but a castle. A chantry-owned castle.

First play through, I usually play the martyr. Save everyone that I can. Subsequent play throughs...well, I can't guarantee anyone's safety.

#49
Kikidori

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wright1978 wrote...

Kikidori wrote...

Also, it is not like the keep is destroyed permanently, (Unless that is what has happened) It is made of Stone, it can be retaken and rebuild within days after the attack. (Depending on the size and the damage of course, but if it is a high priority keep, then it should take days, nevertheless) while a village could take years to rebuild and to get back all the hundres of lives losts and the trading and the resources within the village will take a lot longer than a keep. Since, the keep is funded by the inquistion who is funded indirectly by the village. (Or might even be funded directly by the village if you save it)

So logical conclusion, The best of the best, does the raiding on the raiders, while everyone else protects the keep. Obviously, if the keep was damaged, I would still force the village to pay me to be able to rebuild the keep. Reason? "I won't be able to protect you next time, unless our keep is reinforced"


Agree keep should have been adequately manned in first place. However given that isn't the case.
Why would any enemy that has forces to overwhelm the keep, not occupy it. If they do occupy it villagers will be killed anyway or flee anyway given hostile enemy is without a stone's throw of them. Enemey then have a base to make wider sorties out from inflicting damage on other areas and if you wish to take it from them more soldiers will be lost.




I just rewatched the video, and didn't he say "We were wrong, they weren't outside, but rather came in an ambush" or whatever. What if, this is a 'chainquest' where the first part of the quest will be like "The army is building up there, we have a chance to ambush them, do you want to do it? Or do you want us soliders to do it?" and THIS is where you can prevent, the wounded from even getting wounded and the soliders never got ambushed and then stayed in the keep to keep 100% of it manned to 100% capacity. So then, when you see the village being attacked you can save it with any fear of the keep being undermanned and unable to protect itself. 

I just hope that, even if you do fall for the ambush, that you can still save both, by simply being a good player, tha tmanged to save the village quickly and then return to the keep(Who suffered heavy losses, but not critical) and able to save both. 

#50
Fast Jimmy

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Jaison1986 wrote...

Wulfram wrote...

If the keep isn't protecting the people of the region, what is it there for?


Now that's a good question.


Performing research? Protecting a stash of resources (gold, frankensense, myrh, whatever the kids are collecting these days) or even an artifact? Serving as a tactical base that secures a geographic landmark, like a riverbank or mountaintop?

Or maybe the Keep was previously abandoned and had just been recovered by the inquisitor, such that it only has a skeleton crew, barely capable of defending itself, let alone provide support to the unprotected village?

I could see many instances where a Keep could have a difficult time justifying sending troops to protect a nearby village, even if they really wanted to.