EntropicAngel wrote...
The "problem" with what you're suggesting is that Bioware would be writing (and, recording--and recording for male and female voices--possible different voices for different races) NINE different lines for each single point of dialog. We already have three, which is way, way more expensive than the norm of one (partially because it's three, partially because they tend to require slightly different responses to them).
You're talking about costs skyrocketing, absolutely skyrocketing. I bet Bioware has a hard enough time justifying three lines for the same point of dialog.
For the record, the WRITING isn't the cost prohibitive part.
Bioware has stated previously they could never have made BG 1 or 2 today, simply because the lines of dialogue they created would have been prohibitively expensive to voice. But they could write it within budget, no problem.
"Too many options" is really only a limitation of a voiced game, not a silent one.





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