Aller au contenu

Photo

Save the vilage or save the keep? DAI related.


  • Veuillez vous connecter pour répondre
124 réponses à ce sujet

#51
Magdalena11

Magdalena11
  • Members
  • 2 840 messages
Oh, dude, you always crack me up. Stay golden.

#52
Gorkanus

Gorkanus
  • Members
  • 91 messages

andy69156915 wrote...

In the DAI demo I'm sure we've all seen at this point, you're given a choice to save a village by sending your soldiers to defend it, or try to save a keep by doing the same thing. So I'm curious, which will people on this board choose? And seeing as it mirrors the choice at the end of Awakening too, I'm curious about which one you chose to save in that game too.

Personally, I always save the village in Awakening and plan to do the same thing in DAI. A keep is supposed to be a secure fortress, strong to bring down and filled with lots of strong soldiers. A keep's entire purpose is to be very difficult to defeat. But a village is pretty much just a tiny little area with a crappy town watch and filled with people who can't fight and barely has a wall (that will crumble very easily if the enemy decides to breach it). The keep is supposed to be able to protect itself, I shouldn't need to babysit it. But the village doesn't even have an expectation to be able to handle a siege, it's obviously going to be wiped out. So if I lose a keep because I protected the village, than I've lost nothing of value... Because if the keep was worth having, it would have protected itself like it was supposed to. If it can't without my help, than the keep was weak and useless anyway. Keeps are supposed to protect, they sholdn't need extra help to do that. But losing the village, something that isn't supposed to protect anything, that is a loss no matter what.

So what will you choose in DAI, and what do you typically choose in DAA?


Link ? cannot find it. even google couldnt find it.

#53
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages
So I can't evacuate the villagers to the keep? Kinda silly if this option isn't something you can't at the very least plan and prepare for. #Iknowhowtodefendmyownkeep

#54
Kikidori

Kikidori
  • Members
  • 37 messages

BouncyFrag wrote...

So I can't evacuate the villagers to the keep? Kinda silly if this option isn't something you can't at the very least plan and prepare for. #Iknowhowtodefendmyownkeep


I think you can prevent the whole thing, as if you watch the Demo, they talk about how the templars weren't were they thought they were and in fact, they were waiting in an ambush and is now invading the castle, by using the undergrounds tunnels, so I think that you could prevent several of these dilemmas, by just being smart. Or maybe, they will still launch an attack but it will take a LOT longer time from them to take over the keep (As seen by the timer shown in the demo) Maybe you can even evacuate the villagers when you get to know about this threat, and that will trigger another event, when the Red Templars launches an assult on you and the villagers. :o

#55
Champion1

Champion1
  • Members
  • 461 messages
I'll be one of those supermen that sends the soldiers back to the keep then tries to save both. I imagine, or at least hope, that if you do lose the keep you'll be able to reclaim it. It doesn't seem like the game will bar you from the area if the keep falls, although I hope that if it does fall and you do reclaim it, there is a penalty like a reduction in the Inquisition's overall forces. Losing a keep should at least have that much of a consequence, even if you do take it back.

Having said all that, I hope timed events like this aren't too common. They might be more realistic, but I like being able to take my time in an area.

#56
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages

Kikidori wrote...

BouncyFrag wrote...

So I can't evacuate the villagers to the keep? Kinda silly if this option isn't something you can't at the very least plan and prepare for. #Iknowhowtodefendmyownkeep


I think you can prevent the whole thing, as if you watch the Demo, they talk about how the templars weren't were they thought they were and in fact, they were waiting in an ambush and is now invading the castle, by using the undergrounds tunnels, so I think that you could prevent several of these dilemmas, by just being smart. Or maybe, they will still launch an attack but it will take a LOT longer time from them to take over the keep (As seen by the timer shown in the demo) Maybe you can even evacuate the villagers when you get to know about this threat, and that will trigger another event, when the Red Templars launches an assult on you and the villagers. :o

Lol. That would be funny and I could see myself throwing down my controller and stomping around around the room in frustration. I usually try to save all who can be saved in my first play through. They'll probably all burn my second swing through the game.

#57
wiccame

wiccame
  • Members
  • 2 076 messages
The village...it's the duty of the strong to protect the weak. If I lose the keep, I'll just retake it and maybe with the help of some grateful villagers.

#58
BouncyFrag

BouncyFrag
  • Members
  • 5 048 messages

wiccame wrote...

The village...it's the duty of the strong to protect the weak. If I lose the keep, I'll just retake it and maybe with the help of some grateful villagers.

You'd probably need to train them up a bit before you could do that and I'd certainly like deeper mechanics like this that offer diverse consequences for your actions other than X or Y has died and the game then shuffles you off on some other quest. After the villagers are trained and help you retake the keep, you could then have them filling the ranks of those you had lost with them offering different back stories and quests to explore. I know Im asking for a lot and we probably won't get anything like this.

#59
wiccame

wiccame
  • Members
  • 2 076 messages

BouncyFrag wrote...

wiccame wrote...

The village...it's the duty of the strong to protect the weak. If I lose the keep, I'll just retake it and maybe with the help of some grateful villagers.

You'd probably need to train them up a bit before you could do that and I'd certainly like deeper mechanics like this that offer diverse consequences for your actions other than X or Y has died and the game then shuffles you off on some other quest. After the villagers are trained and help you retake the keep, you could then have them filling the ranks of those you had lost with them offering different back stories and quests to explore. I know Im asking for a lot and we probably won't get anything like this.

I like that idea, and on the flipside for those that choose the keep, then any survivors of the village, or ones that move in after, could cause problems for the keep...starting fires, stoning officers and such.

#60
Mummy22kids

Mummy22kids
  • Members
  • 725 messages
I hate to admit it but I'd probably save the keep. In awakening I save the keep and burn Amaranthine since the village is already overrun and I wouldn't sacrifice military security for one village. If you are responsible for the security of more than just that village then you need to take into consideration all the people that would be affected if the keep falls. It would be the same for DAI (probably)- military security over one Village.

#61
L. Han

L. Han
  • Members
  • 1 878 messages
Probably sending the troopers to aid the village while the Inquisitor's party goes and relief the keep (assuming that the Inquisitor's party has a higher success chance).

The keep is arguably more valuable than the village. Both in terms of lives and materials (unless the village is hiding stuff). Because with the keep destroyed and the defenders dead, who will defend the area the next time?

#62
Roninbarista

Roninbarista
  • Members
  • 568 messages
I will save the keep. It would (in theory, since I haven't played the game) represents a certain amout of development, and needs my help to stay strong. Ideally, if I could save both, I would.

#63
Little Princess Peach

Little Princess Peach
  • Members
  • 3 446 messages
save the food forget the people

#64
Hellion Rex

Hellion Rex
  • Members
  • 30 036 messages
I would send soldiers to the keep, and try to save the village with my party. Hopefully, I could then save both. But if it comes down to it, I try to protect the villagers over the keep.

#65
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 106 messages

LookingGlass93 wrote...

The devs have said [...] there will be scenarios where you can only save one of multiple options

I hope that in these cases we'll still be allowed to try to save all of them, even if that means we then fail at all of them.

#66
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests
I suspect I'm going to do everything to prepare, and thus I'll be able to save both. In theory.

#67
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

LookingGlass93 wrote...

The devs have said that while there will be scenarios where you can only save one of multiple options, the demo scenario is not one of them. They've said that with careful play you can save both the keep AND the village (and, I would assume, leave the healthy guards to protect the injured ones). So I'll be saving both.


I hope this isn't a case of easy meta-gaming. If this is allowed, let it be so hard that it takes multiple attempts to do so.

#68
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Gorkanus wrote...

Link ? cannot find it. even google couldnt find it.


in the PAX demo. Inquisy comes across some wounded soldiers and has the opportunity to have them stay there, tending their wounded, or try to save the village, or try to save the keep. The Inquisitor then comes across the village on his way to the keep and has the opportunity to intervene.


The thing that makes me suspect this instance is NOT an either-or choice is that the screen shows a timer or something with the keep's defenses. If you can repel the village attack fast enough, then hurry to the keep, theoretically you should be able to save them both.

Edit: *above me* ah, yes.

Modifié par EntropicAngel, 03 janvier 2014 - 09:20 .


#69
Aesir26

Aesir26
  • Members
  • 224 messages
I'm happy to hear that the village versus keep situation is one where you can save both. However, if it were a situation where I could only choose one then I would probably save the village with my "canon" inquisitor at the very least. Soldiers are supposed to have the equipment and skills necessary for defence while a village wouldn't, even if they had a militia on hand. After that, pray endlessly that I can try and reclaim the keep.

In Awakening I also chose to save the city but only after building up the keep's defences so that I didn't lose either.

Modifié par Aesir26, 03 janvier 2014 - 09:43 .


#70
victorbarry

victorbarry
  • Members
  • 102 messages
yeah right, save the villagers from demons or whatever, just to 'train' them to reake the keep n lose them there. because peasants, merchants or a blacksmith make an excellent army. whats the point? I'll try to kill keep invaders as soon as i can. And then go to check the village, though i think i'll find what varric found in the demo, corpses. I need more info anyway b4 i decide. For now i go with the keep.
btw i chose the keep in awakening too, i made that choice having in mind the inminent threat of the darkspawn horde. Hard choice, I love this franchise. And mass effect for that matter

#71
KainD

KainD
  • Members
  • 8 624 messages

wiccame wrote...

The village...it's the duty of the strong to protect the weak.


Self-destructive thinking.

#72
LobselVith8

LobselVith8
  • Members
  • 16 992 messages

andy69156915 wrote...

So what will you choose in DAI, and what do you typically choose in DAA?


I'm thinking about having my Inquisitor order the soldiers to protect the wounded, and then go protect the Keep from the Red Templars. My Warden protected the City of Amaranthine from the Mother's forces, and my Champion saved the mages from the proto-Red Templar, so I'm looking to play as a more distinct character from my previous protagonists - a more militant type of personality who is focused on saving his people from the veil tears above all else. I guess I'll see if that becomes a reality when the time comes.

#73
wiccame

wiccame
  • Members
  • 2 076 messages

KainD wrote...

wiccame wrote...

The village...it's the duty of the strong to protect the weak.


Self-destructive thinking.

Why?  Save the village, have hundred or so allies more, to provide resourses, extra men and more support to gain support from other places.  Like I said before, if we can take the keep once, we can do it again....and if my men are trained well enough, losses will be minimal.
You're in a powerful position, protecting those under you is th moral choice, lives over material. I wouldn't want to think of all the children I will be leaving to die. No matter how 'practical' it would be or not be.

#74
Guest_Craig Golightly_*

Guest_Craig Golightly_*
  • Guests
Save neither. I'm too busy fighting all these goddamn demons pouring out of the sky.

If there's no one left after this is all over, I don't care. I saved myself and my companions at least.

#75
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages
The Inquisition exists to safeguard mankind in this moment of history.

Therefore do that safeguarding it will need money, resources and men and women willing to fight and die against its enemies.

The Keep is a military asset, the village is a civilian asset; And during wartime civilian assets unless they directly effect the war effort they take a back seat.

The keep gets my choice.