Save the vilage or save the keep? DAI related.
#76
Posté 04 janvier 2014 - 01:49
#77
Posté 04 janvier 2014 - 01:49
#78
Posté 04 janvier 2014 - 01:52
#79
Posté 04 janvier 2014 - 01:55
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I would threaten to shave off his chest hair if he didn't stop whining.
#80
Guest_Craig Golightly_*
Posté 04 janvier 2014 - 01:56
Guest_Craig Golightly_*
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I wonder if we can permanently dismiss him, so I can complete my goals unhindered by dissent.
Modifié par MasterScribe, 04 janvier 2014 - 01:57 .
#81
Posté 04 janvier 2014 - 01:57
Master Warder Z wrote...
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I would threaten to shave off his chest hair if he didn't stop whining.
+5
I'm the inquisitor, and If I want to burn 15 villages I will!
#82
Posté 04 janvier 2014 - 01:58
MasterScribe wrote...
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I wonder if we can permanently dismiss him, so I can complete my goals unhindered by dissent.
Public Flogging, Executions and good old fashion heads on a pike should solve that nicely.
Ah...Having the authority to execute people for disagreeing with you, No wonder dictators get addicted to power
#83
Posté 04 janvier 2014 - 01:59
Master Warder Z wrote...
MasterScribe wrote...
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I wonder if we can permanently dismiss him, so I can complete my goals unhindered by dissent.
Public Flogging, Executions and good old fashion heads on a pike should solve that nicely.
Ah...Having the authority to execute people for disagreeing with you, No wonder dictators get addicted to power
don't forget stealing from the poor.
#84
Posté 04 janvier 2014 - 02:02
lady_v23 wrote...
Master Warder Z wrote...
MasterScribe wrote...
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I wonder if we can permanently dismiss him, so I can complete my goals unhindered by dissent.
Public Flogging, Executions and good old fashion heads on a pike should solve that nicely.
Ah...Having the authority to execute people for disagreeing with you, No wonder dictators get addicted to power
don't forget stealing from the poor.
Forcing them into servitude to work for your cause seems better then stealing their meager possessions in my eye.
After all a peasant is a peasant.
They have little worth taxing them heavily to begin with besides their bodies after all.
#85
Guest_Craig Golightly_*
Posté 04 janvier 2014 - 02:06
Guest_Craig Golightly_*
#86
Posté 04 janvier 2014 - 02:07
MasterScribe wrote...
I need the peasants for my pseudo-communist revolution.
Don't you mean Stalinist or Maoist?
Communism is an intangible concept after all.
Its authoritarian counterparts however are quite feasible.
#87
Posté 04 janvier 2014 - 02:09
Master Warder Z wrote...
lady_v23 wrote...
Master Warder Z wrote...
MasterScribe wrote...
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I wonder if we can permanently dismiss him, so I can complete my goals unhindered by dissent.
Public Flogging, Executions and good old fashion heads on a pike should solve that nicely.
Ah...Having the authority to execute people for disagreeing with you, No wonder dictators get addicted to power
don't forget stealing from the poor.
Forcing them into servitude to work for your cause seems better then stealing their meager possessions in my eye.
After all a peasant is a peasant.
They have little worth taxing them heavily to begin with besides their bodies after all.![]()
this is why villains have more fun.
#88
Posté 04 janvier 2014 - 02:16
lady_v23 wrote...
Master Warder Z wrote...
lady_v23 wrote...
Master Warder Z wrote...
MasterScribe wrote...
lady_v23 wrote...
Varric gets mad at you if you don't save the village, I wonder if we can have the option to tell him to stuff it.
I wonder if we can permanently dismiss him, so I can complete my goals unhindered by dissent.
Public Flogging, Executions and good old fashion heads on a pike should solve that nicely.
Ah...Having the authority to execute people for disagreeing with you, No wonder dictators get addicted to power
don't forget stealing from the poor.
Forcing them into servitude to work for your cause seems better then stealing their meager possessions in my eye.
After all a peasant is a peasant.
They have little worth taxing them heavily to begin with besides their bodies after all.![]()
this is why villains have more fun.
I do model my PC often after various antagonists i am fond of i suppose...i like a Pragmatic protagonist mainly doing whatever he is doing for personal benifit or very self serving reasons to begin with.
My favorite has to be Devound Cousland who preserved the anvil the void, slaughtered the heathen elves, killed the mages, Kicked the Dragon Blood into the ashes and of course basically murder knifed the world to death.
He was out to save the world and milk it for all its worth.
I am going to make my inquistor...more globally focused i think.
*steeples hands together*
There will be a new Human Centeralized world order within Thedas very soon.
After all, if you are gathering the military might of the entire continent...Why not use it to combat the very insitution that founded it?
#89
Guest_Craig Golightly_*
Posté 04 janvier 2014 - 02:40
Guest_Craig Golightly_*
Master Warder Z wrote...
MasterScribe wrote...
I need the peasants for my pseudo-communist revolution.
Don't you mean Stalinist or Maoist?
Communism is an intangible concept after all.
Its authoritarian counterparts however are quite feasible.
"Pseudo-" means "false."
The revolution won't really be communistic in nature. It's all just rhetoric to gain support.
In other words, it's all a ploy.
Modifié par MasterScribe, 04 janvier 2014 - 02:41 .
#90
Posté 04 janvier 2014 - 02:53
MasterScribe wrote...
Master Warder Z wrote...
MasterScribe wrote...
I need the peasants for my pseudo-communist revolution.
Don't you mean Stalinist or Maoist?
Communism is an intangible concept after all.
Its authoritarian counterparts however are quite feasible.
"Pseudo-" means "false."
The revolution won't really be communistic in nature. It's all just rhetoric to gain support.
In other words, it's all a ploy.
I am aware of the defintion but i was leaning towards people realizing that concepts of utopia in the land of thedas would be a bit...too much enough for their unwashed masses.
I doubt even they are that gullible.
#91
Posté 04 janvier 2014 - 03:02
#92
Posté 04 janvier 2014 - 03:06
Ninja Mage wrote...
I'd like to see a scenario where the reverse happens in game. Like if you choose save the keep the keep is destroyed and if you choose save the village, the village gets destroyed. Won't make everything so A and B.
How exactly would that work?
Commiting the majority of the party and military assets sort of assures that the attack that location would fail no?
#93
Posté 04 janvier 2014 - 03:12
#94
Posté 04 janvier 2014 - 03:29
wiccame wrote...
Why? Save the village, have hundred or so allies more, to provide resourses, extra men and more support to gain support from other places. Like I said before, if we can take the keep once, we can do it again....and if my men are trained well enough, losses will be minimal.
You're in a powerful position, protecting those under you is th moral choice, lives over material. I wouldn't want to think of all the children I will be leaving to die. No matter how 'practical' it would be or not be.
The bold is rational thinking, the Italic is self-distructive thinking. Interesting how you defend your point with two unrelated paragraphs.
#95
Posté 04 janvier 2014 - 03:34
#96
Posté 04 janvier 2014 - 05:26
Except that it won't because I'll wind up saving both. HEROISM.
Modifié par Foopydoopydoo, 04 janvier 2014 - 05:27 .
#97
Posté 04 janvier 2014 - 06:54
Imagine a Dragon Age game where there was a possible rich narrative you could follow, if you so chose, where instead of trying to save the day, your character just wanted to bring everything crashing down. For giggles/<insert sociopathic reasons>, and sans any sad back story of being abused as a child, not given enough hugs, etc.
#98
Guest_Craig Golightly_*
Posté 04 janvier 2014 - 07:02
Guest_Craig Golightly_*
kjdhgfiliuhwe wrote...
Boy, what I would give for a story-driven AAA game that let you play a truly 'evil' protagonist, without any of those redeeming qualities or 'he/she did it for the greater good' puff bits to offset the atrocities you commit. I always find the 'bad' choices in story-driven games rather laughable, as you're still trying to save the big picture day.
In Dishonored, you can kill nearly everyone in sight.
You can also let a plague and political turmoil destroy a country. High chaos.
Modifié par MasterScribe, 04 janvier 2014 - 07:06 .
#99
Posté 04 janvier 2014 - 08:08
#100
Posté 04 janvier 2014 - 08:42





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