Save the vilage or save the keep? DAI related.
#51
Posté 03 janvier 2014 - 02:36
#52
Posté 03 janvier 2014 - 04:05
andy69156915 wrote...
In the DAI demo I'm sure we've all seen at this point, you're given a choice to save a village by sending your soldiers to defend it, or try to save a keep by doing the same thing. So I'm curious, which will people on this board choose? And seeing as it mirrors the choice at the end of Awakening too, I'm curious about which one you chose to save in that game too.
Personally, I always save the village in Awakening and plan to do the same thing in DAI. A keep is supposed to be a secure fortress, strong to bring down and filled with lots of strong soldiers. A keep's entire purpose is to be very difficult to defeat. But a village is pretty much just a tiny little area with a crappy town watch and filled with people who can't fight and barely has a wall (that will crumble very easily if the enemy decides to breach it). The keep is supposed to be able to protect itself, I shouldn't need to babysit it. But the village doesn't even have an expectation to be able to handle a siege, it's obviously going to be wiped out. So if I lose a keep because I protected the village, than I've lost nothing of value... Because if the keep was worth having, it would have protected itself like it was supposed to. If it can't without my help, than the keep was weak and useless anyway. Keeps are supposed to protect, they sholdn't need extra help to do that. But losing the village, something that isn't supposed to protect anything, that is a loss no matter what.
So what will you choose in DAI, and what do you typically choose in DAA?
Link ? cannot find it. even google couldnt find it.
#53
Posté 03 janvier 2014 - 06:22
#54
Posté 03 janvier 2014 - 06:27
BouncyFrag wrote...
So I can't evacuate the villagers to the keep? Kinda silly if this option isn't something you can't at the very least plan and prepare for. #Iknowhowtodefendmyownkeep
I think you can prevent the whole thing, as if you watch the Demo, they talk about how the templars weren't were they thought they were and in fact, they were waiting in an ambush and is now invading the castle, by using the undergrounds tunnels, so I think that you could prevent several of these dilemmas, by just being smart. Or maybe, they will still launch an attack but it will take a LOT longer time from them to take over the keep (As seen by the timer shown in the demo) Maybe you can even evacuate the villagers when you get to know about this threat, and that will trigger another event, when the Red Templars launches an assult on you and the villagers.
#55
Posté 03 janvier 2014 - 06:49
Having said all that, I hope timed events like this aren't too common. They might be more realistic, but I like being able to take my time in an area.
#56
Posté 03 janvier 2014 - 07:03
Lol. That would be funny and I could see myself throwing down my controller and stomping around around the room in frustration. I usually try to save all who can be saved in my first play through. They'll probably all burn my second swing through the game.Kikidori wrote...
BouncyFrag wrote...
So I can't evacuate the villagers to the keep? Kinda silly if this option isn't something you can't at the very least plan and prepare for. #Iknowhowtodefendmyownkeep
I think you can prevent the whole thing, as if you watch the Demo, they talk about how the templars weren't were they thought they were and in fact, they were waiting in an ambush and is now invading the castle, by using the undergrounds tunnels, so I think that you could prevent several of these dilemmas, by just being smart. Or maybe, they will still launch an attack but it will take a LOT longer time from them to take over the keep (As seen by the timer shown in the demo) Maybe you can even evacuate the villagers when you get to know about this threat, and that will trigger another event, when the Red Templars launches an assult on you and the villagers.
#57
Posté 03 janvier 2014 - 07:07
#58
Posté 03 janvier 2014 - 07:20
You'd probably need to train them up a bit before you could do that and I'd certainly like deeper mechanics like this that offer diverse consequences for your actions other than X or Y has died and the game then shuffles you off on some other quest. After the villagers are trained and help you retake the keep, you could then have them filling the ranks of those you had lost with them offering different back stories and quests to explore. I know Im asking for a lot and we probably won't get anything like this.wiccame wrote...
The village...it's the duty of the strong to protect the weak. If I lose the keep, I'll just retake it and maybe with the help of some grateful villagers.
#59
Posté 03 janvier 2014 - 07:26
I like that idea, and on the flipside for those that choose the keep, then any survivors of the village, or ones that move in after, could cause problems for the keep...starting fires, stoning officers and such.BouncyFrag wrote...
You'd probably need to train them up a bit before you could do that and I'd certainly like deeper mechanics like this that offer diverse consequences for your actions other than X or Y has died and the game then shuffles you off on some other quest. After the villagers are trained and help you retake the keep, you could then have them filling the ranks of those you had lost with them offering different back stories and quests to explore. I know Im asking for a lot and we probably won't get anything like this.wiccame wrote...
The village...it's the duty of the strong to protect the weak. If I lose the keep, I'll just retake it and maybe with the help of some grateful villagers.
#60
Posté 03 janvier 2014 - 08:36
#61
Posté 03 janvier 2014 - 09:00
The keep is arguably more valuable than the village. Both in terms of lives and materials (unless the village is hiding stuff). Because with the keep destroyed and the defenders dead, who will defend the area the next time?
#62
Posté 03 janvier 2014 - 09:02
#63
Posté 03 janvier 2014 - 09:05
#64
Posté 03 janvier 2014 - 09:08
#65
Posté 03 janvier 2014 - 09:13
I hope that in these cases we'll still be allowed to try to save all of them, even if that means we then fail at all of them.LookingGlass93 wrote...
The devs have said [...] there will be scenarios where you can only save one of multiple options
#66
Guest_EntropicAngel_*
Posté 03 janvier 2014 - 09:16
Guest_EntropicAngel_*
#67
Guest_simfamUP_*
Posté 03 janvier 2014 - 09:19
Guest_simfamUP_*
LookingGlass93 wrote...
The devs have said that while there will be scenarios where you can only save one of multiple options, the demo scenario is not one of them. They've said that with careful play you can save both the keep AND the village (and, I would assume, leave the healthy guards to protect the injured ones). So I'll be saving both.
I hope this isn't a case of easy meta-gaming. If this is allowed, let it be so hard that it takes multiple attempts to do so.
#68
Guest_EntropicAngel_*
Posté 03 janvier 2014 - 09:19
Guest_EntropicAngel_*
Gorkanus wrote...
Link ? cannot find it. even google couldnt find it.
in the PAX demo. Inquisy comes across some wounded soldiers and has the opportunity to have them stay there, tending their wounded, or try to save the village, or try to save the keep. The Inquisitor then comes across the village on his way to the keep and has the opportunity to intervene.
The thing that makes me suspect this instance is NOT an either-or choice is that the screen shows a timer or something with the keep's defenses. If you can repel the village attack fast enough, then hurry to the keep, theoretically you should be able to save them both.
Edit: *above me* ah, yes.
Modifié par EntropicAngel, 03 janvier 2014 - 09:20 .
#69
Posté 03 janvier 2014 - 09:42
In Awakening I also chose to save the city but only after building up the keep's defences so that I didn't lose either.
Modifié par Aesir26, 03 janvier 2014 - 09:43 .
#70
Posté 04 janvier 2014 - 12:05
btw i chose the keep in awakening too, i made that choice having in mind the inminent threat of the darkspawn horde. Hard choice, I love this franchise. And mass effect for that matter
#71
Posté 04 janvier 2014 - 12:19
wiccame wrote...
The village...it's the duty of the strong to protect the weak.
Self-destructive thinking.
#72
Posté 04 janvier 2014 - 12:32
andy69156915 wrote...
So what will you choose in DAI, and what do you typically choose in DAA?
I'm thinking about having my Inquisitor order the soldiers to protect the wounded, and then go protect the Keep from the Red Templars. My Warden protected the City of Amaranthine from the Mother's forces, and my Champion saved the mages from the proto-Red Templar, so I'm looking to play as a more distinct character from my previous protagonists - a more militant type of personality who is focused on saving his people from the veil tears above all else. I guess I'll see if that becomes a reality when the time comes.
#73
Posté 04 janvier 2014 - 01:09
Why? Save the village, have hundred or so allies more, to provide resourses, extra men and more support to gain support from other places. Like I said before, if we can take the keep once, we can do it again....and if my men are trained well enough, losses will be minimal.KainD wrote...
wiccame wrote...
The village...it's the duty of the strong to protect the weak.
Self-destructive thinking.
You're in a powerful position, protecting those under you is th moral choice, lives over material. I wouldn't want to think of all the children I will be leaving to die. No matter how 'practical' it would be or not be.
#74
Guest_Craig Golightly_*
Posté 04 janvier 2014 - 01:21
Guest_Craig Golightly_*
If there's no one left after this is all over, I don't care. I saved myself and my companions at least.
#75
Posté 04 janvier 2014 - 01:27
Therefore do that safeguarding it will need money, resources and men and women willing to fight and die against its enemies.
The Keep is a military asset, the village is a civilian asset; And during wartime civilian assets unless they directly effect the war effort they take a back seat.
The keep gets my choice.





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